<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.mineinabyss.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaysuami</id>
	<title>Mine in Abyss - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mineinabyss.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaysuami"/>
	<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/w/Special:Contributions/Kaysuami"/>
	<updated>2026-08-12T12:26:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2902</id>
		<title>Mobs (Layer 5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2902"/>
		<updated>2026-07-27T09:36:56Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: added spore manta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spikewalker&lt;br /&gt;
    | namecolor = #755237&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Spike}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Meat}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Titanjaw&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Pearl}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Hashofu}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kagi-Tachikiri&lt;br /&gt;
    | namecolor = #5468A8&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kagi Tachikiri Pincer}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Onitsuchi}}&lt;br /&gt;
{{#lst:Mobs_(Layer_2_Inverted_Forest)|Stinger}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Chikyuoebi&lt;br /&gt;
    | namecolor = #649984&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chikyuoebi Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Soul Sand}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 85&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Horncrier}}&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Kuongatari}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Octoliar&lt;br /&gt;
    | namecolor = #ADD8E6&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stingerhead&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Flesh}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 260&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Swarmshocker}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmhoarder&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Jelly}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Soul Sand}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spore Manta&lt;br /&gt;
    | namecolor = #6C19BF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spore Manta Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spore Manta Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Tachikatana}}&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Uibuta}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Virinsipede&lt;br /&gt;
    | namecolor = #C42D2D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Segments}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-10&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 150&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Shiratsubi&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Shiratsubi Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Yomotsubi Abdomen Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 45&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Abyssal Snail&lt;br /&gt;
    | namecolor = #785F34&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ashimite&lt;br /&gt;
    | namecolor = #2597D9&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Hoof}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 35&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ikonia&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ikonia Plate}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 160&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Demonfish&lt;br /&gt;
    | namecolor = #1B91B5&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Demonfish Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Edusan&lt;br /&gt;
    | namecolor = #800080&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-8&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Whisker}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Hagamizukin}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hisomukuro&lt;br /&gt;
    | namecolor = #c7bcad&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisomukuro Rib}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Bone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;0-5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_4)|Makihige}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2901</id>
		<title>File:Mobicon Spore Manta.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2901"/>
		<updated>2026-07-27T09:35:34Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Kaysuami uploaded a new version of File:Mobicon Spore Manta.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2900</id>
		<title>File:Mobicon Spore Manta.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2900"/>
		<updated>2026-07-27T09:25:30Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Kaysuami uploaded a new version of File:Mobicon Spore Manta.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2899</id>
		<title>File:Mobicon Spore Manta.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2899"/>
		<updated>2026-07-27T09:22:58Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Kaysuami uploaded a new version of File:Mobicon Spore Manta.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2898</id>
		<title>Module:Mob/Aliases</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2898"/>
		<updated>2026-07-27T08:58:48Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
  [&amp;quot;Beniguma&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Beniguma&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#824243&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Sweet Berries&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Beniguma Fur&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Chimokami&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Chimokami&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#eeffff&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Chimokami Tail&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Chimokami Fang&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Daikonchu&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Daikonchu&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#c26d23&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Daikonchu Carapace&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Daikonchu Wing&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hisoishi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hisoishi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#303e77&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hisoishi Claw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hisoishi Shell&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;baby_hisoishi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;baby_hisoishi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Rinsipede&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Rinsipede&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#FFFF99&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Rinsipede Segments&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Rockwalker&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Rockwalker&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BE6400&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Rockwalker Mandible&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-4&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Faputa&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Faputa&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BE6400&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Nanachi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Nanachi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BE6400&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Spikewalker&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spikewalker&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#755237&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Spikewalker Spike&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Spikewalker Meat&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Titanjaw&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Titanjaw&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Titanjaw Pearl&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Titanjaw Scale&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Titanjaw baby&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Titanjaw baby&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Buroguro&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Buroguro&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#a3f7a2&amp;quot;,&lt;br /&gt;
    health = 32.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Buroguro Lantern&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Buroguro Stinger&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Corpse-Weeper&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Corpse-Weeper&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#D12B26&amp;quot;,&lt;br /&gt;
    health = 35.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Corpse Weeper Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Corpse Weeper Eye&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Corpse Weeper Feather&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Cyatoria&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Cyatoria&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3DDFFF&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Cyatoria Drumstick Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Cyatoria Feather&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-4&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Dosetori&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Dosetori&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#59ac7a&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Dosetori Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Dosetori Wing&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Dosetori Bone&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Small Hammerbeak&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Small Hammerbeak&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#613F0C&amp;quot;,&lt;br /&gt;
    health = 18.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Wing Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Beak&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Feather&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Giant Hammerbeak&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Giant Hammerbeak&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#613F0C&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Wing Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Beak&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Feather&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Egg&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hashofu&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hashofu&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#454545&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hashofu Tail Raw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hashofu Eye&amp;quot;, chance = &amp;quot;65%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hashofu Body&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kagi-Tachikiri&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kagi-Tachikiri&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#5468A8&amp;quot;,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kagi Tachikiri Pincer&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Madokajack&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Madokajack&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1C439E&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Madokajack Scales&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-4&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Madokajack Bone&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Madokajack Eye&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Madokajack Poop&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Onitsuchi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Onitsuchi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#5C471D&amp;quot;,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Wing Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Skull&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Feather&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Egg&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Rohana&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Rohana&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#6C19BF&amp;quot;,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Rohana Powder&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Rohana Tail&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Splitjaw&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Splitjaw&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9A1CAD&amp;quot;,&lt;br /&gt;
    health = 90.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Splitjaw Scales&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Splitjaw Gunk&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Diamond&amp;quot;, chance = &amp;quot;10%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Gold Ingot&amp;quot;, chance = &amp;quot;15%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Emerald&amp;quot;, chance = &amp;quot;10%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  --[[ [&amp;quot;Spore Manta&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spore Manta&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#6C19BF&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Spore Manta Wing&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Spore Manta Powder&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  , ]]--&lt;br /&gt;
  [&amp;quot;Squidfly&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Squidfly&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#85512E&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Squidfly Brain Raw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stinger&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stinger&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#03AC13&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stinger Wing&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stinger Horn&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stinger&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stinger&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#03AC13&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stinger Wing&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stinger Horn&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Chikyuoebi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Chikyuoebi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#649984&amp;quot;,&lt;br /&gt;
    health = 85.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Chikyuoebi Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Soul Sand&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;2-4&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Diamond&amp;quot;, chance = &amp;quot;5%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Himushi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Himushi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Soul Sand&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Magma Block&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Himushi Core&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Woodcrier&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Woodcrier&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9A1CAD&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Woodcrier Horn&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Brown Wool&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Horncrier&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Horncrier&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9A1CAD&amp;quot;,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn&amp;quot;, chance = &amp;quot;0.8%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;White Wool&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Inbyo&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Inbyo&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3D3D3D&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Inbyo Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Inbyo Fur&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Inkflower&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Inkflower&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;&amp;amp;dKessho&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;&amp;amp;dKessho&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kuongatari&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kuongatari&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1FB53D&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kuongatari Juice&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Silk&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Abdomen&amp;quot;, chance = &amp;quot;35%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Baby Kuongatari&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Baby Kuongatari&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1FB53D&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kuongatari Juice&amp;quot;, chance = &amp;quot;4%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Silk&amp;quot;, chance = &amp;quot;10%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Abdomen Raw&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Man-toyer&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Man-toyer&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 15.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Sweet Berries&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Mantoyer Fur&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Mantoyer Horns&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Octoliar&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Octoliar&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#ADD8E6&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Octoliar Ink Sac&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Octoliar Tentacle&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Orb Piercer&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Orb Piercer&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#C74040&amp;quot;,&lt;br /&gt;
    health = 180.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Orb Piercer Face Fragments&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Orb Piercer Spike&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;2-6&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;meteor&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;meteor&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ottobas&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ottobas&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#D8D8D8&amp;quot;,&lt;br /&gt;
    health = 90.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ottobas Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;4-15&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Silkfang&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Silkfang&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#696112&amp;quot;,&lt;br /&gt;
    health = 22.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Silkfang Eye&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Silkfang Silk&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Bundle Of Silkfang Silk&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Spittleshrub&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spittleshrub&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#696112&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Glow Berries&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Spittleshrub Root&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9C0F2C&amp;quot;,&lt;br /&gt;
    health = 260.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stingerhead Scale&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stingerhead Flesh&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stingerhead Eye&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger1&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger1&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger2&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger2&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger3&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger3&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger4&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger4&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger5&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger5&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger6&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger6&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger7&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger7&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger_Template&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger_Template&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 5.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead Stinger&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead Stinger&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 1.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stingerhead Scale&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;0-1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Swarmshocker&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Swarmshocker&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#257BEB&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Swarmshocker Charged Powder&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Swarmhoarder&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Swarmhoarder&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#257BEB&amp;quot;,&lt;br /&gt;
    health = 70.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Swarmshocker Charged Powder&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Swarmshocker Jelly&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Soul Sand&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Tachikatana&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Tachikatana&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#00FFFF&amp;quot;,&lt;br /&gt;
    health = 180.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Tachikatana Leg&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Tachikatana Claw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Tachikatana Scale&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;2-8&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Uibuta&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Uibuta&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#8F2222&amp;quot;,&lt;br /&gt;
    health = 70.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Uibuta Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;2-5&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Uibuta Tooth&amp;quot;, chance = &amp;quot;75%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Vinebinder&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Vinebinder&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Vineblaster&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Vineblaster&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Wanabushi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Wanabushi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Vinepoofer&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Vinepoofer&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Virinsipede&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Virinsipede&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#C42D2D&amp;quot;,&lt;br /&gt;
    health = 150.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Virinsipede Segments&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;4-10&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Virinsipede Antlers&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Yomotsubi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Yomotsubi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9C0F2C&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Yomotsubi Wing&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Yomotsubi Abdomen Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Shiratsubi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Shiratsubi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9C0F2C&amp;quot;,&lt;br /&gt;
    health = 45.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Shiratsubi Wing&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Yomotsubi Abdomen Raw&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Abyssal Snail&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Abyssal Snail&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#785F34&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Abyssal Snail Shell&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Abyssal Snail Gunk&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ashimite&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ashimite&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#2597D9&amp;quot;,&lt;br /&gt;
    health = 35.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ashimite Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Hoof&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Antlers&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Light Blue Wool&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Baby Ashimite&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Baby Ashimite&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#2597D9&amp;quot;,&lt;br /&gt;
    health = 12.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ashimite Antlers&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Meat Raw&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Hoof&amp;quot;, chance = &amp;quot;10%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Light Blue Wool&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Billabonk&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Billabonk&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#b754c2&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Billabonk Leg Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Lily Pad&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Fuwagi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Fuwagi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#E0E0E0&amp;quot;,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Fuwagi Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Fuwagi Foot&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Fuwagi Hide&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ikonia&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ikonia&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 160.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ikonia Plate&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-1&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ikonia baby&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ikonia baby&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kakatsumuri&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kakatsumuri&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#7D93FF&amp;quot;,&lt;br /&gt;
    health = 5.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kakatsumuri Shell&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kakatsumuri Glowing Tip&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Neritantan&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Neritantan&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BDBDBD&amp;quot;,&lt;br /&gt;
    health = 7.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Neritantan Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Beetroot Seeds&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Melon Seeds&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Pumpkin Seeds&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Sweet Berries&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Okibo&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Okibo&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#10DEA7&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_Orth&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Okibo Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Okibo Fur&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Sakuranbo&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Sakuranbo&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Sakuranbo Dust&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Shroombear&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Shroombear&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#85562D&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Shroombear Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Parasitic Watershrooms&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Baby Shroombear&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Baby Shroombear&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#85562D&amp;quot;,&lt;br /&gt;
    health = 12.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Tesuchi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Tesuchi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Tesuchi Tail&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Tesuchi Scales&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Amakagame&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Amakagame&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Unknown&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Amakagame Whiskers&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Baracocha Fruit&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-5&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Demonfish&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Demonfish&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1B91B5&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Demonfish Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Prismarine Shard&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1-8&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Edusan&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Edusan&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#800080&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Edusan Scale&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;4-8&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Edusan Whisker&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Fukaiasai&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Fukaiasai&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hagamizukin&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hagamizukin&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#0B6623&amp;quot;,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Dried Kelp&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hagamizukin Tooth&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hagamizukin Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hamashirama&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hamashirama&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1B91B5&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hamashirama Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hisomukuro&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hisomukuro&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#c7bcad&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Bone&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;0-5&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hisomukuro Rib&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;2-6&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ikenosuke&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ikenosuke&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9ff3f3&amp;quot;,&lt;br /&gt;
    health = 12.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ikenosuke Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Prismarine Crystals&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1-8&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kazura&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kazura&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#A9CCCA&amp;quot;,&lt;br /&gt;
    health = 5.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kazura Squid Ink Sac&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Makihige&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Makihige&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#FF771C&amp;quot;,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Makihige Ink Sac&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Makihige Shell&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Makihige Tentacle&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Spiralsquid&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spiralsquid&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1B91B5&amp;quot;,&lt;br /&gt;
    health = 8.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ink Sac&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Spiralsquid Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Invicon_Spore_Manta_Wing.png&amp;diff=2897</id>
		<title>File:Invicon Spore Manta Wing.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Invicon_Spore_Manta_Wing.png&amp;diff=2897"/>
		<updated>2026-07-27T08:51:12Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2896</id>
		<title>File:Mobicon Spore Manta.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2896"/>
		<updated>2026-07-27T08:37:45Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2895</id>
		<title>File:Mobicon Spore Manta.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Spore_Manta.png&amp;diff=2895"/>
		<updated>2026-07-27T08:36:50Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Module:Inventory_slot/Aliases&amp;diff=2894</id>
		<title>Module:Inventory slot/Aliases</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Module:Inventory_slot/Aliases&amp;diff=2894"/>
		<updated>2026-07-20T21:50:07Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local aliases = {&lt;br /&gt;
	-- Common fuel types for furnace --&lt;br /&gt;
	[&#039;Any fuel&#039;] = { &#039;Coal&#039;, &#039;Charcoal&#039;, { title = &#039;Log&#039;, name = &#039;Oak Log&#039; }, { title = &#039;Overworld Planks&#039;, name = &#039;Oak Planks&#039; }, &#039;Block of Coal&#039; },&lt;br /&gt;
	&lt;br /&gt;
	-- All armor --&lt;br /&gt;
	[&#039;Any leather armor&#039;] = { &#039;Leather Cap&#039;, &#039;Leather Tunic&#039;, &#039;Leather Pants&#039;, &#039;Leather Boots&#039; },&lt;br /&gt;
	[&#039;Any golden armor&#039;] = { &#039;Golden Helmet&#039;, &#039;Golden Chestplate&#039;, &#039;Golden Leggings&#039;, &#039;Golden Boots&#039; },&lt;br /&gt;
	[&#039;Any chainmail armor&#039;] = { &#039;Chainmail Helmet&#039;, &#039;Chainmail Chestplate&#039;, &#039;Chainmail Leggings&#039;, &#039;Chainmail Boots&#039; },&lt;br /&gt;
	[&#039;Any iron armor&#039;] = { &#039;Iron Helmet&#039;, &#039;Iron Chestplate&#039;, &#039;Iron Leggings&#039;, &#039;Iron Boots&#039; },&lt;br /&gt;
	[&#039;Any diamond armor&#039;] = { &#039;Diamond Helmet&#039;, &#039;Diamond Chestplate&#039;, &#039;Diamond Leggings&#039;, &#039;Diamond Boots&#039; },&lt;br /&gt;
	[&#039;Any netherite armor&#039;] = { &#039;Netherite Helmet&#039;, &#039;Netherite Chestplate&#039;, &#039;Netherite Leggings&#039;, &#039;Netherite Boots&#039; },&lt;br /&gt;
&lt;br /&gt;
    -- Stones --&lt;br /&gt;
	[&#039;Any Cobblestone or Blackstone&#039;] = { &#039;Cobblestone&#039;, &#039;Blackstone&#039; },&lt;br /&gt;
	[&#039;Any stone-tier block&#039;] = { &#039;Cobblestone&#039;, &#039;Blackstone&#039;, &#039;Cobbled Deepslate&#039; },&lt;br /&gt;
&lt;br /&gt;
	-- Display names --&lt;br /&gt;
	[&#039;Broken Elytra&#039;] = { title = &#039;&amp;amp;eElytra&#039;, name = &#039;Broken Elytra&#039; },&lt;br /&gt;
	[&#039;Button&#039;] = { title = &#039;Button&#039;, name = &#039;Stone Button&#039;},&lt;br /&gt;
	[&#039;Wooden Button&#039;] = { title = &#039;Button&#039;, name = &#039;Oak Button&#039;},&lt;br /&gt;
	[&#039;Arrow Loaded Crossbow&#039;] = { title = &#039;Crossbow&#039;, name = &#039;Arrow Loaded Crossbow&#039; },&lt;br /&gt;
	[&#039;Damaged Arrow Loaded Crossbow&#039;] = { title = &#039;Crossbow&#039;, name = &#039;Damaged Arrow Loaded Crossbow&#039; },&lt;br /&gt;
	[&#039;Firework Loaded Crossbow&#039;] = { title = &#039;Crossbow&#039;, name = &#039;Firework Loaded Crossbow&#039; },&lt;br /&gt;
	[&#039;Damaged Firework Loaded Crossbow&#039;] = { title = &#039;Crossbow&#039;, name = &#039;Damaged Firework Loaded Crossbow&#039; },&lt;br /&gt;
	[&#039;Illager Banner&#039;] = { title = &#039;&amp;amp;6&amp;amp;oIllager Banner&#039;, name = &#039;Illager Banner&#039;, text = &lt;br /&gt;
		&#039;&amp;amp;7Cyan Lozenge/&amp;amp;7Light Gray Base/&amp;amp;7Gray Pale/&amp;amp;7Light Gray Bordure/&amp;amp;7Black Fess/&amp;amp;7Light Gray Per Fess&#039;},&lt;br /&gt;
	[&#039;Half Filled Bundle&#039;] = { title = &#039;Bundle&#039;, name = &#039;Half Filled Bundle&#039; },&lt;br /&gt;
	[&#039;Filled Bundle&#039;] = { title = &#039;Bundle&#039;, name = &#039;Filled Bundle&#039; },&lt;br /&gt;
&lt;br /&gt;
	-- Empty display name --&lt;br /&gt;
	[&#039;debug_fourj_item&#039;] = { title = &#039;\226\128\140&#039;, name = &#039;debug_fourj_item&#039; },&lt;br /&gt;
&lt;br /&gt;
	-- Equipment with custom rarity --&lt;br /&gt;
	[&#039;Trident&#039;] = { title = &#039;&amp;amp;bTrident&#039;, name = &#039;Trident&#039;, text = &#039;/&amp;amp;7 When in Main Hand:/&amp;amp;#160;&amp;amp;29 Attack Damage/&amp;amp;#160;&amp;amp;21.1 Attack Speed&#039;},&lt;br /&gt;
	[&#039;Damaged Trident&#039;] = { title = &#039;&amp;amp;bTrident&#039;, name = &#039;Damaged Trident&#039;, text = &#039;/&amp;amp;7 When in Main Hand:/&amp;amp;#160;&amp;amp;29 Attack Damage/&amp;amp;#160;&amp;amp;21.1 Attack Speed&#039;},&lt;br /&gt;
	[&#039;Trident BE&#039;] = { title = &#039;&amp;amp;bTrident&#039;, name = &#039;Trident&#039;, text = &#039;/&amp;amp;9 +8 Attack Damage&#039;},&lt;br /&gt;
	[&#039;Mace&#039;] = { title = &#039;&amp;amp;dMace&#039;, name = &#039;Mace&#039;, text = &#039;/&amp;amp;7 When in Main Hand:/&amp;amp;#160;&amp;amp;26 Attack Damage/&amp;amp;#160;&amp;amp;20.6 Attack Speed&#039;},&lt;br /&gt;
	[&#039;Damaged Mace&#039;] = { title = &#039;&amp;amp;dMace&#039;, name = &#039;Damaged Mace&#039;, text = &#039;/&amp;amp;7 When in Main Hand:/&amp;amp;#160;&amp;amp;26 Attack Damage/&amp;amp;#160;&amp;amp;20.6 Attack Speed&#039;},&lt;br /&gt;
	[&#039;Mace BE&#039;] = { title = &#039;&amp;amp;dMace&#039;, name = &#039;Mace&#039;, text = &#039;/&amp;amp;9 +7 Attack Damage&#039;},&lt;br /&gt;
	[&amp;quot;Damaged Elytra&amp;quot;] = { title = &amp;quot;&amp;amp;dElytra&amp;quot;, name = &amp;quot;Damaged Elytra&amp;quot; },&lt;br /&gt;
	[&amp;quot;Damaged Chainmail Boots&amp;quot;] = { title = &amp;quot;&amp;amp;eChainmail Boots&amp;quot;, name = &amp;quot;Damaged Chainmail Boots&amp;quot; },&lt;br /&gt;
	[&amp;quot;Damaged Chainmail Chestplate&amp;quot;] = { title = &amp;quot;&amp;amp;eChainmail Chestplate&amp;quot;, name = &amp;quot;Damaged Chainmail Chestplate&amp;quot; },&lt;br /&gt;
	[&amp;quot;Damaged Chainmail Helmet&amp;quot;] = { title = &amp;quot;&amp;amp;eChainmail Helmet&amp;quot;, name = &amp;quot;Damaged Chainmail Helmet&amp;quot; },&lt;br /&gt;
	[&amp;quot;Damaged Chainmail Leggings&amp;quot;] = { title = &amp;quot;&amp;amp;eChainmail Leggings&amp;quot;, name = &amp;quot;Damaged Chainmail Leggings&amp;quot; },&lt;br /&gt;
	&lt;br /&gt;
	-- Ominous Bottles --&lt;br /&gt;
    [&#039;Ominous Bottle&#039;] = { name = &#039;Ominous Bottle&#039;, text = &#039;&amp;amp;9Bad Omen (01:40:00)&#039; },&lt;br /&gt;
    [&#039;Ominous Bottle II&#039;] = { name = &#039;Ominous Bottle&#039;, text = &#039;&amp;amp;9Bad Omen II (01:40:00)&#039; },&lt;br /&gt;
    [&#039;Ominous Bottle III&#039;] = { name = &#039;Ominous Bottle&#039;, text = &#039;&amp;amp;9Bad Omen III (01:40:00)&#039; },&lt;br /&gt;
    [&#039;Ominous Bottle IV&#039;] = { name = &#039;Ominous Bottle&#039;, text = &#039;&amp;amp;9Bad Omen IV (01:40:00)&#039; },&lt;br /&gt;
    [&#039;Ominous Bottle V&#039;] = { name = &#039;Ominous Bottle&#039;, text = &#039;&amp;amp;9Bad Omen V (01:40:00)&#039; },&lt;br /&gt;
&lt;br /&gt;
	-- Bedrock and Education Edition display names --&lt;br /&gt;
	[&#039;Buried Treasure Map BE&#039;] = { title = &#039;Treasure Map&#039;, name = &#039;Buried Treasure Map BE&#039; },&lt;br /&gt;
	[&#039;Elytra Wings&#039;] = { title = &#039;Elytra Wings&#039;, name = &#039;Elytra&#039; },&lt;br /&gt;
	[&#039;Cooked Beef&#039;] = { title = &#039;Cooked Beef&#039;, name = &#039;Steak&#039; },&lt;br /&gt;
	[&#039;Glowing Obsidian&#039;] = { title = &#039;tile.glowingobsidian.name&#039;, name = &#039;Glowing Obsidian&#039; },&lt;br /&gt;
	[&#039;Map (no markers)&#039;] = { title = &#039;Map&#039;, name = &#039;Map&#039;, text = &#039;Display Markers: &amp;amp;cNo&#039; },&lt;br /&gt;
	[&#039;Locator Map&#039;] = { title = &#039;Map&#039;, name = &#039;Map&#039;, text = &#039;Display Markers: &amp;amp;aYes&#039; },&lt;br /&gt;
	[&#039;Shrub BE&#039;] = { title = &#039;Fern&#039;, name = &#039;Short Grass&#039; },&lt;br /&gt;
	[&#039;Unknown&#039;] = { title = &#039;Unknown&#039;, name = &#039;Missing Tile&#039; },&lt;br /&gt;
	[&#039;info_update&#039;] = { title = &#039;tile.info_update.name&#039;, name = &#039;Missing Tile&#039; },&lt;br /&gt;
	[&#039;info_update2&#039;] = { title = &#039;tile.info_update2.name&#039;, name = &#039;Missing Tile&#039; },&lt;br /&gt;
	[&#039;reserved6&#039;] = { title = &#039;tile.reserved6.name&#039;, name = &#039;Missing Tile&#039; },&lt;br /&gt;
	[&#039;Beacon BE&#039;] = { title = &#039;&amp;amp;bBeacon&#039;, name = &#039;Beacon BE&#039; },&lt;br /&gt;
	[&#039;Conduit BE&#039;] = { title = &#039;&amp;amp;eConduit&#039;, name = &#039;Conduit BE&#039; },&lt;br /&gt;
	[&#039;Dragon Egg BE&#039;] = { title = &#039;&amp;amp;dDragon Egg&#039;, name = &#039;Dragon Egg BE&#039; },&lt;br /&gt;
	[&#039;Skeleton Skull BE&#039;] = { title = &#039;&amp;amp;eSkeleton Skull&#039;, name = &#039;Skeleton Skull BE&#039; },&lt;br /&gt;
	[&#039;Wither Skeleton Skull BE&#039;] = { title = &#039;&amp;amp;bWither Skeleton Skull&#039;, name = &#039;Wither Skeleton Skull BE&#039; },&lt;br /&gt;
	[&#039;Zombie Head BE&#039;] = { title = &#039;&amp;amp;eZombie Head&#039;, name = &#039;Zombie Head BE&#039; },&lt;br /&gt;
	[&#039;Player Head BE&#039;] = { title = &#039;&amp;amp;ePlayer Head&#039;, name = &#039;Player Head BE&#039; },&lt;br /&gt;
	[&#039;Creeper Head BE&#039;] = { title = &#039;&amp;amp;eCreeper Head&#039;, name = &#039;Creeper Head BE&#039; },&lt;br /&gt;
	[&#039;Dragon Head BE&#039;] = { title = &#039;&amp;amp;dDragon Head&#039;, name = &#039;Dragon Head BE&#039; },&lt;br /&gt;
&lt;br /&gt;
	-- Chemistry --&lt;br /&gt;
	[&#039;Lead (element)&#039;] = { title = &#039;Lead&#039;, name = &#039;Lead (element)&#039; },&lt;br /&gt;
	[&#039;Water (compound)&#039;] = { title = &#039;Water&#039;, name = &#039;Water (compound)&#039; },&lt;br /&gt;
	[&#039;Chloride&#039;] = { &#039;Calcium Chloride&#039;, &#039;Cerium Chloride&#039;, &#039;Mercuric Chloride&#039;, &#039;Potassium Chloride&#039;, &#039;Tungsten Chloride&#039; },&lt;br /&gt;
	[&#039;Sparkler&#039;] = { &#039;Orange Sparkler&#039;, &#039;Blue Sparkler&#039;, &#039;Red Sparkler&#039;, &#039;Purple Sparkler&#039;, &#039;Green Sparkler&#039; },&lt;br /&gt;
	[&#039;Matching Chloride&#039;] = { &#039;Cerium Chloride&#039;, &#039;Mercuric Chloride&#039;, &#039;Potassium Chloride&#039;, &#039;Tungsten Chloride&#039; },&lt;br /&gt;
	[&#039;Matching Colored Torch&#039;] = { &#039;Blue Torch&#039;, &#039;Red Torch&#039;, &#039;Purple Torch&#039;, &#039;Green Torch&#039; },&lt;br /&gt;
	&lt;br /&gt;
	-- April Fools&#039; Day jokes --&lt;br /&gt;
	[&#039;New Thing Banner Pattern&#039;] = { title = &#039;&amp;amp;dBanner Pattern&#039;, name = &#039;New Thing Banner Pattern&#039;, text = &#039;&amp;amp;7New Thing&#039;},&lt;br /&gt;
	-- Note: These can&#039;t use this module&#039;s default color handling because potato peels have no white variant but do include the uncolored variant in recipes&lt;br /&gt;
	[&#039;Any Potato Peels&#039;] = { &#039;Potato Peels&#039;, &#039;Light Gray Potato Peels&#039;, &#039;Gray Potato Peels&#039;, &#039;Black Potato Peels&#039;, &#039;Brown Potato Peels&#039;, &#039;Red Potato Peels&#039;, &#039;Orange Potato Peels&#039;, &#039;Yellow Potato Peels&#039;, &#039;Lime Potato Peels&#039;, &#039;Green Potato Peels&#039;, &#039;Cyan Potato Peels&#039;, &#039;Light Blue Potato Peels&#039;, &#039;Blue Potato Peels&#039;, &#039;Purple Potato Peels&#039;, &#039;Magenta Potato Peels&#039;, &#039;Pink Potato Peels&#039; },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Tooltip colors --&lt;br /&gt;
local yellowTooltips = {&lt;br /&gt;
    &#039;Bottle o\&#039; Enchanting&#039;,&lt;br /&gt;
    &#039;Chainmail Boots&#039;,&lt;br /&gt;
    &#039;Chainmail Chestplate&#039;,&lt;br /&gt;
    &#039;Chainmail Helmet&#039;,&lt;br /&gt;
    &#039;Chainmail Leggings&#039;,&lt;br /&gt;
    &#039;Conduit&#039;,&lt;br /&gt;
    &#039;Creeper Charge Banner Pattern&#039;,&lt;br /&gt;
    &#039;Creeper Head&#039;,&lt;br /&gt;
    &#039;Disc Fragment 5&#039;,&lt;br /&gt;
    &#039;Dragon\&#039;s Breath&#039;,&lt;br /&gt;
    &#039;Echo Shard&#039;,&lt;br /&gt;
    &#039;Enchanted Book&#039;,&lt;br /&gt;
    &#039;Goat Horn&#039;,&lt;br /&gt;
    &#039;Heart of the Sea&#039;,&lt;br /&gt;
    &#039;Nautilus Shell&#039;,&lt;br /&gt;
    &#039;Ominous Banner&#039;,&lt;br /&gt;
    &#039;Ominous Bottle&#039;,&lt;br /&gt;
    &#039;Piglin Head&#039;,&lt;br /&gt;
    &#039;Player Head&#039;,&lt;br /&gt;
    &#039;Recovery Compass&#039;,&lt;br /&gt;
    &#039;Skeleton Skull&#039;,&lt;br /&gt;
    &#039;Sniffer Egg&#039;,&lt;br /&gt;
    &#039;Snout Banner Pattern&#039;,&lt;br /&gt;
    &#039;Totem of Undying&#039;,&lt;br /&gt;
    &#039;Zombie Head&#039;,&lt;br /&gt;
}&lt;br /&gt;
for _, name in ipairs( yellowTooltips ) do&lt;br /&gt;
	aliases[name] = { title = &#039;&amp;amp;e&#039;, name = name }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local aquaTooltips = {&lt;br /&gt;
	&#039;Beacon&#039;,&lt;br /&gt;
	&#039;Enchanted Golden Apple&#039;,&lt;br /&gt;
    &#039;Flow Banner Pattern&#039;,&lt;br /&gt;
	&#039;Guster Banner Pattern&#039;,&lt;br /&gt;
	&#039;Nether Star&#039;,&lt;br /&gt;
    &#039;Skull Charge Banner Pattern&#039;,&lt;br /&gt;
    &#039;Thing Banner Pattern&#039;,&lt;br /&gt;
    &#039;Wither Skeleton Skull&#039;,&lt;br /&gt;
}&lt;br /&gt;
for _, name in ipairs( aquaTooltips ) do&lt;br /&gt;
	aliases[name] = { title = &#039;&amp;amp;b&#039;, name = name }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local magentaTooltips = {&lt;br /&gt;
	&#039;Barrier&#039;,&lt;br /&gt;
	&#039;Command Block&#039;,&lt;br /&gt;
	&#039;Chain Command Block&#039;,&lt;br /&gt;
	&#039;Dragon Egg&#039;,&lt;br /&gt;
	&#039;Dragon Head&#039;,&lt;br /&gt;
	&#039;Elytra&#039;,&lt;br /&gt;
	&#039;Heavy Core&#039;,&lt;br /&gt;
	&#039;Jigsaw Block&#039;,&lt;br /&gt;
	&#039;Light&#039;,&lt;br /&gt;
	&#039;Repeating Command Block&#039;,&lt;br /&gt;
	&#039;Structure Block&#039;,&lt;br /&gt;
	&#039;Structure Void&#039;,&lt;br /&gt;
}&lt;br /&gt;
for _, name in ipairs( magentaTooltips ) do&lt;br /&gt;
	aliases[name] = { title = &#039;&amp;amp;d&#039;, name = name }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Tools and weapons --&lt;br /&gt;
local tools = {&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Sword&#039;, 4, 1.6 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Sword&#039;, 5, 1.6 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Sword&#039;, 6, 1.6 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Sword&#039;, 4, 1.6 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Sword&#039;, 7, 1.6 },&lt;br /&gt;
    {&#039;Charcoal Sand&#039;, &#039;Sword&#039;, 7, 1.6 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Sword&#039;, 8, 1.6 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Pickaxe&#039;, 2, 1.2 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Pickaxe&#039;, 3, 1.2 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Pickaxe&#039;, 4, 1.2 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Pickaxe&#039;, 2, 1.2 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Pickaxe&#039;, 5, 1.2 },&lt;br /&gt;
    {&#039;Charcoal Sand&#039;, &#039;Pickaxe&#039;, 5, 1.2 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Pickaxe&#039;, 6, 1.2 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Axe&#039;, 7, 0.8 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Axe&#039;, 9, 0.8 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Axe&#039;, 9, 0.9 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Axe&#039;, 7, 1 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Axe&#039;, 9, 1 },&lt;br /&gt;
    {&#039;Charcoal Sand&#039;, &#039;Axe&#039;, 9, 1 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Axe&#039;, 10, 1 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Shovel&#039;, 2.5, 1 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Shovel&#039;, 3.5, 1 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Shovel&#039;, 4.5, 1 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Shovel&#039;, 2.5, 1 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Shovel&#039;, 5.5, 1 },&lt;br /&gt;
    {&#039;Charcoal Sand&#039;, &#039;Shovel&#039;, 5.5, 1 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Shovel&#039;, 6.5, 1 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Hoe&#039;, 1, 1 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Hoe&#039;, 1, 2 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Hoe&#039;, 1, 3 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Hoe&#039;, 1, 1 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Hoe&#039;, 1, 4 },&lt;br /&gt;
    {&#039;Charcoal Sand&#039;, &#039;Hoe&#039;, 1, 4 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Hoe&#039;, 1, 4 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local materialGroups = {}&lt;br /&gt;
local toolGroups = {}&lt;br /&gt;
&lt;br /&gt;
for _, toolProps in ipairs( tools ) do&lt;br /&gt;
	local aliasName = toolProps[1] .. &#039; &#039; .. toolProps[2]&lt;br /&gt;
	local damagedName = &#039;Damaged &#039; .. aliasName&lt;br /&gt;
	local text = &#039;/&amp;amp;7When in Main Hand:/&amp;amp;#160;&amp;amp;2&#039; .. toolProps[3] .. &#039; Attack Damage/&amp;amp;#160;&amp;amp;2&#039; .. toolProps[4] .. &#039; Attack Speed&#039;&lt;br /&gt;
	aliases[aliasName] = { title = aliasName, name = aliasName, text = text }&lt;br /&gt;
	aliases[damagedName] = { title = aliasName, name = damagedName, text = text }&lt;br /&gt;
	&lt;br /&gt;
	local materialGroup = toolProps[1]:lower()&lt;br /&gt;
	local toolGroup = toolProps[2]:lower()&lt;br /&gt;
	&lt;br /&gt;
	if toolProps[2] ~= &#039;Sword&#039; then&lt;br /&gt;
		if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end&lt;br /&gt;
		table.insert( materialGroups[materialGroup], aliases[aliasName] )&lt;br /&gt;
	end&lt;br /&gt;
	if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end&lt;br /&gt;
	table.insert( toolGroups[toolGroup], aliases[aliasName] )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for materialGroup, items in pairs( materialGroups ) do&lt;br /&gt;
	aliases[&#039;Any &#039; .. materialGroup .. &#039; tools&#039;] = items&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for toolGroup, items in pairs( toolGroups ) do&lt;br /&gt;
	aliases[&#039;Any &#039; .. toolGroup] = items&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Tools and weapons in Bedrock Edition --&lt;br /&gt;
local toolsBE = {&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Sword&#039;, 4 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Sword&#039;, 5 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Sword&#039;, 6 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Sword&#039;, 4 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Sword&#039;, 7 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Sword&#039;, 8 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Pickaxe&#039;, 2 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Pickaxe&#039;, 3 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Pickaxe&#039;, 4 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Pickaxe&#039;, 2 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Pickaxe&#039;, 5 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Pickaxe&#039;, 6 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Axe&#039;, 3 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Axe&#039;, 4 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Axe&#039;, 5 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Axe&#039;, 3 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Axe&#039;, 6 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Axe&#039;, 7 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Shovel&#039;, 1 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Shovel&#039;, 2 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Shovel&#039;, 3 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Shovel&#039;, 1 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Shovel&#039;, 4 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Shovel&#039;, 5 },&lt;br /&gt;
	&lt;br /&gt;
	{&#039;Wooden&#039;, &#039;Hoe&#039;, 2 },&lt;br /&gt;
	{&#039;Stone&#039;, &#039;Hoe&#039;, 3 },&lt;br /&gt;
	{&#039;Iron&#039;, &#039;Hoe&#039;, 4 },&lt;br /&gt;
	{&#039;Golden&#039;, &#039;Hoe&#039;, 2 },&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;Hoe&#039;, 5 },&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;Hoe&#039;, 6 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
for _, toolProps in ipairs( toolsBE ) do&lt;br /&gt;
	local aliasName = toolProps[1] .. &#039; &#039; .. toolProps[2]&lt;br /&gt;
	aliases[aliasName .. &#039; BE&#039;] = { title = aliasName, name = aliasName, text = &#039;/&amp;amp;9+&#039; .. toolProps[3] .. &#039; Attack Damage&#039;}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Armor tooltips --&lt;br /&gt;
local head = {&lt;br /&gt;
	{&#039;Leather Cap&#039;, 1 },&lt;br /&gt;
	{&#039;Chainmail Helmet&#039;, 2 },&lt;br /&gt;
	{&#039;Iron Helmet&#039;, 2 },&lt;br /&gt;
	{&#039;Golden Helmet&#039;, 2 },&lt;br /&gt;
	{&#039;Diamond Helmet&#039;, 3, 2 },&lt;br /&gt;
	{&#039;Netherite Helmet&#039;, 3, 3, 1 },&lt;br /&gt;
	{&#039;Turtle Shell&#039;, 2 },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local body = {&lt;br /&gt;
	{&#039;Leather Tunic&#039;, 3 },&lt;br /&gt;
	{&#039;Chainmail Chestplate&#039;, 5 },&lt;br /&gt;
	{&#039;Iron Chestplate&#039;, 6 },&lt;br /&gt;
	{&#039;Golden Chestplate&#039;, 5 },&lt;br /&gt;
	{&#039;Diamond Chestplate&#039;, 8, 2 },&lt;br /&gt;
	{&#039;Netherite Chestplate&#039;, 8, 3, 1 },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local legs = {&lt;br /&gt;
	{&#039;Leather Pants&#039;, 2 },&lt;br /&gt;
	{&#039;Chainmail Leggings&#039;, 4 },&lt;br /&gt;
	{&#039;Iron Leggings&#039;, 5 },&lt;br /&gt;
	{&#039;Golden Leggings&#039;, 3 },&lt;br /&gt;
	{&#039;Diamond Leggings&#039;, 6, 2 },&lt;br /&gt;
	{&#039;Netherite Leggings&#039;, 6, 3, 1 },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local feet = {&lt;br /&gt;
	{&#039;Leather Boots&#039;, 1 },&lt;br /&gt;
	{&#039;Chainmail Boots&#039;, 1 },&lt;br /&gt;
	{&#039;Iron Boots&#039;, 2 },&lt;br /&gt;
	{&#039;Golden Boots&#039;, 1 },&lt;br /&gt;
	{&#039;Diamond Boots&#039;, 3, 2 },&lt;br /&gt;
	{&#039;Netherite Boots&#039;, 3, 3, 1 },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local equipped = {&lt;br /&gt;
	{&#039;Leather Horse Armor&#039;, 3 },&lt;br /&gt;
	{&#039;Iron Horse Armor&#039;, 5 },&lt;br /&gt;
	{&#039;Golden Horse Armor&#039;, 7 },&lt;br /&gt;
	{&#039;Diamond Horse Armor&#039;, 11, 2 },&lt;br /&gt;
	{&#039;Wolf Armor&#039;, 11 },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local bodyParts = {&lt;br /&gt;
    {head, &amp;quot;on Head&amp;quot;},&lt;br /&gt;
    {body, &amp;quot;on Body&amp;quot;},&lt;br /&gt;
    {legs, &amp;quot;on Legs&amp;quot;},&lt;br /&gt;
    {feet, &amp;quot;on Feet&amp;quot;},&lt;br /&gt;
    {equipped, &amp;quot;equipped&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local trimMaterial = {&lt;br /&gt;
	{&#039;Quartz&#039;, &#039;&amp;amp;h&#039;},&lt;br /&gt;
	{&#039;Iron&#039;, &#039;&amp;amp;i&#039;},&lt;br /&gt;
	{&#039;Netherite&#039;, &#039;&amp;amp;j&#039;},&lt;br /&gt;
	{&#039;Redstone&#039;, &#039;&amp;amp;v&#039;},&lt;br /&gt;
	{&#039;Copper&#039;, &#039;&amp;amp;w&#039;},&lt;br /&gt;
	{&#039;Gold&#039;, &#039;&amp;amp;p&#039;},&lt;br /&gt;
	{&#039;Emerald&#039;, &#039;&amp;amp;q&#039;},&lt;br /&gt;
	{&#039;Diamond&#039;, &#039;&amp;amp;s&#039;},&lt;br /&gt;
	{&#039;Lapis&#039;, &#039;&amp;amp;t&#039;},&lt;br /&gt;
	{&#039;Amethyst&#039;, &#039;&amp;amp;u&#039;},&lt;br /&gt;
	{&#039;Amber Gem&#039;, &#039;&amp;amp;6&#039;},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
for _, bodyPart in ipairs(bodyParts) do&lt;br /&gt;
    local items = bodyPart[1]&lt;br /&gt;
    local bodyPartName = bodyPart[2]&lt;br /&gt;
    &lt;br /&gt;
    for _, toolProps in ipairs(items) do&lt;br /&gt;
        local aliasName = toolProps[1]&lt;br /&gt;
        local damagedName&lt;br /&gt;
        if string.find(aliasName, &amp;quot;Horse Armor&amp;quot;) then&lt;br /&gt;
            damagedName = aliasName &lt;br /&gt;
        else&lt;br /&gt;
            damagedName = &#039;Damaged &#039; .. aliasName&lt;br /&gt;
        end     &lt;br /&gt;
        local text = &#039;/&amp;amp;7When &#039; .. bodyPartName .. &#039;:/&amp;amp;9+&#039; .. toolProps[2] .. &#039; Armor/&#039;&lt;br /&gt;
        if toolProps[3] then&lt;br /&gt;
            text = text .. &#039;+&#039; .. toolProps[3] .. &#039; Armor Toughness/&#039;&lt;br /&gt;
        end&lt;br /&gt;
        if toolProps[4] then&lt;br /&gt;
            text = text .. &#039;+&#039; .. toolProps[4] .. &#039; Knockback Resistance&#039;&lt;br /&gt;
        end&lt;br /&gt;
        aliases[aliasName] = { title = aliasName, name = aliasName, text = text }&lt;br /&gt;
        aliases[damagedName] = { title = aliasName, name = damagedName, text = text }&lt;br /&gt;
        if bodyPartName ~= &amp;quot;equipped&amp;quot; then&lt;br /&gt;
			for _, materialType in ipairs( trimMaterial ) do&lt;br /&gt;
	        	local trimName = materialType[1] .. &#039; Trim &#039; .. aliasName&lt;br /&gt;
				local trimText = &#039;&amp;amp;7Upgrade:/&amp;amp;#160;&#039; .. materialType[2] .. &#039;Armor Trim/&amp;amp;#160;&#039; .. materialType[1] .. &#039; Material/&#039;&lt;br /&gt;
				aliases[trimName] = { title = aliasName, name = trimName, text = trimText .. text }&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Lists of item variants --&lt;br /&gt;
local itemVariants = {&lt;br /&gt;
	[&#039;Small Flower&#039;] = { &#039;Oxeye Daisy&#039;, &#039;Cornflower&#039;, &#039;Lily of the Valley&#039;, &#039;Wither Rose&#039;, &#039;Red Tulip&#039;, &#039;Orange Tulip&#039;, &#039;White Tulip&#039;, &#039;Pink Tulip&#039;, &#039;Azure Bluet&#039;, &#039;Allium&#039;, &#039;Blue Orchid&#039;, &#039;Poppy&#039;, &#039;Dandelion&#039;, &#039;Torchflower&#039; },&lt;br /&gt;
	[&#039;Mushroom&#039;] = { &#039;Red Mushroom&#039;, &#039;Brown Mushroom&#039; },&lt;br /&gt;
	[&#039;Quartz Block&#039;] = { &#039;Block of Quartz&#039;, &#039;Chiseled Quartz Block&#039;, &#039;Quartz Pillar&#039; },&lt;br /&gt;
	[&#039;Red Sandstone&#039;] = { &#039;Red Sandstone&#039;, &#039;Cut Red Sandstone&#039;, &#039;Chiseled Red Sandstone&#039;, &#039;Smooth Red Sandstone&#039; },&lt;br /&gt;
	[&#039;Sandstone&#039;] = { &#039;Sandstone&#039;, &#039;Cut Sandstone&#039;, &#039;Chiseled Sandstone&#039;, &#039;Smooth Sandstone&#039; },&lt;br /&gt;
	[&#039;Stone Bricks&#039;] = { &#039;Stone Bricks&#039;, &#039;Mossy Stone Bricks&#039;, &#039;Cracked Stone Bricks&#039;, &#039;Chiseled Stone Bricks&#039; },&lt;br /&gt;
	[&#039;Stone Slab&#039;] = { &#039;Stone Slab&#039;, &#039;Cobblestone Slab&#039;, &#039;Mossy Cobblestone Slab&#039;, &#039;Smooth Stone Slab&#039;, &#039;Stone Brick Slab&#039;, &#039;Mossy Stone Brick Slab&#039;, &lt;br /&gt;
		&#039;Granite Slab&#039;, &#039;Polished Granite Slab&#039;, &#039;Diorite Slab&#039;, &#039;Polished Diorite Slab&#039;, &#039;Andesite Slab&#039;, &#039;Polished Andesite Slab&#039;, &lt;br /&gt;
		&#039;Cobbled Deepslate Slab&#039;, &#039;Polished Deepslate Slab&#039;, &#039;Deepslate Brick Slab&#039;, &#039;Deepslate Tile Slab&#039;, &#039;Brick Slab&#039;, &#039;Mud Brick Slab&#039;, &lt;br /&gt;
		&#039;Sandstone Slab&#039;, &#039;Smooth Sandstone Slab&#039;, &#039;Cut Sandstone Slab&#039;, &#039;Red Sandstone Slab&#039;, &#039;Smooth Red Sandstone Slab&#039;, &#039;Cut Red Sandstone Slab&#039;, &#039;Prismarine Slab&#039;, &#039;Prismarine Brick Slab&#039;, &#039;Dark Prismarine Slab&#039;, &lt;br /&gt;
		&#039;Nether Brick Slab&#039;, &#039;Red Nether Brick Slab&#039;, &#039;Blackstone Slab&#039;, &#039;Polished Blackstone Slab&#039;, &#039;Polished Blackstone Brick Slab&#039;, &#039;End Stone Brick Slab&#039;, &#039;Purpur Slab&#039;, &#039;Quartz Slab&#039;, &#039;Smooth Quartz Slab&#039;, &#039;Petrified Oak Slab&#039; },&lt;br /&gt;
	[&#039;Stone Stairs&#039;] = { &#039;Stone Stairs&#039;, &#039;Cobblestone Stairs&#039;, &#039;Mossy Cobblestone Stairs&#039;, &#039;Stone Brick Stairs&#039;, &#039;Mossy Stone Brick Stairs&#039;, &lt;br /&gt;
		&#039;Granite Stairs&#039;, &#039;Polished Granite Stairs&#039;, &#039;Diorite Stairs&#039;, &#039;Polished Diorite Stairs&#039;, &#039;Andesite Stairs&#039;, &#039;Polished Andesite Stairs&#039;, &lt;br /&gt;
		&#039;Cobbled Deepslate Stairs&#039;, &#039;Polished Deepslate Stairs&#039;, &#039;Deepslate Brick Stairs&#039;, &#039;Deepslate Tile Stairs&#039;, &#039;Brick Stairs&#039;, &#039;Mud Brick Stairs&#039;, &lt;br /&gt;
		&#039;Sandstone Stairs&#039;, &#039;Smooth Sandstone Stairs&#039;, &#039;Red Sandstone Stairs&#039;, &#039;Smooth Red Sandstone Stairs&#039;, &#039;Prismarine Stairs&#039;, &#039;Prismarine Brick Stairs&#039;, &#039;Dark Prismarine Stairs&#039;, &lt;br /&gt;
		&#039;Nether Brick Stairs&#039;, &#039;Red Nether Brick Stairs&#039;, &#039;Blackstone Stairs&#039;, &#039;Polished Blackstone Stairs&#039;, &#039;Polished Blackstone Brick Stairs&#039;, &#039;End Stone Brick Stairs&#039;, &#039;Purpur Stairs&#039;, &#039;Quartz Stairs&#039;, &#039;Smooth Quartz Stairs&#039; },&lt;br /&gt;
	[&#039;Wall&#039;] = { &#039;Cobblestone Wall&#039;, &#039;Mossy Cobblestone Wall&#039;, &#039;Stone Brick Wall&#039;, &#039;Mossy Stone Brick Wall&#039;, &#039;Granite Wall&#039;, &#039;Diorite Wall&#039;, &#039;Andesite Wall&#039;, &lt;br /&gt;
		&#039;Cobbled Deepslate Wall&#039;, &#039;Polished Deepslate Wall&#039;, &#039;Deepslate Brick Wall&#039;, &#039;Deepslate Tile Wall&#039;, &#039;Brick Wall&#039;, &#039;Mud Brick Wall&#039;, &#039;Sandstone Wall&#039;, &#039;Red Sandstone Wall&#039;, &#039;Prismarine Wall&#039;, &lt;br /&gt;
		&#039;Nether Brick Wall&#039;, &#039;Red Nether Brick Wall&#039;, &#039;Blackstone Wall&#039;, &#039;Polished Blackstone Wall&#039;, &#039;Polished Blackstone Brick Wall&#039;, &#039;End Stone Brick Wall&#039; },&lt;br /&gt;
	[&#039;Purpur Block&#039;] = { &#039;Purpur Block&#039;, &#039;Purpur Pillar&#039; },&lt;br /&gt;
	[&#039;Stone&#039;] = { &#039;Stone&#039;, &#039;Andesite&#039;, &#039;Granite&#039;, &#039;Diorite&#039;, &#039;Polished Andesite&#039;, &#039;Polished Granite&#039;, &#039;Polished Diorite&#039; },&lt;br /&gt;
	[&#039;Tulip&#039;] = { &#039;Red Tulip&#039;, &#039;Orange Tulip&#039;, &#039;White Tulip&#039;, &#039;Pink Tulip&#039; },&lt;br /&gt;
	[&#039;Prismarine&#039;] = { &#039;Prismarine&#039;, &#039;Prismarine Bricks&#039;, &#039;Dark Prismarine&#039; },&lt;br /&gt;
	[&#039;Ore&#039;] = { &#039;Coal Ore&#039;, &#039;Iron Ore&#039;, &#039;Gold Ore&#039;, &#039;Lapis Lazuli Ore&#039;, &#039;Redstone Ore&#039;, &#039;Emerald Ore&#039;, &#039;Diamond Ore&#039;, &#039;Nether Quartz Ore&#039;, &#039;Nether Gold Ore&#039;, &#039;Deepslate Coal Ore&#039;, &lt;br /&gt;
		&#039;Deepslate Copper Ore&#039;, &#039;Deepslate Emerald Ore&#039;, &#039;Deepslate Iron Ore&#039;, &#039;Deepslate Gold Ore&#039;, &#039;Deepslate Lapis Lazuli Ore&#039;, &#039;Deepslate Redstone Ore&#039;, &#039;Deepslate Diamond Ore&#039;},&lt;br /&gt;
	[&#039;Dead Coral Block&#039;] = { &#039;Dead Tube Coral Block&#039;, &#039;Dead Brain Coral Block&#039;, &#039;Dead Bubble Coral Block&#039;, &#039;Dead Fire Coral Block&#039;, &#039;Dead Horn Coral Block&#039; },&lt;br /&gt;
	[&#039;Coral Block&#039;] = { &#039;Tube Coral Block&#039;, &#039;Brain Coral Block&#039;, &#039;Bubble Coral Block&#039;, &#039;Fire Coral Block&#039;, &#039;Horn Coral Block&#039; },&lt;br /&gt;
	[&#039;Dead Coral&#039;] = { &#039;Dead Tube Coral&#039;, &#039;Dead Brain Coral&#039;, &#039;Dead Bubble Coral&#039;, &#039;Dead Fire Coral&#039;, &#039;Dead Horn Coral&#039; },&lt;br /&gt;
	[&#039;Dead Coral Fan&#039;] = { &#039;Dead Tube Coral Fan&#039;, &#039;Dead Brain Coral Fan&#039;, &#039;Dead Bubble Coral Fan&#039;, &#039;Dead Fire Coral Fan&#039;, &#039;Dead Horn Coral Fan&#039; },&lt;br /&gt;
	[&#039;Coral&#039;] = { &#039;Tube Coral&#039;, &#039;Brain Coral&#039;, &#039;Bubble Coral&#039;, &#039;Fire Coral&#039;, &#039;Horn Coral&#039; },&lt;br /&gt;
	[&#039;Coral Fan&#039;] = { &#039;Tube Coral Fan&#039;, &#039;Brain Coral Fan&#039;, &#039;Bubble Coral Fan&#039;, &#039;Fire Coral Fan&#039;, &#039;Horn Coral Fan&#039; },&lt;br /&gt;
	[&#039;Torch&#039;] = { &#039;Torch&#039;, &#039;Soul Torch&#039; },&lt;br /&gt;
	[&#039;Lantern&#039;] = { &#039;Lantern&#039;, &#039;Soul Lantern&#039; },&lt;br /&gt;
	[&#039;Fungus&#039;] = { &#039;Crimson Fungus&#039;, &#039;Warped Fungus&#039; },&lt;br /&gt;
	[&#039;Fungi&#039;] = { &#039;Crimson Fungus&#039;, &#039;Warped Fungus&#039; },&lt;br /&gt;
	[&#039;Roots&#039;] = { &#039;Crimson Roots&#039;, &#039;Warped Roots&#039; },&lt;br /&gt;
	[&#039;Nylium&#039;] = { &#039;Crimson Nylium&#039;, &#039;Warped Nylium&#039; },&lt;br /&gt;
	[&#039;Soul Sand&#039;] = { &#039;Soul Sand&#039;, &#039;Soul Soil&#039; },&lt;br /&gt;
	[&#039;Campfire&#039;] = { &#039;Campfire&#039;, &#039;Soul Campfire&#039; },&lt;br /&gt;
	[&#039;Blackstone&#039;] = { &#039;Blackstone&#039;, &#039;Polished Blackstone&#039;, &#039;Chiseled Polished Blackstone&#039;, &#039;Polished Blackstone Bricks&#039;, &#039;Cracked Polished Blackstone Bricks&#039; },&lt;br /&gt;
	[&#039;Stone Button&#039;] = { &#039;Stone Button&#039;, &#039;Polished Blackstone Button&#039; },&lt;br /&gt;
	[&#039;Stone Pressure Plate&#039;] = { &#039;Stone Pressure Plate&#039;, &#039;Polished Blackstone Pressure Plate&#039; },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Copper --&lt;br /&gt;
local copperstuff = {&lt;br /&gt;
	&#039;Block of Copper&#039;,&lt;br /&gt;
	&#039;Cut Copper&#039;,&lt;br /&gt;
	&#039;Cut Copper Stairs&#039;,&lt;br /&gt;
	&#039;Cut Copper Slab&#039;,&lt;br /&gt;
	&#039;Chiseled Copper&#039;,&lt;br /&gt;
	&#039;Copper Grate&#039;,&lt;br /&gt;
	&#039;Copper Bulb&#039;,&lt;br /&gt;
	&#039;Copper Door&#039;,&lt;br /&gt;
	&#039;Copper Trapdoor&#039;,&lt;br /&gt;
}&lt;br /&gt;
local coppervariants = { &#039;&#039;, &#039;Exposed &#039;, &#039;Weathered &#039;, &#039;Oxidized &#039; }&lt;br /&gt;
for _, copper in ipairs( copperstuff ) do&lt;br /&gt;
	itemVariants[&#039;Unwaxed &#039; .. copper] = {}&lt;br /&gt;
	itemVariants[&#039;Waxed &#039; .. copper] = {}&lt;br /&gt;
	for _, coppervariant in ipairs( coppervariants ) do&lt;br /&gt;
		local name = coppervariant .. copper&lt;br /&gt;
		if copper == &#039;Block of Copper&#039; and coppervariant ~= &#039;&#039; then&lt;br /&gt;
			name = coppervariant .. &#039;Copper&#039;&lt;br /&gt;
		end&lt;br /&gt;
		table.insert( itemVariants[&#039;Unwaxed &#039; .. copper], name )&lt;br /&gt;
		table.insert( itemVariants[&#039;Waxed &#039; .. copper], &#039;Waxed &#039; .. name )&lt;br /&gt;
	end&lt;br /&gt;
	itemVariants[copper] = {}&lt;br /&gt;
	for _, copperitem in ipairs( itemVariants[&#039;Unwaxed &#039; .. copper] ) do&lt;br /&gt;
		table.insert( itemVariants[copper], copperitem )&lt;br /&gt;
	end&lt;br /&gt;
	for _, copperitem in ipairs( itemVariants[&#039;Waxed &#039; .. copper] ) do&lt;br /&gt;
		table.insert( itemVariants[copper], copperitem )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for aliasName, aliasItems in pairs( itemVariants ) do&lt;br /&gt;
	aliases[&#039;Any &#039; .. aliasName] = aliasItems&lt;br /&gt;
	aliases[&#039;Matching &#039; .. aliasName] = aliasItems&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Discs --&lt;br /&gt;
local discs = { &lt;br /&gt;
	{ &#039;13&#039;,                  &#039;C418&#039;,         &#039;&#039;,          &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Cat&#039;,                 &#039;C418&#039;,         &#039;cat&#039;,       &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Blocks&#039;,              &#039;C418&#039;,         &#039;blocks&#039;,    &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Chirp&#039;,               &#039;C418&#039;,         &#039;chirp&#039;,     &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Far&#039;,                 &#039;C418&#039;,         &#039;far&#039;,       &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Mall&#039;,                &#039;C418&#039;,         &#039;mall&#039;,      &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Mellohi&#039;,             &#039;C418&#039;,         &#039;mellohi&#039;,   &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Stal&#039;,                &#039;C418&#039;,         &#039;stal&#039;,      &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Strad&#039;,               &#039;C418&#039;,         &#039;strad&#039;,     &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Ward&#039;,                &#039;C418&#039;,         &#039;ward&#039;,      &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;11&#039;,                  &#039;C418&#039;,         &#039;&#039;,          &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Wait&#039;,                &#039;C418&#039;,         &#039;wait&#039;,      &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Otherside&#039;,           &#039;Lena Raine&#039;,   &#039;otherside&#039;, &#039;&amp;amp;b&#039; },&lt;br /&gt;
	{ &#039;Pigstep&#039;,             &#039;Lena Raine&#039;,   &#039;&#039;,          &#039;&amp;amp;b&#039; },&lt;br /&gt;
	{ &#039;5&#039;,                   &#039;Samuel Åberg&#039;, &#039;&#039;,          &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Relic&#039;,               &#039;Aaron Cherof&#039;, &#039;&#039;,          &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Precipice&#039;,           &#039;Aaron Cherof&#039;, &#039;&#039;,          &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Creator&#039;,             &#039;Lena Raine&#039;,   &#039;&#039;,          &#039;&amp;amp;b&#039; },&lt;br /&gt;
	{ &#039;Creator (Music Box)&#039;, &#039;Lena Raine&#039;,   &#039;&#039;,          &#039;&amp;amp;e&#039; },&lt;br /&gt;
}&lt;br /&gt;
for _, disc in ipairs( discs ) do&lt;br /&gt;
    local rarityColor = disc[4]&lt;br /&gt;
	local name = &#039;Music Disc &#039; .. disc[1]&lt;br /&gt;
	local artist = disc[2]&lt;br /&gt;
	local trackname = disc[1]&lt;br /&gt;
	if disc[3] ~= &#039;&#039; then&lt;br /&gt;
		trackname = disc[3]&lt;br /&gt;
	end&lt;br /&gt;
	aliases[name] = { title = rarityColor .. &#039;Music Disc&#039;, name = name, text = &#039;&amp;amp;7&#039; .. artist .. &#039; - &#039; .. trackname }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Disc Fragments --&lt;br /&gt;
local disc_fragments = { &lt;br /&gt;
	{ &#039;5&#039;,    },&lt;br /&gt;
}&lt;br /&gt;
for _, disc_fragment in ipairs( disc_fragments ) do&lt;br /&gt;
	local name = &#039;Disc Fragment &#039; .. disc_fragment[1]&lt;br /&gt;
	local trackname = disc_fragment[1]&lt;br /&gt;
	if disc_fragment[2] ~= nil then&lt;br /&gt;
		trackname = disc_fragment[2]&lt;br /&gt;
	end&lt;br /&gt;
	aliases[name] = { title = &#039;&amp;amp;fDisc Fragment&#039;, name = name, text = &#039;&amp;amp;7Music Disc - &#039; .. trackname }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Paintings --&lt;br /&gt;
local paintings = { &lt;br /&gt;
	{ &#039;Kebab med tre pepperoni &#039;,   &#039;Kristoffer Zetterstrand&#039;, &#039;1x1&#039; },&lt;br /&gt;
	{ &#039;de_aztec&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;1x1&#039; },&lt;br /&gt;
	{ &#039;Albanian&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;1x1&#039; },&lt;br /&gt;
	{ &#039;Target Successfully Bombed&#039;, &#039;Kristoffer Zetterstrand&#039;, &#039;1x1&#039; },&lt;br /&gt;
	{ &#039;Paradisträd&#039;,                &#039;Kristoffer Zetterstrand&#039;, &#039;1x1&#039; },&lt;br /&gt;
	{ &#039;Wasteland&#039;,                  &#039;Kristoffer Zetterstrand&#039;, &#039;1x1&#039; },&lt;br /&gt;
	{ &#039;Meditative&#039;,                 &#039;Sarah Boeving&#039;,           &#039;1x1&#039; },&lt;br /&gt;
	{ &#039;Wanderer&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;1x2&#039; },&lt;br /&gt;
	{ &#039;Graham&#039;,                     &#039;Kristoffer Zetterstrand&#039;, &#039;1x2&#039; },&lt;br /&gt;
	{ &#039;Prairie Ride&#039;,               &#039;Sarah Boeving&#039;,           &#039;1x2&#039; },&lt;br /&gt;
	{ &#039;The Pool&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;2x1&#039; },&lt;br /&gt;
	{ &#039;Bonjour Monsieur Courbet &#039;,  &#039;Kristoffer Zetterstrand&#039;, &#039;2x1&#039; },&lt;br /&gt;
	{ &#039;sunset_dense&#039;,               &#039;Kristoffer Zetterstrand&#039;, &#039;2x1&#039; },&lt;br /&gt;
	{ &#039;Seaside&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;2x1&#039; },&lt;br /&gt;
	{ &#039;Creebet&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;2x1&#039; },&lt;br /&gt;
	{ &#039;Match&#039;,                      &#039;Kristoffer Zetterstrand&#039;, &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Bust&#039;,                       &#039;Kristoffer Zetterstrand&#039;, &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;The Stage Is Set&#039;,           &#039;Kristoffer Zetterstrand&#039;, &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;The void&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Skull and Roses&#039;,            &#039;Kristoffer Zetterstrand&#039;, &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Wither&#039;,                     &#039;Mojang&#039;,                  &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Baroque&#039;,                    &#039;Sarah Boeving&#039;,           &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Humble&#039;,                     &#039;Sarah Boeving&#039;,           &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Bouquet&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Cavebird&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Cotán&#039;,                      &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Endboss&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Fern&#039;,                       &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Owlemons&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Sunflowers&#039;,                 &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Tides&#039;,                      &#039;Kristoffer Zetterstrand&#039;, &#039;3x3&#039; },&lt;br /&gt;
	{ &#039;Backyard&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;3x4&#039; },&lt;br /&gt;
	{ &#039;Pond&#039;,                       &#039;Kristoffer Zetterstrand&#039;, &#039;3x4&#039; },&lt;br /&gt;
	{ &#039;Fighters&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;4x2&#039; },&lt;br /&gt;
	{ &#039;Changing&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;4x2&#039; },&lt;br /&gt;
	{ &#039;Finding&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;4x2&#039; },&lt;br /&gt;
	{ &#039;Lowmist&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;4x2&#039; },&lt;br /&gt;
	{ &#039;Passage&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;4x2&#039; },&lt;br /&gt;
	{ &#039;Mortal Coil&#039;,                &#039;Kristoffer Zetterstrand&#039;, &#039;4x3&#039; },&lt;br /&gt;
	{ &#039;Kong&#039;,                       &#039;Kristoffer Zetterstrand&#039;, &#039;4x3&#039; },&lt;br /&gt;
	{ &#039;Pointer&#039;,                    &#039;Kristoffer Zetterstrand&#039;, &#039;4x4&#039; },&lt;br /&gt;
	{ &#039;Pigscene&#039;,                   &#039;Kristoffer Zetterstrand&#039;, &#039;4x4&#039; },&lt;br /&gt;
	{ &#039;Skull On Fire&#039;,              &#039;Kristoffer Zetterstrand&#039;, &#039;4x4&#039; },&lt;br /&gt;
	{ &#039;Unpacked&#039;,                   &#039;Sarah Boeving&#039;,           &#039;4x4&#039; },&lt;br /&gt;
	{ &#039;Orb&#039;,                        &#039;Kristoffer Zetterstrand&#039;, &#039;4x4&#039; },&lt;br /&gt;
	{ &#039;Earth&#039;,                      &#039;Mojang&#039;,                  &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Wind&#039;,                       &#039;Mojang&#039;,                  &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Fire&#039;,                       &#039;Mojang&#039;,                  &#039;2x2&#039; },&lt;br /&gt;
	{ &#039;Water&#039;,                      &#039;Mojang&#039;,                  &#039;2x2&#039; }&lt;br /&gt;
}&lt;br /&gt;
for _, painting in ipairs( paintings ) do&lt;br /&gt;
	local name = &#039;Painting &#039; .. painting[1]&lt;br /&gt;
	local artist = painting[2]&lt;br /&gt;
	local artwork = painting[1]&lt;br /&gt;
	local size = painting[3]&lt;br /&gt;
	aliases[name] = { title = &#039;Painting&#039;, name = &#039;Painting&#039;, text = &#039;&amp;amp;e&#039; .. artwork .. &#039;/&amp;amp;7&#039; .. artist .. &#039;/&#039; .. &#039;&amp;amp;f&#039; .. size }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Damaged items, note it skips tools, weapons, and armor as they are handled above to add the damage tooltip. --&lt;br /&gt;
-- Items with rarity (such as Mace and Elytra) are hard-coded in the module&#039;s beginning.&lt;br /&gt;
local damagedItems = {&lt;br /&gt;
	&#039;Bow&#039;,&lt;br /&gt;
	&#039;Brush&#039;,&lt;br /&gt;
	&#039;Carrot on a Stick&#039;,&lt;br /&gt;
	&#039;Crossbow&#039;,&lt;br /&gt;
	&#039;Fishing Rod&#039;,&lt;br /&gt;
	&#039;Flint and Steel&#039;,&lt;br /&gt;
	&#039;Shears&#039;,&lt;br /&gt;
	&#039;Shield&#039;&lt;br /&gt;
}&lt;br /&gt;
for _, item in ipairs( damagedItems ) do&lt;br /&gt;
	local name = &#039;Damaged &#039; .. item&lt;br /&gt;
	aliases[name] = { title = item, name = name }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Banners and colored items --&lt;br /&gt;
local patterns = {&lt;br /&gt;
	&#039;Base Dexter Canton&#039;,&lt;br /&gt;
	&#039;Base&#039;,&lt;br /&gt;
	&#039;Base Gradient&#039;,&lt;br /&gt;
	&#039;Base Indented&#039;,&lt;br /&gt;
	&#039;Base Sinister Canton&#039;,&lt;br /&gt;
	&#039;Bend&#039;,&lt;br /&gt;
	&#039;Bend Sinister&#039;,&lt;br /&gt;
	&#039;Bordure&#039;,&lt;br /&gt;
	&#039;Bordure Indented&#039;,&lt;br /&gt;
	&#039;Chevron&#039;,&lt;br /&gt;
	&#039;Chief Dexter Canton&#039;,&lt;br /&gt;
	&#039;Chief&#039;,&lt;br /&gt;
	&#039;Chief Indented&#039;,&lt;br /&gt;
	&#039;Chief Sinister Canton&#039;,&lt;br /&gt;
	&#039;Creeper Charge&#039;,&lt;br /&gt;
	&#039;Cross&#039;,&lt;br /&gt;
	&#039;Fess&#039;,&lt;br /&gt;
	&#039;Field Masoned&#039;,&lt;br /&gt;
	&#039;Flow&#039;,&lt;br /&gt;
	&#039;Flower Charge&#039;,&lt;br /&gt;
	&#039;Globe&#039;,&lt;br /&gt;
	&#039;Gradient&#039;,&lt;br /&gt;
	&#039;Guster&#039;,&lt;br /&gt;
	&#039;Inverted Chevron&#039;,&lt;br /&gt;
	&#039;Lozenge&#039;,&lt;br /&gt;
	&#039;Thing&#039;,&lt;br /&gt;
	&#039;Pale&#039;,&lt;br /&gt;
	&#039;Pale Dexter&#039;,&lt;br /&gt;
	&#039;Pale Sinister&#039;,&lt;br /&gt;
	&#039;Paly&#039;,&lt;br /&gt;
	&#039;Per Bend&#039;,&lt;br /&gt;
	&#039;Per Bend Inverted&#039;,&lt;br /&gt;
	&#039;Per Bend Sinister&#039;,&lt;br /&gt;
	&#039;Per Bend Sinister Inverted&#039;,&lt;br /&gt;
	&#039;Per Fess&#039;,&lt;br /&gt;
	&#039;Per Fess Inverted&#039;,&lt;br /&gt;
	&#039;Per Pale&#039;,&lt;br /&gt;
	&#039;Per Pale Inverted&#039;,&lt;br /&gt;
	&#039;Piglin&#039;,&lt;br /&gt;
	&#039;Snout&#039;,&lt;br /&gt;
	&#039;Roundel&#039;,&lt;br /&gt;
	&#039;Saltire&#039;,&lt;br /&gt;
	&#039;Skull Charge&#039;&lt;br /&gt;
}&lt;br /&gt;
local colors = {&lt;br /&gt;
	&#039;White&#039;,&lt;br /&gt;
	&#039;Light Gray&#039;,&lt;br /&gt;
	&#039;Gray&#039;,&lt;br /&gt;
	&#039;Black&#039;,&lt;br /&gt;
	&#039;Brown&#039;,&lt;br /&gt;
	&#039;Red&#039;,&lt;br /&gt;
	&#039;Orange&#039;,&lt;br /&gt;
	&#039;Yellow&#039;,&lt;br /&gt;
	&#039;Lime&#039;,&lt;br /&gt;
	&#039;Green&#039;,&lt;br /&gt;
	&#039;Cyan&#039;,&lt;br /&gt;
	&#039;Light Blue&#039;,&lt;br /&gt;
	&#039;Blue&#039;,&lt;br /&gt;
	&#039;Purple&#039;,&lt;br /&gt;
	&#039;Magenta&#039;,&lt;br /&gt;
	&#039;Pink&#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Firework Stars --&lt;br /&gt;
local fireworkStar = {}&lt;br /&gt;
for _, color in ipairs( colors ) do&lt;br /&gt;
	local name = color .. &#039; Firework Star&#039;&lt;br /&gt;
	aliases[name] = { title = &#039;Firework Star&#039;, name = name, text = &#039;&amp;amp;7&#039; .. color }&lt;br /&gt;
	table.insert( fireworkStar, aliases[name] )&lt;br /&gt;
	for _, pattern in ipairs( patterns ) do&lt;br /&gt;
		name = color .. &#039; &#039; .. pattern .. &#039; Banner&#039;&lt;br /&gt;
		aliases[name] = { title = &#039;Banner&#039;, name = name, text = &#039;&amp;amp;7&#039; .. color .. &#039; &#039; .. pattern }&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
aliases[&#039;Any Firework Star&#039;] = fireworkStar&lt;br /&gt;
aliases[&#039;Matching Firework Star&#039;] = fireworkStar&lt;br /&gt;
&lt;br /&gt;
-- Items that use the sixteen colors --&lt;br /&gt;
local coloredItems = {&lt;br /&gt;
	withWhite = {&lt;br /&gt;
		&#039;Balloon&#039;,&lt;br /&gt;
		&#039;Banner&#039;,&lt;br /&gt;
		&#039;Bed&#039;,&lt;br /&gt;
		&#039;Carpet&#039;,&lt;br /&gt;
		&#039;Concrete&#039;,&lt;br /&gt;
		&#039;Concrete Powder&#039;,&lt;br /&gt;
		&#039;Glazed Terracotta&#039;,&lt;br /&gt;
		&#039;Glow Stick&#039;,&lt;br /&gt;
		&#039;Hardened $1 Stained Glass&#039;,&lt;br /&gt;
		&#039;Hardened $1 Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Shield&#039;,&lt;br /&gt;
		&#039;Shulker Box&#039;,&lt;br /&gt;
		&#039;Backpack&#039;,&lt;br /&gt;
		&#039;Stained Glass&#039;,&lt;br /&gt;
		&#039;Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Wool&#039;,&lt;br /&gt;
&lt;br /&gt;
		&#039;$Dyed Bundle&#039;,&lt;br /&gt;
		&#039;$Dyed Candle&#039;,&lt;br /&gt;
		&#039;$Dyed Terracotta&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	noWhite = {&lt;br /&gt;
		&#039;$Dyed Wool&#039;,&lt;br /&gt;
		&#039;$Dyed Bed&#039;,&lt;br /&gt;
		&#039;$Dyed Carpet&#039;,&lt;br /&gt;
		&#039;$Colored Dye&#039;,&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local coloredBadItems = {&lt;br /&gt;
	[&#039;Light Gray Glow Stick&#039;] = 1,&lt;br /&gt;
	[&#039;Black Glow Stick&#039;] = 1,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
for type, items in pairs( coloredItems ) do&lt;br /&gt;
	for _, item in ipairs( items ) do&lt;br /&gt;
		local coloredItemAliases = {}&lt;br /&gt;
		local defaultItemAliases&lt;br /&gt;
&lt;br /&gt;
		if item:find( &#039;%$[^1]&#039; ) then&lt;br /&gt;
			defaultItemAliases = {}&lt;br /&gt;
			local itemName&lt;br /&gt;
			if type == &#039;noWhite&#039; then&lt;br /&gt;
				itemName = item:gsub( &#039;%$%w+&#039;, &#039;White&#039; )&lt;br /&gt;
			else&lt;br /&gt;
				itemName = item:gsub( &#039;%$%w+ &#039;, &#039;&#039; )&lt;br /&gt;
			end&lt;br /&gt;
			table.insert( defaultItemAliases, itemName )&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		for _, color in ipairs( colors ) do&lt;br /&gt;
			local itemName&lt;br /&gt;
			if type ~= &#039;noWhite&#039; or color ~= &#039;White&#039; then&lt;br /&gt;
				if item:find( &#039;%$1&#039; ) then&lt;br /&gt;
					itemName = item:gsub( &#039;%$1&#039;, color )&lt;br /&gt;
				elseif item:find( &#039;%$&#039; ) then&lt;br /&gt;
					itemName = item:gsub( &#039;%$%w+&#039;, color )&lt;br /&gt;
				else&lt;br /&gt;
					itemName = color .. &#039; &#039; .. item&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			if not coloredBadItems[itemName] then&lt;br /&gt;
				if defaultItemAliases then&lt;br /&gt;
					table.insert( defaultItemAliases, itemName )&lt;br /&gt;
				end&lt;br /&gt;
&lt;br /&gt;
				table.insert( coloredItemAliases, itemName )&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		if defaultItemAliases then&lt;br /&gt;
			local defaultItem = item:gsub( &#039;%$%w+ &#039;, &#039;&#039; )&lt;br /&gt;
			aliases[&#039;Any &#039; .. defaultItem] = defaultItemAliases&lt;br /&gt;
			aliases[&#039;Matching &#039; .. defaultItem] = defaultItemAliases&lt;br /&gt;
		end&lt;br /&gt;
		item = item:gsub( &#039;%$1 &#039;, &#039;&#039; )&lt;br /&gt;
		item = item:gsub( &#039;%$&#039;, &#039;&#039; )&lt;br /&gt;
		aliases[&#039;Any &#039; .. item] = coloredItemAliases&lt;br /&gt;
		aliases[&#039;Matching &#039; .. item] = coloredItemAliases&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
-- list of all potions with no effects&lt;br /&gt;
local noEffects = {&lt;br /&gt;
	&#039;Water Bottle&#039;,&lt;br /&gt;
	&#039;Awkward Potion&#039;,&lt;br /&gt;
	&#039;Thick Potion&#039;,&lt;br /&gt;
	&#039;Mundane Potion&#039;,&lt;br /&gt;
	&#039;Uncraftable Potion&#039;,&lt;br /&gt;
	&#039;Splash Water Bottle&#039;,&lt;br /&gt;
	&#039;Awkward Splash Potion&#039;,&lt;br /&gt;
	&#039;Thick Splash Potion&#039;,&lt;br /&gt;
	&#039;Mundane Splash Potion&#039;,&lt;br /&gt;
	&#039;Uncraftable Splash Potion&#039;,&lt;br /&gt;
	&#039;Lingering Water Bottle&#039;,&lt;br /&gt;
	&#039;Awkward Lingering Potion&#039;,&lt;br /&gt;
	&#039;Thick Lingering Potion&#039;,&lt;br /&gt;
	&#039;Mundane Lingering Potion&#039;,&lt;br /&gt;
	&#039;Uncraftable Lingering Potion&#039;,&lt;br /&gt;
	&#039;Tipped Arrow&#039;,&lt;br /&gt;
	&#039;Arrow of Splashing&#039;,&lt;br /&gt;
	&#039;Uncraftable Tipped Arrow&#039;,&lt;br /&gt;
}&lt;br /&gt;
for _, name in ipairs(noEffects) do&lt;br /&gt;
	aliases[name] = { name = name, text = &#039;&amp;amp;7No effects&#039; }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- start these lists with the no effect items as names are not normal&lt;br /&gt;
local potionItems = {&lt;br /&gt;
	[&#039;Potion&#039;] = {&lt;br /&gt;
		aliases[&#039;Water Bottle&#039;],&lt;br /&gt;
		aliases[&#039;Awkward Potion&#039;],&lt;br /&gt;
		aliases[&#039;Thick Potion&#039;],&lt;br /&gt;
		aliases[&#039;Mundane Potion&#039;],&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;Splash Potion&#039;] = {&lt;br /&gt;
		aliases[&#039;Splash Water Bottle&#039;],&lt;br /&gt;
		aliases[&#039;Awkward Splash Potion&#039;],&lt;br /&gt;
		aliases[&#039;Thick Splash Potion&#039;],&lt;br /&gt;
		aliases[&#039;Mundane Splash Potion&#039;],&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;Lingering Potion&#039;] = {&lt;br /&gt;
		aliases[&#039;Lingering Water Bottle&#039;],&lt;br /&gt;
		aliases[&#039;Awkward Lingering Potion&#039;],&lt;br /&gt;
		aliases[&#039;Thick Lingering Potion&#039;],&lt;br /&gt;
		aliases[&#039;Mundane Lingering Potion&#039;],&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;Tipped Arrow&#039;] = {&lt;br /&gt;
		aliases[&#039;Arrow of Splashing&#039;],&lt;br /&gt;
		aliases[&#039;Tipped Arrow&#039;],&lt;br /&gt;
		aliases[&#039;Tipped Arrow&#039;],&lt;br /&gt;
		aliases[&#039;Tipped Arrow&#039;],&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Potions --&lt;br /&gt;
local effects = {&lt;br /&gt;
	-- durations are in the order normal, extended, enhanced&lt;br /&gt;
	{name = &#039;Regeneration&#039;, effect = &#039;&amp;amp;9Regeneration&#039;, enhanced = &#039;II&#039;,&lt;br /&gt;
		durations = { normal = { &#039;0:45&#039;, &#039;1:30&#039;, &#039;0:22&#039; }, lingering = { &#039;0:11&#039;, &#039;0:22&#039;, &#039;0:05&#039; }, arrow = { &#039;0:05&#039;, &#039;0:11&#039;, &#039;0:02&#039; }}},&lt;br /&gt;
	{ name = &#039;Swiftness&#039;, effect = &#039;&amp;amp;9Speed&#039;, enhanced = &#039;II&#039;, &lt;br /&gt;
		durations = { normal = { &#039;3:00&#039;, &#039;8:00&#039;, &#039;1:30&#039; }, lingering = { &#039;0:45&#039;, &#039;2:00&#039;, &#039;0:22&#039; }, arrow = { &#039;0:22&#039;, &#039;1:00&#039;, &#039;0:11&#039; }}},&lt;br /&gt;
	{ name = &#039;Fire Resistance&#039;, effect = &#039;&amp;amp;9Fire Resistance&#039;, durations = { normal = { &#039;3:00&#039;, &#039;8:00&#039; }, lingering = { &#039;0:45&#039;, &#039;2:00&#039; }, arrow = { &#039;0:22&#039;, &#039;1:00&#039; }}},&lt;br /&gt;
	{ name = &#039;Poison&#039;, effect = &#039;&amp;amp;cPoison&#039;, enhanced = &#039;II&#039;, &lt;br /&gt;
		durations = { normal = { &#039;0:45&#039;, &#039;1:30&#039;, &#039;0:21&#039; }, lingering = { &#039;0:11&#039;, &#039;0:22&#039;, &#039;0:05&#039; }, arrow = { &#039;0:05&#039;, &#039;0:11&#039;, &#039;0:02&#039; }}},&lt;br /&gt;
	{ name = &#039;Healing&#039;, effect = &#039;&amp;amp;9Instant Health&#039;, enhanced = &#039;II&#039; },&lt;br /&gt;
	{ name = &#039;Night Vision&#039;,    effect = &#039;&amp;amp;9Night Vision&#039;,    durations = { normal = { &#039;3:00&#039;, &#039;8:00&#039; }, lingering = { &#039;0:45&#039;, &#039;2:00&#039; }, arrow = { &#039;0:22&#039;, &#039;1:00&#039; }}},&lt;br /&gt;
	{ name = &#039;Weakness&#039;,        effect = &#039;&amp;amp;cWeakness&#039;,        durations = { normal = { &#039;1:30&#039;, &#039;4:00&#039; }, lingering = { &#039;0:22&#039;, &#039;1:00&#039; }, arrow = { &#039;0:11&#039;, &#039;0:30&#039; }}},&lt;br /&gt;
	{ name = &#039;Strength&#039;, effect = &#039;&amp;amp;9Strength&#039;, enhanced = &#039;II&#039;, &lt;br /&gt;
		durations = { normal = { &#039;3:00&#039;, &#039;8:00&#039;, &#039;1:30&#039;}, lingering = {&#039;0:45&#039;, &#039;2:00&#039;, &#039;0:22&#039;}, arrow = { &#039;0:22&#039;, &#039;1:00&#039;, &#039;0:11&#039; }}},&lt;br /&gt;
	{ name = &#039;Slowness&#039;, effect = &#039;&amp;amp;cSlowness&#039;, enhanced = &#039;IV&#039;, &lt;br /&gt;
		durations = { normal = { &#039;1:30&#039;, &#039;4:00&#039;, &#039;0:20&#039;}, lingering = {&#039;0:22&#039;, &#039;1:00&#039;, &#039;0:05&#039;}, arrow = { &#039;0:11&#039;, &#039;0:30&#039;, &#039;0:02&#039; }}},&lt;br /&gt;
	{ name = &#039;Leaping&#039;, effect = &#039;&amp;amp;9Jump Boost&#039;, enhanced = &#039;II&#039;, &lt;br /&gt;
		durations = { normal = { &#039;3:00&#039;, &#039;8:00&#039;, &#039;1:30&#039; }, lingering = {&#039;0:45&#039;, &#039;2:00&#039;, &#039;0:22&#039;}, arrow = { &#039;0:22&#039;, &#039;1:00&#039;, &#039;0:11&#039; }}},&lt;br /&gt;
	{ name = &#039;Harming&#039;, effect = &#039;&amp;amp;cInstant Damage&#039;, enhanced = &#039;II&#039; },&lt;br /&gt;
	{ name = &#039;Water Breathing&#039;, effect = &#039;&amp;amp;9Water Breathing&#039;, durations = { normal = { &#039;3:00&#039;, &#039;8:00&#039; }, lingering = { &#039;0:45&#039;, &#039;2:00&#039; }, arrow = { &#039;0:22&#039;, &#039;1:00&#039; }}},&lt;br /&gt;
	{ name = &#039;Invisibility&#039;,    effect = &#039;&amp;amp;9Invisibility&#039;,    durations = { normal = { &#039;3:00&#039;, &#039;8:00&#039; }, lingering = { &#039;0:45&#039;, &#039;2:00&#039; }, arrow = { &#039;0:22&#039;, &#039;1:00&#039; }}},&lt;br /&gt;
	{ name = &#039;Slow Falling&#039;,    effect = &#039;&amp;amp;9Slow Falling&#039;,    durations = { normal = { &#039;1:30&#039;, &#039;4:00&#039; }, lingering = { &#039;0:22&#039;, &#039;1:00&#039; }, arrow = { &#039;0:11&#039;, &#039;0:30&#039; }}},&lt;br /&gt;
	{ name = &#039;Luck&#039;,  effect = &#039;&amp;amp;9Luck&#039;,   durations = { normal = { &#039;5:00&#039; }, lingering = { &#039;1:15&#039; }, arrow = { &#039;0:37&#039; }}},&lt;br /&gt;
	{ name = &#039;Decay&#039;, effect = &#039;&amp;amp;cWither&#039;, durations = { normal = { &#039;0:40&#039; }, lingering = { &#039;0:10&#039; }, arrow = { &#039;0:05&#039; }}},&lt;br /&gt;
	{ name = &#039;the Turtle Master&#039;, text = &#039;&amp;amp;cSlowness IV ($1)/&amp;amp;9Resistance III ($1)&#039;, enhanced = &#039;&amp;amp;cSlowness VI ($1)/&amp;amp;9Resistance IV ($1)&#039;,&lt;br /&gt;
		durations = { normal = { &#039;0:20&#039;, &#039;0:40&#039;, &#039;0:20&#039; }, lingering = { &#039;0:15&#039;, &#039;0:45&#039;, &#039;0:15&#039; }, arrow = {  &#039;0:07&#039;, &#039;0:22&#039;, &#039;0:07&#039; }}},&lt;br /&gt;
	{ name = &#039;Oozing&#039;,  effect = &#039;&amp;amp;cOozing&#039;, durations = { normal = { &#039;3:00&#039; }, lingering = { &#039;0:45&#039; }, arrow = { &#039;0:22&#039; }}},&lt;br /&gt;
	{ name = &#039;Infestation&#039;,  effect = &#039;&amp;amp;cInfested&#039;, durations = { normal = { &#039;3:00&#039; }, lingering = { &#039;0:45&#039; }, arrow = { &#039;0:22&#039; }}},&lt;br /&gt;
	{ name = &#039;Weaving&#039;,  effect = &#039;&amp;amp;cWeaving&#039;, durations = { normal = { &#039;3:00&#039; }, lingering = { &#039;0:45&#039; }, arrow = { &#039;0:22&#039; }}},&lt;br /&gt;
	{ name = &#039;Wind Charging&#039;,  effect = &#039;&amp;amp;cWind Charged&#039;, durations = { normal = { &#039;3:00&#039; }, lingering = { &#039;0:45&#039; }, arrow = { &#039;0:22&#039; }}}&lt;br /&gt;
}&lt;br /&gt;
local types = {&lt;br /&gt;
	{name = &#039;Potion&#039;,           durations = &#039;normal&#039;,    text = &#039;Potion of &#039;},&lt;br /&gt;
	{name = &#039;Splash Potion&#039;,    durations = &#039;normal&#039;,    text = &#039;Splash Potion of &#039;},&lt;br /&gt;
	{name = &#039;Lingering Potion&#039;, durations = &#039;lingering&#039;, text = &#039;Lingering Potion of &#039;},&lt;br /&gt;
	{name = &#039;Tipped Arrow&#039;,     durations = &#039;arrow&#039;,     text = &#039;Arrow of &#039;},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
for _, effect in ipairs(effects) do&lt;br /&gt;
	for _, type in ipairs(types) do&lt;br /&gt;
		-- form name, it will be reused&lt;br /&gt;
		local name =  type.text .. effect.name&lt;br /&gt;
		local potionName = {}&lt;br /&gt;
		if type.name == &#039;Tipped Arrow&#039; then&lt;br /&gt;
		potionName = type.text .. effect.name&lt;br /&gt;
		else&lt;br /&gt;
		potionName = type.text .. effect.name&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		-- if we have durations, add times&lt;br /&gt;
		if effect.durations then&lt;br /&gt;
			local durations = effect.durations[type.durations]&lt;br /&gt;
			&lt;br /&gt;
			-- turtle master is weird, so just do a fancy string replacement&lt;br /&gt;
			if effect.text then&lt;br /&gt;
				aliases[name] = { name = potionName, text = effect.text:gsub( &#039;%$1&#039;, durations[1] ) }&lt;br /&gt;
				aliases[name .. &#039; Extended&#039;] = { name = potionName, text = effect.text:gsub( &#039;%$1&#039;, durations[2] ) }&lt;br /&gt;
				aliases[name .. &#039; Enhanced&#039;] = { name = potionName, text = effect.enhanced:gsub( &#039;%$1&#039;, durations[3] ) }&lt;br /&gt;
			else&lt;br /&gt;
				-- we always have normal&lt;br /&gt;
				aliases[name] = { name = potionName, text = string.format( &#039;%s (%s)&#039;, effect.effect, durations[1] ) }&lt;br /&gt;
			&lt;br /&gt;
				-- ensure we have extended&lt;br /&gt;
				if durations[2] then&lt;br /&gt;
					aliases[name .. &#039; Extended&#039;] = { name = potionName, text = string.format( &#039;%s (%s)&#039;, effect.effect, durations[2] ) }&lt;br /&gt;
					&lt;br /&gt;
					-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced&lt;br /&gt;
					if effect.enhanced then&lt;br /&gt;
						aliases[name .. &#039; Enhanced&#039;] = { name = potionName, text = string.format( &#039;%s %s (%s)&#039;, effect.effect, effect.enhanced, durations[3] ) }&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			-- otherwise its just effect, currently every potion with no duration can be enhanced&lt;br /&gt;
			aliases[name] = { name = potionName, text = effect.effect}&lt;br /&gt;
			aliases[name .. &#039; Enhanced&#039;] = { name = potionName, text = effect.effect .. &#039; &#039; .. effect.enhanced }&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		-- add the base potion to the any list&lt;br /&gt;
		table.insert(potionItems[type.name], aliases[name])&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- build the any lists&lt;br /&gt;
for item, potionAliases in pairs( potionItems ) do&lt;br /&gt;
	aliases[&#039;Any &#039; .. item] = potionAliases&lt;br /&gt;
	aliases[&#039;Matching &#039; .. item] = potionAliases&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Wood --&lt;br /&gt;
local woodTypes = {&lt;br /&gt;
    overworld = {&lt;br /&gt;
        &#039;Oak&#039;,&lt;br /&gt;
	    &#039;Spruce&#039;,&lt;br /&gt;
	    &#039;Birch&#039;,&lt;br /&gt;
	    &#039;Jungle&#039;,&lt;br /&gt;
	    &#039;Acacia&#039;,&lt;br /&gt;
        &#039;Dark Oak&#039;,&lt;br /&gt;
        &#039;Mangrove&#039;,&lt;br /&gt;
        &#039;Cherry&#039;,&lt;br /&gt;
        &#039;Bamboo&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    nether = {&lt;br /&gt;
        &#039;Crimson&#039;,&lt;br /&gt;
        &#039;Warped&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    both = {},&lt;br /&gt;
}&lt;br /&gt;
local woodTypeWorld = {}&lt;br /&gt;
for _, world in ipairs({&#039;overworld&#039;, &#039;nether&#039;}) do&lt;br /&gt;
	local woods = woodTypes[world]&lt;br /&gt;
	for _, type in ipairs(woods) do&lt;br /&gt;
		woodTypeWorld[type] = world&lt;br /&gt;
        table.insert(woodTypes.both, type)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
local woodItems = {&lt;br /&gt;
    overworld = {&lt;br /&gt;
        &#039;Log&#039;,&lt;br /&gt;
        &#039;Wood&#039;,&lt;br /&gt;
        &#039;Stripped $1 Log&#039;,&lt;br /&gt;
        &#039;Stripped $1 Wood&#039;,&lt;br /&gt;
        &#039;Boat&#039;,&lt;br /&gt;
        &#039;Boat with Chest&#039;,&lt;br /&gt;
        &#039;Sapling&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    nether = {&lt;br /&gt;
        &#039;Stem&#039;,&lt;br /&gt;
        &#039;Hyphae&#039;,&lt;br /&gt;
        &#039;Stripped $1 Stem&#039;,&lt;br /&gt;
        &#039;Stripped $1 Hyphae&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    both = {&lt;br /&gt;
		-- Any/Matching X or Y&lt;br /&gt;
        &#039;${Log,Stem}&#039;,&lt;br /&gt;
        &#039;${Wood,Hyphae}&#039;,&lt;br /&gt;
        &#039;Stripped $1 ${Wood,Hyphae}&#039;,&lt;br /&gt;
        &#039;Stripped $1 ${Log,Stem}&#039;,&lt;br /&gt;
&lt;br /&gt;
		-- Dimensional prefixes&lt;br /&gt;
        &#039;$world Planks&#039;,&lt;br /&gt;
        &#039;$world $wood Stairs&#039;,&lt;br /&gt;
        &#039;$world $wood Slab&#039;,&lt;br /&gt;
        &#039;$world $wood Fence&#039;,&lt;br /&gt;
        &#039;$world $wood Fence Gate&#039;,&lt;br /&gt;
        &#039;$world $wood Door&#039;,&lt;br /&gt;
        &#039;$world $wood Trapdoor&#039;,&lt;br /&gt;
        &#039;$world $wood Pressure Plate&#039;,&lt;br /&gt;
        &#039;$world $wood Button&#039;,&lt;br /&gt;
        &#039;$world $wood Sign&#039;,&lt;br /&gt;
        &#039;$world $wood Hanging Sign&#039;,&lt;br /&gt;
&lt;br /&gt;
		-- Both dimensions&lt;br /&gt;
		-- Items with non-wood variants include $wood&lt;br /&gt;
        &#039;Planks&#039;,&lt;br /&gt;
        &#039;$wood Stairs&#039;,&lt;br /&gt;
        &#039;$wood Slab&#039;,&lt;br /&gt;
        &#039;$wood Fence&#039;,&lt;br /&gt;
        &#039;Fence Gate&#039;,&lt;br /&gt;
        &#039;$wood Door&#039;,&lt;br /&gt;
        &#039;$wood Trapdoor&#039;,&lt;br /&gt;
        &#039;$wood Pressure Plate&#039;,&lt;br /&gt;
        &#039;$wood Button&#039;,&lt;br /&gt;
        &#039;Sign&#039;,&lt;br /&gt;
        &#039;Hanging Sign&#039;,&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
local woodItemWorld = {}&lt;br /&gt;
for world, items in pairs(woodItems) do&lt;br /&gt;
    for _, item in ipairs(items) do&lt;br /&gt;
		-- expand $world (should only happen in &amp;quot;both&amp;quot;)&lt;br /&gt;
        if (item:find(&#039;%$world&#039;)) and world == &#039;both&#039; then&lt;br /&gt;
            item = item:gsub(&#039;%$world &#039;, &#039;&#039;)&lt;br /&gt;
            woodItemWorld[&#039;Overworld &#039; .. item] = &#039;overworld&#039;&lt;br /&gt;
			woodItemWorld[&#039;Nether &#039; .. item] = &#039;nether&#039;&lt;br /&gt;
		else&lt;br /&gt;
			woodItemWorld[item] = world&lt;br /&gt;
		end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local woodBadItems = {&lt;br /&gt;
	[&#039;Bamboo Sapling&#039;] = 1,&lt;br /&gt;
	[&#039;Bamboo Wood&#039;] = 1,&lt;br /&gt;
	[&#039;Bamboo Log&#039;] = 1,&lt;br /&gt;
	[&#039;Stripped Bamboo Wood&#039;] = 1,&lt;br /&gt;
	[&#039;Stripped Bamboo Log&#039;] = 1,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local woodNameMapping = {&lt;br /&gt;
	[&#039;Mangrove Sapling&#039;] = &#039;Mangrove Propagule&#039;,&lt;br /&gt;
	[&#039;Bamboo Boat&#039;] = &#039;Bamboo Raft&#039;,&lt;br /&gt;
	[&#039;Bamboo Boat with Chest&#039;] = &#039;Bamboo Raft with Chest&#039;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
for item, world in pairs(woodItemWorld) do&lt;br /&gt;
	local itemName = &#039;&#039;&lt;br /&gt;
	local woodAliases = {}&lt;br /&gt;
&lt;br /&gt;
	-- real &amp;quot;linkable&amp;quot; name&lt;br /&gt;
    local realItem = item:gsub(&#039;^Overworld &#039;, &#039;&#039;)&lt;br /&gt;
    realItem = realItem:gsub(&#039;^Nether &#039;, &#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
	for _, wood in ipairs(woodTypes[world]) do&lt;br /&gt;
		-- Parse ${,} (world-select) syntax&lt;br /&gt;
		local selector = (woodTypeWorld[wood] == &#039;overworld&#039;) and &amp;quot;%1&amp;quot; or &amp;quot;%2&amp;quot;&lt;br /&gt;
		itemName = realItem:gsub(&amp;quot;%${(.-),(.-)}&amp;quot;, selector)&lt;br /&gt;
&lt;br /&gt;
		if itemName:find(&#039;%$wood&#039;) then&lt;br /&gt;
			itemName = itemName:gsub(&#039;%$wood&#039;, wood)&lt;br /&gt;
		elseif itemName:find(&#039;%$1&#039;) then&lt;br /&gt;
			itemName = itemName:gsub( &#039;%$1&#039;, wood)&lt;br /&gt;
		else&lt;br /&gt;
			itemName = wood .. &#039; &#039; .. itemName&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		-- special handling&lt;br /&gt;
		if woodNameMapping[itemName] then&lt;br /&gt;
			itemName = woodNameMapping[itemName]&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		if not woodBadItems[itemName] then&lt;br /&gt;
			table.insert(woodAliases, itemName)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Parse ${,} (world-select) syntax&lt;br /&gt;
	item = item:gsub(&amp;quot;%${(.-),(.-)}&amp;quot;, &amp;quot;%1 or %2&amp;quot;)&lt;br /&gt;
    item = item:gsub(&#039;%$wood&#039;, &#039;Wooden&#039;)&lt;br /&gt;
    item = item:gsub(&#039;%$1 &#039;, &#039;&#039;)&lt;br /&gt;
    aliases[&#039;Any &#039; .. item] = woodAliases&lt;br /&gt;
	aliases[&#039;Matching &#039; .. item] = woodAliases&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Bedrock Edition Items --&lt;br /&gt;
local editionItems = {&lt;br /&gt;
	BE = {&lt;br /&gt;
		&#039;Acacia Fence Gate&#039;,&lt;br /&gt;
		&#039;Andesite Wall&#039;,&lt;br /&gt;
		&#039;Birch Fence Gate&#039;,&lt;br /&gt;
		&#039;Black Bed&#039;,&lt;br /&gt;
		&#039;Black Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Blackstone Wall&#039;,&lt;br /&gt;
		&#039;Blue Bed&#039;,&lt;br /&gt;
		&#039;Blue Ice&#039;,&lt;br /&gt;
		&#039;Blue Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Bow&#039;,&lt;br /&gt;
		&#039;Brick Wall&#039;,&lt;br /&gt;
		&#039;Brown Bed&#039;,&lt;br /&gt;
		&#039;Brown Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Bucket of Pufferfish&#039;,&lt;br /&gt;
		&#039;Bucket of Tropical Fish&#039;,&lt;br /&gt;
		&#039;Cat Spawn Egg&#039;,&lt;br /&gt;
		&#039;Chest&#039;,&lt;br /&gt;
		&#039;Cobbled Deepslate Wall&#039;,&lt;br /&gt;
		&#039;Cobblestone Wall&#039;,&lt;br /&gt;
		&#039;Crimson Fence Gate&#039;,&lt;br /&gt;
		&#039;Crying Obsidian&#039;,&lt;br /&gt;
		&#039;Cyan Bed&#039;,&lt;br /&gt;
		&#039;Cyan Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Dark Oak Fence Gate&#039;,&lt;br /&gt;
		&#039;Deepslate Brick Wall&#039;,&lt;br /&gt;
		&#039;Deepslate Tile Wall&#039;,&lt;br /&gt;
		&#039;Desert Village Map&#039;,&lt;br /&gt;
		&#039;Diorite Wall&#039;,&lt;br /&gt;
		&#039;Enchanting Table&#039;,&lt;br /&gt;
		&#039;End Gateway&#039;,&lt;br /&gt;
		&#039;End Portal Frame&#039;,&lt;br /&gt;
		&#039;End Portal&#039;,&lt;br /&gt;
		&#039;End Rod&#039;,&lt;br /&gt;
		&#039;End Stone Brick Wall&#039;,&lt;br /&gt;
		&#039;Ender Chest&#039;,&lt;br /&gt;
		&#039;Glass Pane&#039;,&lt;br /&gt;
		&#039;Glowstone&#039;,&lt;br /&gt;
		&#039;Granite Wall&#039;,&lt;br /&gt;
		&#039;Gray Bed&#039;,&lt;br /&gt;
		&#039;Gray Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Green Bed&#039;,&lt;br /&gt;
		&#039;Green Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Honey Block&#039;,&lt;br /&gt;
		&#039;Horn Coral Block&#039;,&lt;br /&gt;
		&#039;Iron Bars&#039;,&lt;br /&gt;
		&#039;Jack o\&#039;Lantern&#039;,&lt;br /&gt;
		&#039;Jungle Explorer Map&#039;,&lt;br /&gt;
		&#039;Jungle Fence Gate&#039;,&lt;br /&gt;
		&#039;Jungle Leaves&#039;,&lt;br /&gt;
		&#039;Lava&#039;,&lt;br /&gt;
		&#039;Leather Horse Armor&#039;,&lt;br /&gt;
		&#039;Light&#039;,&lt;br /&gt;
		&#039;Light Blue Bed&#039;,&lt;br /&gt;
		&#039;Light Blue Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Light Gray Bed&#039;,&lt;br /&gt;
		&#039;Light Gray Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Lime Bed&#039;,&lt;br /&gt;
		&#039;Lime Stained Glass Pane&#039;,&lt;br /&gt;
        &#039;Lodestone Compass&#039;,&lt;br /&gt;
        &#039;Magenta Bed&#039;,&lt;br /&gt;
		&#039;Magenta Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Magma Block&#039;,&lt;br /&gt;
		&#039;Map&#039;,&lt;br /&gt;
		&#039;Minecart with Command Block&#039;,&lt;br /&gt;
		&#039;Monster Spawner&#039;,&lt;br /&gt;
		&#039;Mossy Cobblestone Wall&#039;,&lt;br /&gt;
		&#039;Mossy Stone Brick Wall&#039;,&lt;br /&gt;
		&#039;Mud Brick Wall&#039;,&lt;br /&gt;
		&#039;Nether Brick Wall&#039;,&lt;br /&gt;
		&#039;Oak Fence Gate&#039;,&lt;br /&gt;
		&#039;Observer&#039;,&lt;br /&gt;
		&#039;Ocean Explorer Map&#039;,&lt;br /&gt;
		&#039;Orange Bed&#039;,&lt;br /&gt;
		&#039;Orange Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Panda Spawn Egg&#039;,&lt;br /&gt;
		&#039;Pink Bed&#039;,&lt;br /&gt;
		&#039;Pink Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Plains Village Map&#039;,&lt;br /&gt;
		&#039;Polished Blackstone Wall&#039;,&lt;br /&gt;
		&#039;Polished Blackstone Brick Wall&#039;,&lt;br /&gt;
		&#039;Polished Deepslate Wall&#039;,&lt;br /&gt;
		&#039;Prismarine Wall&#039;,&lt;br /&gt;
		&#039;Purple Bed&#039;,&lt;br /&gt;
		&#039;Purple Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Red Bed&#039;,&lt;br /&gt;
		&#039;Red Nether Brick Wall&#039;,&lt;br /&gt;
		&#039;Red Sandstone Wall&#039;,&lt;br /&gt;
		&#039;Red Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Sandstone Wall&#039;,&lt;br /&gt;
		&#039;Savanna Village Map&#039;,&lt;br /&gt;
		&#039;Scaffolding&#039;,&lt;br /&gt;
		&#039;Sea Lantern&#039;,&lt;br /&gt;
		&#039;Shroomlight&#039;,&lt;br /&gt;
		&#039;Snowy Village Map&#039;,&lt;br /&gt;
		&#039;Spruce Fence Gate&#039;,&lt;br /&gt;
		&#039;Stone Brick Wall&#039;,&lt;br /&gt;
		&#039;Stonecutter&#039;,&lt;br /&gt;
		&#039;Structure Void&#039;,&lt;br /&gt;
		&#039;Swamp Explorer Map&#039;,&lt;br /&gt;
		&#039;Taiga Village Map&#039;,&lt;br /&gt;
		&#039;Trapped Chest&#039;,&lt;br /&gt;
		&#039;Trial Explorer Map&#039;,&lt;br /&gt;
		&#039;Wandering Trader Spawn Egg&#039;,&lt;br /&gt;
		&#039;Warped Fence Gate&#039;,&lt;br /&gt;
		&#039;White Bed&#039;,&lt;br /&gt;
		&#039;White Stained Glass Pane&#039;,&lt;br /&gt;
		&#039;Woodland Explorer Map&#039;,&lt;br /&gt;
		&#039;Yellow Bed&#039;,&lt;br /&gt;
		&#039;Yellow Stained Glass Pane&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	LCE = {&lt;br /&gt;
		&#039;Shrub&#039;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
for edition, items in pairs(editionItems) do&lt;br /&gt;
	for _, item in ipairs(items) do&lt;br /&gt;
		local name = item .. &#039; &#039; .. edition&lt;br /&gt;
		aliases[name] = { title = item, name = name }&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Light blocks --&lt;br /&gt;
for level = 0, 15 do&lt;br /&gt;
aliases[&amp;quot;Light &amp;quot; .. level] = { title = &amp;quot;&amp;amp;dLight&amp;quot;, name = &amp;quot;Light &amp;quot; .. level }&lt;br /&gt;
aliases[&amp;quot;Light &amp;quot; .. level .. &amp;quot; BE&amp;quot;] = { title = &amp;quot;Light&amp;quot;, name = &amp;quot;Light &amp;quot; .. level .. &amp;quot; BE&amp;quot; }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Pottery Sherds --&lt;br /&gt;
local pottery_sherds = { &lt;br /&gt;
	{ &#039;Angler&#039; },&lt;br /&gt;
	{ &#039;Arms Up&#039; },&lt;br /&gt;
	{ &#039;Archer&#039; },&lt;br /&gt;
	{ &#039;Blade&#039; },&lt;br /&gt;
	{ &#039;Brewer&#039; },&lt;br /&gt;
	{ &#039;Burn&#039; },&lt;br /&gt;
	{ &#039;Danger&#039; },&lt;br /&gt;
	{ &#039;Explorer&#039; },&lt;br /&gt;
	{ &#039;Flow&#039; },&lt;br /&gt;
	{ &#039;Friend&#039; },&lt;br /&gt;
	{ &#039;Guster&#039; },&lt;br /&gt;
	{ &#039;Heart&#039; },&lt;br /&gt;
	{ &#039;Heartbreak&#039; },&lt;br /&gt;
	{ &#039;Howl&#039; },&lt;br /&gt;
	{ &#039;Miner&#039; },&lt;br /&gt;
	{ &#039;Mourner&#039; },&lt;br /&gt;
	{ &#039;Plenty&#039; },&lt;br /&gt;
	{ &#039;Prize&#039; },&lt;br /&gt;
	{ &#039;Scrape&#039; },&lt;br /&gt;
	{ &#039;Sheaf&#039; },&lt;br /&gt;
	{ &#039;Shelter&#039; },&lt;br /&gt;
	{ &#039;Skull&#039; },&lt;br /&gt;
	{ &#039;Snort&#039; },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local potterySherdAliases = {}&lt;br /&gt;
for _, pottery_sherd in ipairs(pottery_sherds) do&lt;br /&gt;
	local name = pottery_sherd[1] .. &#039; Pottery Sherd&#039;&lt;br /&gt;
	aliases[name] = { title = &#039;&amp;amp;e&#039; .. name , name = name }&lt;br /&gt;
	table.insert(potterySherdAliases, aliases[name])&lt;br /&gt;
end&lt;br /&gt;
table.insert(potterySherdAliases, &#039;Brick&#039;)&lt;br /&gt;
&lt;br /&gt;
aliases[&#039;Any Pottery Sherd&#039;] = potterySherdAliases&lt;br /&gt;
&lt;br /&gt;
-- Smithing Templates --&lt;br /&gt;
local smithing_templates = {&lt;br /&gt;
	{ &#039;Netherite Upgrade&#039;,    &#039;Diamond Equipment&#039;, &#039;Netherite Ingot&#039;,  &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Bolt Armor Trim&#039;,      &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Coast Armor Trim&#039;,     &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Dune Armor Trim&#039;,      &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Eye Armor Trim&#039;,       &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;b&#039; },&lt;br /&gt;
	{ &#039;Flow Armor Trim&#039;,      &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Host Armor Trim&#039;,      &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Raiser Armor Trim&#039;,    &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Rib Armor Trim&#039;,       &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Sentry Armor Trim&#039;,    &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Shaper Armor Trim&#039;,    &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Silence Armor Trim&#039;,   &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;d&#039; },&lt;br /&gt;
	{ &#039;Snout Armor Trim&#039;,     &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Spire Armor Trim&#039;,     &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;b&#039; },&lt;br /&gt;
	{ &#039;Tide Armor Trim&#039;,      &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Vex Armor Trim&#039;,       &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;b&#039; },&lt;br /&gt;
	{ &#039;Ward Armor Trim&#039;,      &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;b&#039; },&lt;br /&gt;
	{ &#039;Wayfinder Armor Trim&#039;, &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
	{ &#039;Wild Armor Trim&#039;,      &#039;Armor&#039;,             &#039;Ingot &amp;amp; Crystals&#039;, &#039;&amp;amp;e&#039; },&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
local smithing_template_array = {}&lt;br /&gt;
local armor_trims_array = {}&lt;br /&gt;
for _,smithing_template in pairs(smithing_templates) do&lt;br /&gt;
    local rarityColor = smithing_template[4]&lt;br /&gt;
	local current_alias = {&lt;br /&gt;
		title = rarityColor .. smithing_template[1],&lt;br /&gt;
		name = smithing_template[1] .. &#039; Smithing Template&#039;,&lt;br /&gt;
		text = &#039;&amp;amp;7&#039; .. &#039;Smithing Template&#039; .. &#039;//Applies to:/&amp;amp;#160;&amp;amp;9&#039; .. smithing_template[2] .. &#039;/&amp;amp;7Ingredients:/&amp;amp;#160;&amp;amp;9&#039; .. smithing_template[3],&lt;br /&gt;
	}&lt;br /&gt;
	aliases[smithing_template[1]] = current_alias&lt;br /&gt;
	aliases[smithing_template[1] .. &#039; Smithing Template&#039;] = current_alias&lt;br /&gt;
	table.insert(smithing_template_array,current_alias)&lt;br /&gt;
	if string.find(smithing_template[1],&#039; Armor Trim$&#039;) then&lt;br /&gt;
		table.insert(armor_trims_array,current_alias)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
aliases[&#039;Matching Smithing Template&#039;] = smithing_template_array&lt;br /&gt;
aliases[&#039;Any Smithing Template&#039;] = smithing_template_array&lt;br /&gt;
aliases[&#039;Matching Armor Trim&#039;] = armor_trims_array&lt;br /&gt;
aliases[&#039;Any Armor Trim&#039;] = armor_trims_array&lt;br /&gt;
aliases[&#039;Matching Armor Trim Smithing Template&#039;] = armor_trims_array&lt;br /&gt;
aliases[&#039;Any Armor Trim Smithing Template&#039;] = armor_trims_array&lt;br /&gt;
&lt;br /&gt;
-- Custom Mine in Abyss loot --&lt;br /&gt;
local mia_loot = {&lt;br /&gt;
{&#039;Kuongatari Juice&#039;, &#039;&amp;amp;2&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Squidfly Brain Raw&#039;, &#039;&amp;amp;8&#039;, 1.2, 2, {3}},&lt;br /&gt;
{&#039;Hisomukuro Rib&#039;, &#039;&amp;amp;7&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Hagamizukin Tooth&#039;, &#039;&amp;amp;2&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Ashimite Antlers&#039;, &#039;&amp;amp;3&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Madokajack Scales&#039;, &#039;&amp;amp;b&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Virinsipede Segments&#039;, &#039;&amp;amp;4&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Hammerbeak Beak&#039;, &#039;&amp;amp;8&#039;, 0, 0, {1, 2, 4}},&lt;br /&gt;
{&#039;Spittleshrub Root&#039;, &#039;&amp;amp;8&#039;, 0, 0, {1, 2, 4}},&lt;br /&gt;
{&#039;Dosetori Meat Cooked&#039;, &#039;&amp;amp;a&#039;, 7.2, 6, {2, 3}},&lt;br /&gt;
{&#039;Ashimite Meat Bone&#039;, &#039;&amp;amp;3&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Hashofu Tail Raw&#039;, &#039;&amp;amp;8&#039;, 0.4, 2, {4, 5}},&lt;br /&gt;
{&#039;Yomotsubi Wing&#039;, &#039;&amp;amp;4&#039;, 0, 0, {3, 5}},&lt;br /&gt;
{&#039;Ottobas Meat Raw&#039;, &#039;&amp;amp;f&#039;, 1.8, 3, {2}},&lt;br /&gt;
{&#039;Hammerbeak Wing Cooked&#039;, &#039;&amp;amp;8&#039;, 7.2, 6, {1, 2, 4}},&lt;br /&gt;
{&#039;Tachikatana Scale&#039;, &#039;&amp;amp;b&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Ashimite Hoof&#039;, &#039;&amp;amp;3&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Inbyo Meat Cooked&#039;, &#039;&amp;amp;8&#039;, 12.8, 8, {&#039;2_Inverted_Forest&#039;}},&lt;br /&gt;
{&#039;Kuongatari Abdomen Cooked&#039;, &#039;&amp;amp;2&#039;, 0.6, 1, {4, 5}},&lt;br /&gt;
{&#039;Silkfang Silk&#039;, &#039;&amp;amp;3&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Rinsipede Segments&#039;, &#039;&amp;amp;8&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Corpse Weeper Meat Cooked&#039;, &#039;&amp;amp;4&#039;, 12.8, 8, {2}},&lt;br /&gt;
{&#039;Dosetori Bone&#039;, &#039;&amp;amp;a&#039;, 0, 0, {2, 3}},&lt;br /&gt;
{&#039;Orb Piercer Face Fragments&#039;, &#039;&amp;amp;c&#039;, 0, 0, {4}},&lt;br /&gt;
{&#039;Mantoyer Fur&#039;, &#039;&amp;amp;7&#039;, 0, 0, {1, 4}},&lt;br /&gt;
{&#039;Shroombear Meat Cooked&#039;, &#039;&amp;amp;8&#039;, 9.6, 6, {4}},&lt;br /&gt;
{&#039;Rohana Powder&#039;, &#039;&amp;amp;5&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;, 4}},&lt;br /&gt;
{&#039;Spiralsquid Cooked&#039;, &#039;&amp;amp;b&#039;, 6, 5, {1, 4}},&lt;br /&gt;
{&#039;Steve Eye&#039;, &#039;&amp;amp;3&#039;, 0, 0, {}},&lt;br /&gt;
{&#039;Mantoyer Horns&#039;, &#039;&amp;amp;7&#039;, 0, 0, {1, 4}},&lt;br /&gt;
{&#039;Uibuta Meat Cooked&#039;, &#039;&amp;amp;4&#039;, 7.2, 6, {4, 5}},&lt;br /&gt;
{&#039;Yomotsubi Abdomen&#039;, &#039;&amp;amp;4&#039;, 0.2, 1, {3, 5}},&lt;br /&gt;
{&#039;Neritantan Meat Raw&#039;, &#039;&amp;amp;7&#039;, 1.2, 2, {&#039;2_Inverted_Forest&#039;, 3}},&lt;br /&gt;
{&#039;Amakagame Whiskers&#039;, &#039;&amp;amp;d&#039;, 0, 0, {}},&lt;br /&gt;
{&#039;Okibo Meat Raw&#039;, &#039;&amp;amp;3&#039;, 1.8, 3, {1}},&lt;br /&gt;
{&#039;Snout Pattern&#039;, &#039;&amp;amp;6&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Dosetori Wing&#039;, &#039;&amp;amp;a&#039;, 0, 0, {2, 3}},&lt;br /&gt;
{&#039;Octoliar Tentacle&#039;, &#039;&amp;amp;7&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Tesuchi Tail&#039;, &#039;&amp;amp;8&#039;, 0.4, 2, {2}},&lt;br /&gt;
{&#039;Shroombear Meat Raw&#039;, &#039;&amp;amp;8&#039;, 1.2, 2, {4}},&lt;br /&gt;
{&#039;Demonfish Cooked&#039;, &#039;&amp;amp;9&#039;, 9.6, 6, {5}},&lt;br /&gt;
{&#039;Billabonk Leg Raw&#039;, &#039;&amp;amp;5&#039;, 0.4, 2, {&#039;2_Inverted_Forest&#039;}},&lt;br /&gt;
{&#039;Stinger Wing&#039;, &#039;&amp;amp;2&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;, 4, 5}},&lt;br /&gt;
{&#039;Swarmshocker Charged Powder&#039;, &#039;&amp;amp;9&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Octoliar Ink Sac&#039;, &#039;&amp;amp;7&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Chimokami Fang&#039;, &#039;&amp;amp;f&#039;, 0, 0, {2}},&lt;br /&gt;
{&#039;Tesuchi Tail Cooked&#039;, &#039;&amp;amp;8&#039;, 6, 5, {2}},&lt;br /&gt;
{&#039;Himushi Core&#039;, &#039;&amp;amp;6&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Uibuta Meat Raw&#039;, &#039;&amp;amp;4&#039;, 1.2, 2, {4, 5}},&lt;br /&gt;
{&#039;Madokajack Eye&#039;, &#039;&amp;amp;b&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Fuwagi Meat Raw&#039;, &#039;&amp;amp;f&#039;, 1.8, 3, {1, 2}},&lt;br /&gt;
{&#039;Fuwagi Hide&#039;, &#039;&amp;amp;f&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Chimokami Tail&#039;, &#039;&amp;amp;f&#039;, 0, 0, {2}},&lt;br /&gt;
{&#039;Cyatoria Drumstick Raw&#039;, &#039;&amp;amp;b&#039;, 1.2, 2, {1, 2}},&lt;br /&gt;
{&#039;Billabonk Leg Cooked&#039;, &#039;&amp;amp;5&#039;, 6, 5, {&#039;2_Inverted_Forest&#039;}},&lt;br /&gt;
{&#039;Okibo Fur&#039;, &#039;&amp;amp;3&#039;, 0, 0, {1}},&lt;br /&gt;
{&#039;Makihige Ink Sac&#039;, &#039;&amp;amp;6&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Okibo Meat Cooked&#039;, &#039;&amp;amp;3&#039;, 12.8, 8, {1}},&lt;br /&gt;
{&#039;Baracocha Fruit&#039;, &#039;&amp;amp;9&#039;, 0, 0, {}},&lt;br /&gt;
{&#039;Kagi Tachikiri Pincer&#039;, &#039;&amp;amp;8&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Edusan Scale&#039;, &#039;&amp;amp;5&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Daikonchu Wing&#039;, &#039;&amp;amp;c&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Tesuchi Scales&#039;, &#039;&amp;amp;2&#039;, 1.2, 2, {2}},&lt;br /&gt;
{&#039;Hashofu Eye&#039;, &#039;&amp;amp;8&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Parasitic Watershrooms&#039;, &#039;&amp;amp;5&#039;, 0, 0, {4}},&lt;br /&gt;
{&#039;Kuongatari Abdomen&#039;, &#039;&amp;amp;2&#039;, 0.2, 1, {4, 5}},&lt;br /&gt;
{&#039;Hamashirama Raw&#039;, &#039;&amp;amp;3&#039;, 0.4, 2, {}},&lt;br /&gt;
{&#039;Corpse-Weeper Eye&#039;, &#039;&amp;amp;4&#039;, 0, 0, {2}},&lt;br /&gt;
{&#039;Virinsipede Antlers&#039;, &#039;&amp;amp;4&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Plant Matter&#039;, &#039;&amp;amp;6&#039;, 0, 0, {1, 2, 4}},&lt;br /&gt;
{&#039;Swarmshooker Jelly&#039;, &#039;&amp;amp;9&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Silkfang Eye&#039;, &#039;&amp;amp;3&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Spikewalker Spike&#039;, &#039;&amp;amp;8&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Demonfish Raw&#039;, &#039;&amp;amp;9&#039;, 0.4, 2, {5}},&lt;br /&gt;
{&#039;Hammerbeak Feather&#039;, &#039;&amp;amp;8&#039;, 0, 0, {1, 2, 4}},&lt;br /&gt;
{&#039;Onitsuchi Wing Raw&#039;, &#039;&amp;amp;8&#039;, 1.2, 2, {4, 5}},&lt;br /&gt;
{&#039;Kazura Squid Ink Sac&#039;, &#039;&amp;amp;7&#039;, 0, 0, {4}},&lt;br /&gt;
{&#039;Rohana Tail&#039;, &#039;&amp;amp;5&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;, 4}},&lt;br /&gt;
{&#039;Ashimite Meat Raw&#039;, &#039;&amp;amp;3&#039;, 1.8, 3, {5}},&lt;br /&gt;
{&#039;Dosetori Meat Raw&#039;, &#039;&amp;amp;a&#039;, 1.2, 2, {2, 3}},&lt;br /&gt;
{&#039;Ikonia Plate&#039;, &#039;&amp;amp;b&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Sakuranbo Dust&#039;, &#039;&amp;amp;6&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Tachikatana Claw&#039;, &#039;&amp;amp;b&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Inbyo Meat Raw&#039;, &#039;&amp;amp;8&#039;, 1.8, 3, {&#039;2_Inverted_Forest&#039;}},&lt;br /&gt;
{&#039;Hammerbeak Wing Raw&#039;, &#039;&amp;amp;8&#039;, 1.2, 2, {1, 2, 4}},&lt;br /&gt;
{&#039;Cooked Yomotsubi Abdomen&#039;, &#039;&amp;amp;4&#039;, 0.6, 1, {3, 5}},&lt;br /&gt;
{&#039;Spore Manta Wing&#039;, &#039;&amp;amp;5&#039;, 0.8, 2, {5}},&lt;br /&gt;
{&#039;Ottobas Meat Cooked&#039;, &#039;&amp;amp;f&#039;, 12.8, 8, {2}},&lt;br /&gt;
{&#039;Woodcrier Horn&#039;, &#039;&amp;amp;4&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Orb Piercer Spike&#039;, &#039;&amp;amp;4&#039;, 0, 0, {4}},&lt;br /&gt;
{&#039;Hammerbeak Egg&#039;, &#039;&amp;amp;8&#039;, 0, 0, {1, 2, 4}},&lt;br /&gt;
{&#039;Spikewalker Meat&#039;, &#039;&amp;amp;8&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Hagamizukin Raw&#039;, &#039;&amp;amp;2&#039;, 0.4, 2, {4, 5}},&lt;br /&gt;
{&#039;Stingerhead Flesh&#039;, &#039;&amp;amp;4&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Beniguma Fur&#039;, &#039;&amp;amp;8&#039;, 0, 0, {1}},&lt;br /&gt;
{&#039;Buroguro Stinger&#039;, &#039;&amp;amp;7&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Stingerhead Eye&#039;, &#039;&amp;amp;4&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Madokajack Eye Roasted&#039;, &#039;&amp;amp;b&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Cyatoria Feather&#039;, &#039;&amp;amp;b&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Ashimite Meat Cooked&#039;, &#039;&amp;amp;3&#039;, 12.8, 8, {5}},&lt;br /&gt;
{&#039;Spiralsquid Raw&#039;, &#039;&amp;amp;b&#039;, 0.4, 2, {1, 4}},&lt;br /&gt;
{&#039;Ikenosuke Cooked&#039;, &#039;&amp;amp;b&#039;, 7, 4, {&#039;2_Inverted_Forest&#039;, 3, 4}},&lt;br /&gt;
{&#039;Squidfly Brain Cooked&#039;, &#039;&amp;amp;8&#039;, 6, 5, {3}},&lt;br /&gt;
{&#039;Abyssal Snail Gunk&#039;, &#039;&amp;amp;6&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Steve Piss&#039;, &#039;&amp;amp;3&#039;, 0, 0, {}},&lt;br /&gt;
{&#039;Billabonk Sac&#039;, &#039;&amp;amp;5&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;}},&lt;br /&gt;
{&#039;Skull Pattern&#039;, &#039;&amp;amp;6&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Stingerhead Scale&#039;, &#039;&amp;amp;4&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Abyssal Snail Shell&#039;, &#039;&amp;amp;8&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Titanjaw Scale&#039;, &#039;&amp;amp;8&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Uibuta Tooth&#039;, &#039;&amp;amp;4&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Tachikatana Leg&#039;, &#039;&amp;amp;b&#039;, 5, 5, {4, 5}},&lt;br /&gt;
{&#039;Chikyuoebi Claw Cooked&#039;, &#039;&amp;amp;7&#039;, 9.6, 7, {5}},&lt;br /&gt;
{&#039;Hisoishi Claw&#039;, &#039;&amp;amp;8&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;, 3}},&lt;br /&gt;
{&#039;Shiratsubi Wing&#039;, &#039;&amp;amp;4&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Hashofu Tail Cooked&#039;, &#039;&amp;amp;8&#039;, 6, 5, {4, 5}},&lt;br /&gt;
{&#039;Bundle Of Silkfang Silk&#039;, &#039;&amp;amp;3&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Onitsuchi Wing Cooked&#039;, &#039;&amp;amp;8&#039;, 7.2, 6, {4, 5}},&lt;br /&gt;
{&#039;Chikyuoebi Raw&#039;, &#039;&amp;amp;7&#039;, 0.4, 2, {5}},&lt;br /&gt;
{&#039;Buroguro Lantern&#039;, &#039;&amp;amp;7&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Splitjaw Gunk&#039;, &#039;&amp;amp;a&#039;, 0, 0, {1, 2, 3}},&lt;br /&gt;
{&#039;Neritantan Meat Cooked&#039;, &#039;&amp;amp;7&#039;, 9.6, 6, {&#039;2_Inverted_Forest&#039;, 3}},&lt;br /&gt;
{&#039;Fuwagi Foot&#039;, &#039;&amp;amp;f&#039;, 0, 0, {1, 2}},&lt;br /&gt;
{&#039;Inbyo Fur&#039;, &#039;&amp;amp;8&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;}},&lt;br /&gt;
{&#039;Madokajack Poop&#039;, &#039;&amp;amp;b&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Madokajack Bone&#039;, &#039;&amp;amp;b&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Hashofu Body&#039;, &#039;&amp;amp;8&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Makihige Shell&#039;, &#039;&amp;amp;6&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Onitsuchi Egg&#039;, &#039;&amp;amp;8&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Splitjaw Scales&#039;, &#039;&amp;amp;5&#039;, 0, 0, {1, 2, 3}},&lt;br /&gt;
{&#039;Stinger Horn&#039;, &#039;&amp;amp;2&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;, 4, 5}},&lt;br /&gt;
{&#039;Cyatoria Drumstick Cooked&#039;, &#039;&amp;amp;b&#039;, 7.2, 6, {1, 2}},&lt;br /&gt;
{&#039;Daikonchu Carapace&#039;, &#039;&amp;amp;c&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Ikenosuke Raw&#039;, &#039;&amp;amp;b&#039;, 0.4, 2, {&#039;2_Inverted_Forest&#039;, 3, 4}},&lt;br /&gt;
{&#039;Fuwagi Meat Cooked&#039;, &#039;&amp;amp;f&#039;, 6, 5, {1, 2}},&lt;br /&gt;
{&#039;Corpse Weeper Feather&#039;, &#039;&amp;amp;4&#039;, 0, 0, {2}},&lt;br /&gt;
{&#039;Kuongatari Silk&#039;, &#039;&amp;amp;2&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Makihige Tentacle&#039;, &#039;&amp;amp;6&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Titanjaw Pearl&#039;, &#039;&amp;amp;8&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Hamashirama Cooked&#039;, &#039;&amp;amp;3&#039;, 9.6, 6, {}},&lt;br /&gt;
{&#039;Edusan Whisker&#039;, &#039;&amp;amp;5&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Onitsuchi Feather&#039;, &#039;&amp;amp;8&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Horncrier Horn&#039;, &#039;&amp;amp;f&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Spore Manta Powder&#039;, &#039;&amp;amp;5&#039;, 0, 0, {5}},&lt;br /&gt;
{&#039;Onitsuchi Skull&#039;, &#039;&amp;amp;8&#039;, 0, 0, {4, 5}},&lt;br /&gt;
{&#039;Hagamizukin Cooked&#039;, &#039;&amp;amp;2&#039;, 9.6, 6, {4, 5}},&lt;br /&gt;
{&#039;Hisoishi Shell&#039;, &#039;&amp;amp;8&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;, 3}},&lt;br /&gt;
{&#039;Kakatsumuri Shell&#039;, &#039;&amp;amp;9&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Steve Antlers&#039;, &#039;&amp;amp;3&#039;, 0, 0, {}},&lt;br /&gt;
{&#039;Rockwalker Mandible&#039;, &#039;&amp;amp;6&#039;, 0, 0, {&#039;2_Inverted_Forest&#039;, 3}},&lt;br /&gt;
{&#039;Kakatsumuri Glowing Tip&#039;, &#039;&amp;amp;9&#039;, 0, 0, {3}},&lt;br /&gt;
{&#039;Corpse Weeper Meat Raw&#039;, &#039;&amp;amp;4&#039;, 1.8, 3, {2}},&lt;br /&gt;
{&#039;Corpse Weeper Eye&#039;, &#039;&#039;, 0, 0, {2}}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
for _,mob_loot in pairs(mia_loot) do&lt;br /&gt;
    local rarityColor = mob_loot[2]&lt;br /&gt;
    local layerText = &#039;&#039;&lt;br /&gt;
    for _, layerNumber in pairs(mob_loot[5]) do&lt;br /&gt;
        layerText = layerText .. layerNumber .. &#039; &#039;&lt;br /&gt;
    end&lt;br /&gt;
	local current_alias = {&lt;br /&gt;
		title = rarityColor .. mob_loot[1],&lt;br /&gt;
		name = mob_loot[1],&lt;br /&gt;
        mia_layers = mob_loot[5]&lt;br /&gt;
	}&lt;br /&gt;
	aliases[mob_loot[1]] = current_alias&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local mia_relics = {&lt;br /&gt;
{&#039;Treble Winds&#039;, &#039;&amp;amp;f&#039;, {3}, &#039;Grade III Relic&#039;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
for _,relic in pairs(mia_relics) do&lt;br /&gt;
    local rarityColor = relic[2]&lt;br /&gt;
    local layerText = &#039;&#039;&lt;br /&gt;
    for _, layerNumber in pairs(relic[3]) do&lt;br /&gt;
        layerText = layerText .. layerNumber .. &#039; &#039;&lt;br /&gt;
    end&lt;br /&gt;
	local current_alias = {&lt;br /&gt;
		title = rarityColor .. relic[1],&lt;br /&gt;
		name = relic[1],&lt;br /&gt;
        text = relic[4],&lt;br /&gt;
        mia_layers = relic[3]&lt;br /&gt;
	}&lt;br /&gt;
	aliases[relic[1]] = current_alias&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return aliases&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_4)&amp;diff=2893</id>
		<title>Mobs (Layer 4)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_4)&amp;diff=2893"/>
		<updated>2026-07-20T14:57:07Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: updated health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
{{#lst:Mobs_(Layer_1)|Giant Hammerbeak}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Hashofu&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Hashofu&lt;br /&gt;
    | namecolor = #454545&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Tail Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Body}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Hashofu&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Onitsuchi&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Onitsuchi&lt;br /&gt;
    | namecolor = #5C471D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Skull}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Onitsuchi&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_2_Inverted_Forest)|Rohana}}&lt;br /&gt;
{{#lst:Mobs_(Layer_2_Inverted_Forest)|Stinger}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Horncrier&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Horncrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Horncrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|White Wool}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;1-3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Horncrier&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Kuongatari&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Kuongatari&lt;br /&gt;
    | namecolor = #1FB53D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Juice}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Abdomen}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Kuongatari&amp;quot;/&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Orb Piercer&lt;br /&gt;
    | namecolor = #C74040&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Orb Piercer Face Fragments}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Orb Piercer Spike}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 180&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_1)|Spittleshrub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Swarmshocker&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Swarmshocker&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Swarmshocker&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Tachikatana&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Tachikatana&lt;br /&gt;
    | namecolor = #00FFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Leg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Claw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;2-8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 220&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Tachikatana&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Uibuta&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Uibuta&lt;br /&gt;
    | namecolor = #8F2222&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Uibuta&amp;quot;/&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Shroombear&lt;br /&gt;
    | namecolor = #85562D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Shroombear Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Parasitic Watershrooms}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Hagamizukin&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Hagamizukin&lt;br /&gt;
    | namecolor = #0B6623&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Hagamizukin&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_2_Inverted_Forest)|Ikenosuke}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kazura&lt;br /&gt;
    | namecolor = #A9CCCA&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kazura Squid Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 5&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Makihige&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Makihige&lt;br /&gt;
    | namecolor = #FF771C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Makihige&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{#lst:Mobs_(Layer_1)|Spiralsquid}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_2_Inverted_Forest)&amp;diff=2892</id>
		<title>Mobs (Layer 2 Inverted Forest)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_2_Inverted_Forest)&amp;diff=2892"/>
		<updated>2026-07-18T15:35:22Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: added seeds to neritantan drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
{{#lst:Mobs_(Layer_1)|Silkfang}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Hisoishi&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Hisoishi&lt;br /&gt;
    | namecolor = #303e77&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisoishi Claw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisoishi Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Hisoishi&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Rockwalker&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Rockwalker&lt;br /&gt;
    | namecolor = #BE6400&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Rockwalker Mandible}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Rockwalker&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Rohana&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Rohana&lt;br /&gt;
    | namecolor = #6C19BF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Rohana Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Rohana Tail}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 10&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Rohana&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Stinger&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Stinger&lt;br /&gt;
    | namecolor = #03AC13&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Stinger&amp;quot;/&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Inbyo&lt;br /&gt;
    | namecolor = #3D3D3D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Inbyo Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Inbyo Fur}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Billabonk&lt;br /&gt;
    | namecolor = #b754c2&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Billabonk Leg Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Neritantan&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Neritantan&lt;br /&gt;
    | namecolor = #BDBDBD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Neritantan Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Beetroot Seeds}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Melon Seeds}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Pumpkin Seeds}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Sweet Berries}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 7&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Neritantan&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Ikenosuke&amp;quot;/&amp;gt;{{MobCard&lt;br /&gt;
    | name = Ikenosuke&lt;br /&gt;
    | namecolor = #9ff3f3&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ikenosuke Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 12&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&amp;lt;section end=&amp;quot;Ikenosuke&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2891</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2891"/>
		<updated>2026-07-18T14:55:25Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: added link to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Mine in Abyss ==&lt;br /&gt;
&#039;&#039;[https://mineinabyss.com/ Mine in Abyss]&#039;&#039; is a Minecraft multiplayer server based on the [https://en.wikipedia.org/wiki/Made_in_Abyss Made in Abyss] series. The map is a whopping 7000 blocks deep and has tons of custom mobs and features. Are you longing for an adventure? Join the server with one of the following IPs:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;survive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.11) to play survival multiplayer&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;build.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.11) to explore the map in creative mode or build in Free build area&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;archive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.11) to view the archived survival maps from previous server resets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Be sure to check the [https://mineinabyss.com/rules Server Rules] before you join, and join the [https://mineinabyss.com/discord Discord] to get in contact with the community and staff. If you have any suggestion for the server, post it in [https://feedback.mineinabyss.com/ Feedback].&lt;br /&gt;
&lt;br /&gt;
== Starting Guide For the Server ==&lt;br /&gt;
* [[Quickstart Guide for Beginners]]&lt;br /&gt;
* [[Server Modpack]]&lt;br /&gt;
&lt;br /&gt;
== Survival Server ==&lt;br /&gt;
&lt;br /&gt;
=== Core Content ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Home-Category-Respawning.png|link=Respawning|[[Respawning|Respawning]]&lt;br /&gt;
File:Home-Category-Mobs.png|link=Mobs|[[Mobs|Mobs]]&lt;br /&gt;
File:Home-Category-Climbing.png|link=Climbing|[[Climbing|Climbing]]&lt;br /&gt;
File:Home-Category-Orespawns.png|link=Orespawns|[[Orespawns|Orespawns]]&lt;br /&gt;
File:Home-Category-OrthTrades.png|link=Orth_Trades|[[Orth Trades|Orth Trades]]&lt;br /&gt;
File:Home-Category-Recipes.png|link=Recipes|[[Recipes|Recipes]]&lt;br /&gt;
File:Home-Category-Relics.png|link=Relics|[[Relics|Relics]]&lt;br /&gt;
File:Home-Category-Guilds.png|link=Guilds|[[Guilds|Guilds]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Cosmetics]]&lt;br /&gt;
* [[Ghost Seek]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Privating Blocks]]&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2890</id>
		<title>File:Mobicon Tesuchi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2890"/>
		<updated>2026-07-16T06:25:02Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Kaysuami uploaded a new version of File:Mobicon Tesuchi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2889</id>
		<title>File:Mobicon Tesuchi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2889"/>
		<updated>2026-07-16T06:21:50Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Kaysuami uploaded a new version of File:Mobicon Tesuchi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=String&amp;diff=2888</id>
		<title>String</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=String&amp;diff=2888"/>
		<updated>2026-07-08T15:23:22Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: fixed recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alternatives ==&lt;br /&gt;
The following items can be used in vanilla recipes instead of vanilla [[String]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Silkfang Silk}} {{Slot|Kuongatari Silk}} {{Slot|Stinger Wing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom recipes ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Silkfang Silk; Kuongatari Silk; Stinger Wing |B1= Paper&lt;br /&gt;
|A2= Silkfang Silk; Kuongatari Silk; Stinger Wing |B2= Paper&lt;br /&gt;
|A3= Silkfang Silk; Kuongatari Silk; Stinger Wing |B3= Paper&lt;br /&gt;
|Output= Book&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Books have an alternate recipe requiring 3 [[String]] and 3 Paper to craft.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|shapeless=1&lt;br /&gt;
|A1= Fuwagi Hide&lt;br /&gt;
|B1= Plant Matter&lt;br /&gt;
|C1= Silkfang Silk&lt;br /&gt;
|Output= Bundle&lt;br /&gt;
|description=Alternate recipe for vanilla Bundle.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Splitjaw Gunk; Abyssal Snail Gunk |B1= Splitjaw Gunk; Abyssal Snail Gunk&lt;br /&gt;
|A2= Splitjaw Gunk; Abyssal Snail Gunk |B2= Silkfang Silk; Kuongatari Silk&lt;br /&gt;
|C3= Splitjaw Gunk; Abyssal Snail Gunk&lt;br /&gt;
|Output= Lead, 2&lt;br /&gt;
|description=Alternate recipe for vanilla Lead.&lt;br /&gt;
Does not accept [[Stinger Wing]] as substitute.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Silkfang Silk; Kuongatari Silk |C1= Silkfang Silk; Kuongatari Silk&lt;br /&gt;
|A2= Paper |B2= Kazura Squid Ink Sac; Makihige Ink Sac |C2= Paper&lt;br /&gt;
|A3= Paper |B3= Paper |C3= Paper&lt;br /&gt;
|Output= Name Tag&lt;br /&gt;
|description=Alternate recipe for vanilla Name Tag.&lt;br /&gt;
Does not accept [[Stinger Wing]] as substitute.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Cobblestone Slab |B1= Silkfang Silk; Kuongatari Silk |C1= Cobblestone Slab&lt;br /&gt;
|A2= Lever |B2= Raw Iron |C2= Lever&lt;br /&gt;
|A3= Cobblestone |B3= Cobblestone Slab |C3= Cobblestone &lt;br /&gt;
|Output= Depth Meter&lt;br /&gt;
|description=Shows depth with left-click.&lt;br /&gt;
Does not accept [[Stinger Wing]] as substitute.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|foot=1&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Charcoal_Sand_Ingot&amp;diff=2853</id>
		<title>Charcoal Sand Ingot</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Charcoal_Sand_Ingot&amp;diff=2853"/>
		<updated>2026-03-18T13:55:46Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: added ghost seek ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charcoal Sand Ingot allows creating of all tools you can create with regular ingots, but does not create armour. &lt;br /&gt;
&lt;br /&gt;
== Special Qualities ==&lt;br /&gt;
Charcoal Sand Tools have same qualities as Diamond Tools, aside from durability.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tool !! Durability !! Compared to Diamond&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Diamond Pickaxe}} || 1561 || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Netherite Pickaxe}} || 2031 || 130.1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Charcoal Sand Pickaxe}} || 3000 || 192.1%&lt;br /&gt;
|}&lt;br /&gt;
== Smelting ==&lt;br /&gt;
{{:Raw Charcoal Sand}}&lt;br /&gt;
== Tools ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|B2= Stick&lt;br /&gt;
|B3= Stick&lt;br /&gt;
|Output= Charcoal Sand Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot&lt;br /&gt;
|A2= Charcoal Sand Ingot |B2= Stick&lt;br /&gt;
|B3= Stick&lt;br /&gt;
|Output= Charcoal Sand Axe&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Charcoal Sand Ingot&lt;br /&gt;
|B2= Stick&lt;br /&gt;
|B3= Stick&lt;br /&gt;
|Output= Charcoal Sand Shovel&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot&lt;br /&gt;
|B2= Stick&lt;br /&gt;
|B3= Stick&lt;br /&gt;
|Output= Charcoal Sand Hoe&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Charcoal Sand Ingot&lt;br /&gt;
|B2= Charcoal Sand Ingot&lt;br /&gt;
|B3= Stick&lt;br /&gt;
|Output= Charcoal Sand Sword&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|B2= Stick |C2= Charcoal Sand Ingot&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|Output= Charcoal Sand Sickle&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|foot=1&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|A2= Charcoal Sand Ingot |B2= Shield |C2= Charcoal Sand Ingot&lt;br /&gt;
|A3= Charcoal Sand Ingot |B3= Charcoal Sand Ingot |C3= Charcoal Sand Ingot&lt;br /&gt;
|Output= Spined Targe&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=&amp;lt;i&amp;gt;Grade III relic.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Active ability. Lunges the user forward on left click.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|A2= Charcoal Sand Ingot |B2= Shield |C2= Charcoal Sand Ingot&lt;br /&gt;
|A3= Iron Ingot |B3= Stick |C3= Iron Ingot&lt;br /&gt;
|Output= Scaled Umbrella&lt;br /&gt;
|description=&amp;lt;i&amp;gt;Grade IV relic.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Active ability. Lunges the user backward on right click.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|A2= Iron Ingot |B2= Iron Ingot |C2= Ikonia Plate&lt;br /&gt;
|A3= Charcoal Sand Ingot |B3= Charcoal Sand Ingot |C3= Charcoal Sand Ingot&lt;br /&gt;
|Output= Flamethrower Barrel&lt;br /&gt;
|description=[[Flamethrower]] crafting ingredient.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Ikonia Plate |C1= Flamethrower Fuel&lt;br /&gt;
|A2= Iron Ingot |B2= Himushi Core |C2= Charcoal Sand Ingot&lt;br /&gt;
|A3= Charcoal Sand Ingot |B3= Charcoal Sand Ingot |C3= Charcoal Sand Ingot&lt;br /&gt;
|Output= Flamethrower&lt;br /&gt;
|description=&amp;lt;i&amp;gt;Grade II relic.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Active ability. Projects flames on right click. Requires [[Flamethrower Fuel]] in the inventory to work.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|A2= Charcoal Sand Ingot |B2= Charcoal Sand Ingot |C2= Treble Winds&lt;br /&gt;
|B3= Charcoal Sand Ingot |C3= Spikewalker Spike&lt;br /&gt;
|Output= Grapple Hook&lt;br /&gt;
|description=&amp;lt;i&amp;gt;Grade II relic.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Active ability. Right click to launch yourself toward your target or pull mobs towards you.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Hashofu Body&lt;br /&gt;
|A2= Cooked Yomotsubi Abdomen |B2= Stingerhead Eye |C2= Cooked Yomotsubi Abdomen&lt;br /&gt;
|A3= Cooked Yomotsubi Abdomen |B3= Charcoal Sand Ingot |C3= Cooked Yomotsubi Abdomen&lt;br /&gt;
|Output= Black Flask&lt;br /&gt;
|description=&amp;lt;i&amp;gt;Grade IV relic.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Consumable. Grants effects when drunk.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Buroguro Lantern |B1= Swarmhoarder Jelly; Corpse Weeper Eye |C1= Buroguro Lantern&lt;br /&gt;
|A2= Iron Ingot |B2= Charcoal Sand Ingot |C2= Iron Ingot&lt;br /&gt;
|A3= Iron Ingot |C3= Iron Ingot&lt;br /&gt;
|Output= Night Vision Goggle&lt;br /&gt;
|description=Passive slot ability. Grants nightvision.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Splitjaw Gunk |B1= Charcoal Sand Ingot |C1= Splitjaw Gunk&lt;br /&gt;
|A2= Charcoal Sand Ingot |B2= Tinted Glass |C2= Charcoal Sand Ingot&lt;br /&gt;
|A3= Splitjaw Gunk |B3= Charcoal Sand Ingot |C3= Splitjaw Gunk&lt;br /&gt;
|Output= Hyalos Incipient&lt;br /&gt;
|description=[[Repaired Ghost Seek]] and [[Refined Ghost Seek]] crafting ingredient.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Charcoal Sand Ingot |B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|A2= Charcoal Sand Ingot |B2= Hyalos Incipient |C2= Charcoal Sand Ingot&lt;br /&gt;
|A3= Charcoal Sand Ingot |B3= Charcoal Sand Ingot |C3= Charcoal Sand Ingot&lt;br /&gt;
|Output= Hyalos Manifest&lt;br /&gt;
|description=[[Refined Ghost Seek]] crafting ingredient.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|foot=1&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Privating_Blocks&amp;diff=2823</id>
		<title>Privating Blocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Privating_Blocks&amp;diff=2823"/>
		<updated>2026-03-14T07:09:53Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Added commands as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Mine in Abyss, containers and some interactable blocks can be protected by placing a sign on them or use of commands.&lt;br /&gt;
&lt;br /&gt;
== Usage of signs ==&lt;br /&gt;
Simply right clicking any side of a container, such as a chests, furnaces, smokers, hoppers, etc. will automatically place a sign that protects the container, preventing other players from interacting with it. Unless &amp;lt;code&amp;gt;[Redstone]&amp;lt;/code&amp;gt; is added to the sign, the container is protected from Hoppers as well.&lt;br /&gt;
&lt;br /&gt;
If you want to add more players to the claim, you can right click the sign and edit lines 3 and 4 with other players. You can also write [Guild_Name] in brackets to provide access to guild members.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockLocker Sign on a Chest.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Placing a sign with &amp;lt;code&amp;gt;[Everyone]&amp;lt;/code&amp;gt; written on one of the lines will let anyone use the block, but only the owner will be able to break it. This is useful for protecting public containers such as [[Ender Chest|Ender Chests]] or [[Brewing|Brewing Stands]]. Placing a sign with &amp;lt;code&amp;gt;[Golem]&amp;lt;/code&amp;gt; written on one of the lines will let copper golems interact with the block.&lt;br /&gt;
&lt;br /&gt;
== Usage of commands ==&lt;br /&gt;
Simply if you want to protect your armor stands or item frame, do &amp;lt;code&amp;gt;/mia lock toggle&amp;lt;/code&amp;gt; after placing item frame or armor stand down and you will be notified in chat that it has been protected. If you want to give access to more players, simply do &amp;lt;code&amp;gt;/mia lock add&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
[[File:Armor Stand and Item frame.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chat Nofication for item frame lock.png]]&lt;br /&gt;
&lt;br /&gt;
If you want to protect your enchanting table set, do &amp;lt;code&amp;gt;/mia lock default_state&amp;lt;/code&amp;gt; and you will be notified in chat that it has been protected.&lt;br /&gt;
This will allow everyone to use the enchanting table set but only the owner can break it.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting Table set.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chat Nofication for Enchanting table lock.png]]&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Chat_Nofication_for_Enchanting_table_lock.png&amp;diff=2822</id>
		<title>File:Chat Nofication for Enchanting table lock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Chat_Nofication_for_Enchanting_table_lock.png&amp;diff=2822"/>
		<updated>2026-03-14T06:57:33Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Chat_Nofication_for_item_frame_lock.png&amp;diff=2821</id>
		<title>File:Chat Nofication for item frame lock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Chat_Nofication_for_item_frame_lock.png&amp;diff=2821"/>
		<updated>2026-03-14T06:52:17Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Enchanting_Table_set.png&amp;diff=2820</id>
		<title>File:Enchanting Table set.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Enchanting_Table_set.png&amp;diff=2820"/>
		<updated>2026-03-14T06:47:08Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Armor_Stand_and_Item_frame.png&amp;diff=2819</id>
		<title>File:Armor Stand and Item frame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Armor_Stand_and_Item_frame.png&amp;diff=2819"/>
		<updated>2026-03-14T06:33:26Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Privating_Blocks&amp;diff=2818</id>
		<title>Privating Blocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Privating_Blocks&amp;diff=2818"/>
		<updated>2026-03-14T00:18:32Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Mine in Abyss, containers and some interactable blocks can be protected by placing a sign on them.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Simply right clicking any side of a container, such as a chests, furnaces, smokers, hoppers, etc. will automatically place a sign that protects the container, preventing other players from interacting with it. Unless &amp;lt;code&amp;gt;[Redstone]&amp;lt;/code&amp;gt; is added to the sign, the container is protected from Hoppers as well.&lt;br /&gt;
&lt;br /&gt;
If you want to add more players to the claim, you can right click the sign and edit lines 3 and 4 with other players. You can also write [Guild_Name] in brackets to provide access to guild members.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockLocker Sign on a Chest.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Placing a Sign with &amp;lt;code&amp;gt;[Everyone]&amp;lt;/code&amp;gt; written on one of the lines will let anyone use the block, but only the owner will be able to break it. This is useful for protecting public containers such as [[Ender Chest|Ender Chests]] or [[Brewing|Brewing Stands]].&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Recipes&amp;diff=2738</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Recipes&amp;diff=2738"/>
		<updated>2026-03-11T03:21:14Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Undo previous one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the total list of all custom recipes.&lt;br /&gt;
To check the page for specific item or category, click on the crafting recipe output or ingredient.&lt;br /&gt;
&lt;br /&gt;
== Workbench Recipes ==&lt;br /&gt;
{{:Sickle}}&lt;br /&gt;
{{:String}}&lt;br /&gt;
{{:Backpack}}&lt;br /&gt;
{{:Netherite}}&lt;br /&gt;
{{:Charcoal Sand Ingot}}&lt;br /&gt;
{{:Flint}}&lt;br /&gt;
{{:Feather}}&lt;br /&gt;
{{:Paper}}&lt;br /&gt;
{{:Ghost Seek}}&lt;br /&gt;
{{:Ender Chest}}&lt;br /&gt;
&lt;br /&gt;
== Furnace Recipes ==&lt;br /&gt;
{{:Charcoal Sand}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Recipes&amp;diff=2737</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Recipes&amp;diff=2737"/>
		<updated>2026-03-11T02:53:15Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Updated to bunch of sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the total list of all custom recipes.&lt;br /&gt;
To check the page for specific item or category, click on the crafting recipe output or ingredient.&lt;br /&gt;
&lt;br /&gt;
== Workbench Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Tools &amp;amp; Utilities ===&lt;br /&gt;
{{:Sickle}}&lt;br /&gt;
{{:Backpack}}&lt;br /&gt;
{{:String}}&lt;br /&gt;
{{:Netherite}}&lt;br /&gt;
{{:Charcoal Sand Ingot}}&lt;br /&gt;
{{:Ender Chest}}&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{{:Feather}}&lt;br /&gt;
{{:Flint}}&lt;br /&gt;
{{:Paper}}&lt;br /&gt;
{{:Ghost Seek}}&lt;br /&gt;
&lt;br /&gt;
== Furnace Recipes ==&lt;br /&gt;
{{:Charcoal Sand}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Sickle&amp;diff=2736</id>
		<title>Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Sickle&amp;diff=2736"/>
		<updated>2026-03-10T22:33:18Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Added Fortune effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sickles are a special tool type capable of quickly harvesting food or leaves. Since on Mine in Abyss leaves do not naturally decay, and you need to manually break leaves to get their drops, Sickles are an important tool.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Right click with the Sickle in hand on the block you wish to harvest. Blocks within tool range will be harvested. Silk Touch and Fortune enchant has effect on blocks. If Silk Touch is present, leaves blocks will drop as a whole blocks. If Fortune is present, crops and alternate drops will be multiply.&lt;br /&gt;
[[File:Sickle Usage.gif]]&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Oak Planks |C1= Oak Planks&lt;br /&gt;
|B2= Stick |C2= Oak Planks&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|Output= Wooden Sickle&lt;br /&gt;
|head=1&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Has a radius of 1 block.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Cobblestone |C1= Cobblestone&lt;br /&gt;
|B2= Stick |C2= Cobblestone&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|Output= Stone Sickle&lt;br /&gt;
|description=Has a radius of 1 block.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Iron Ingot |C1= Iron Ingot&lt;br /&gt;
|B2= Stick |C2= Iron Ingot&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|Output= Iron Sickle&lt;br /&gt;
|description=Has a radius of 2 blocks.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Gold Ingot |C1= Gold Ingot&lt;br /&gt;
|B2= Stick |C2= Gold Ingot&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|Output= Golden Sickle&lt;br /&gt;
|description=Has a radius of 3 blocks.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Diamond |C1= Diamond&lt;br /&gt;
|B2= Stick |C2= Diamond&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|Output= Diamond Sickle&lt;br /&gt;
|description=Has a radius of 2 blocks.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Charcoal Sand Ingot |C1= Charcoal Sand Ingot&lt;br /&gt;
|B2= Stick |C2= Charcoal Sand Ingot&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|Output= Charcoal Sand Sickle&lt;br /&gt;
|foot=1&lt;br /&gt;
|description=Has a radius of 2 blocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Smithing ==&lt;br /&gt;
{{Smithing&lt;br /&gt;
|head=1&lt;br /&gt;
|Netherite Upgrade&lt;br /&gt;
|Diamond Sickle&lt;br /&gt;
|Netherite Ingot&lt;br /&gt;
|Netherite Sickle&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Has a radius of 4 blocks.&lt;br /&gt;
|tail=1}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Paper&amp;diff=2706</id>
		<title>Paper</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Paper&amp;diff=2706"/>
		<updated>2026-03-10T02:54:09Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Wrong item fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alternatives ==&lt;br /&gt;
The following items can be used in vanilla recipes instead of vanilla [[Paper]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Yomotsubi Abdomen}} {{Slot|Cooked Yomotsubi Abdomen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom recipes ==&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|shapeless=1&lt;br /&gt;
|A1= Stinger Wing; Daikonchu Wing&lt;br /&gt;
|A2= Stinger Wing; Daikonchu Wing&lt;br /&gt;
|Output= Paper&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Paper can be crafted with mob materials instead of Sugar Cane.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|shapeless=1&lt;br /&gt;
|A1= Parasitic Watershrooms&lt;br /&gt;
|A2= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen&lt;br /&gt;
|Output= Crimson Fungus&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Crimson Fungus can be crafted using mob materials.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen |B1= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen |C1= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen&lt;br /&gt;
|A2= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen |B2= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen |C2= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen&lt;br /&gt;
|A3= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen |B3= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen |C3= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen&lt;br /&gt;
|Output= Block of Resin,2&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Block of Resin can be crafted using mob materials.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Paper&lt;br /&gt;
|A2= Sweet Berries |B2= Plant Matter |C2= Yomotsubi Abdomen; Cooked Yomotsubi Abdomen; Chimokami Fang; Mantoyer Horns&lt;br /&gt;
|B3= Paper&lt;br /&gt;
|Output= Simple Bandage, 2&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Simple Bandage can be crafted with mob materials and vanilla [[Paper]].&lt;br /&gt;
Heals {{hp|3}} with a 20 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Hashofu Body&lt;br /&gt;
|A2= Cooked Yomotsubi Abdomen |B2= Stingerhead Eye |C2= Cooked Yomotsubi Abdomen&lt;br /&gt;
|A3= Cooked Yomotsubi Abdomen |B3= Charcoal Sand Ingot |C3= Cooked Yomotsubi Abdomen&lt;br /&gt;
|Output= Black Flask&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=&amp;lt;i&amp;gt;Grade IV relic.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Consumable. Grants effects when drunk.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_3)&amp;diff=2544</id>
		<title>Mobs (Layer 3)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_3)&amp;diff=2544"/>
		<updated>2026-03-09T12:48:03Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Daikonchu&lt;br /&gt;
    | namecolor = #c26d23&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Daikonchu Carapace}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Daikonchu Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hisoishi&lt;br /&gt;
    | namecolor = #303e77&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisoishi Claw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisoishi Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Rinsipede&lt;br /&gt;
    | namecolor = orange&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Rinsipede Segments}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Rockwalker&lt;br /&gt;
    | namecolor = #BE6400&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Rockwalker Mandible}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Buroguro&lt;br /&gt;
    | namecolor = #a3f7a2&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Buroguro Lantern}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Buroguro Stinger}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 32&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Dosetori&lt;br /&gt;
    | namecolor = #59ac7a&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Bone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Madokajack&lt;br /&gt;
    | namecolor = #1C439E&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Madokajack Scales}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Madokajack Bone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Madokajack Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Madokajack Poop}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Splitjaw&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Scales}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Gold Ingot}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Emerald}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 90&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Squidfly&lt;br /&gt;
    | namecolor = #85512E&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Squidfly Brain Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Himushi&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Himushi Core}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Soul Sand}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Magma Block}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Yomotsubi&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Yomotsubi Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Yomotsubi Abdomen Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kakatsumuri&lt;br /&gt;
    | namecolor = #7D93FF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kakatsumuri Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kakatsumuri Glowing Tip}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 5&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Neritantan&lt;br /&gt;
    | namecolor = #BDBDBD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Neritantan Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Beetroot Seeds}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Melon Seeds}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Pumpkin Seeds}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Sweet Berries}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 7&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Sakuranbo&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Sakuranbo Dust}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 10&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ikenosuke&lt;br /&gt;
    | namecolor = #9ff3f3&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ikenosuke Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 12&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2543</id>
		<title>Mobs (Layer 5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2543"/>
		<updated>2026-03-09T11:48:30Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spikewalker&lt;br /&gt;
    | namecolor = #755237&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Spike}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Meat}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Titanjaw&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Pearl}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hashofu&lt;br /&gt;
    | namecolor = #454545&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Tail Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Body}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kagi-Tachikiri&lt;br /&gt;
    | namecolor = #5468A8&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kagi Tachikiri Pincer}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Onitsuchi&lt;br /&gt;
    | namecolor = #5C471D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Skull}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stinger&lt;br /&gt;
    | namecolor = #03AC13&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Chikyuoebi&lt;br /&gt;
    | namecolor = #649984&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chikyuoebi Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Soul Sand}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 85&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Horncrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops =  &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Horncrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.1%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|White Wool}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kuongatari&lt;br /&gt;
    | namecolor = #1FB53D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Juice}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Abdomen}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Octoliar&lt;br /&gt;
    | namecolor = #ADD8E6&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stingerhead&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Flesh}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 260&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmshocker&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmhoarder&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Jelly}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Soul Sand}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Tachikatana&lt;br /&gt;
    | namecolor = #00FFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Leg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Claw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;2-8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 180&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Uibuta&lt;br /&gt;
    | namecolor = #8F2222&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Virinsipede&lt;br /&gt;
    | namecolor = #C42D2D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Segments}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-10&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 150&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Shiratsubi&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Shiratsubi Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Yomotsubi Abdomen Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 45&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Abyssal Snail&lt;br /&gt;
    | namecolor = #785F34&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ashimite&lt;br /&gt;
    | namecolor = #2597D9&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Hoof}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 35&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ikonia&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ikonia Plate}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 160&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Demonfish&lt;br /&gt;
    | namecolor = #1B91B5&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Demonfish Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Edusan&lt;br /&gt;
    | namecolor = #800080&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-8&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Whisker}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hagamizukin&lt;br /&gt;
    | namecolor = #0B6623&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hisomukuro&lt;br /&gt;
    | namecolor = #c7bcad&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisomukuro Rib}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Bone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;0-5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Makihige&lt;br /&gt;
    | namecolor = #FF771C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_2)&amp;diff=2542</id>
		<title>Mobs (Layer 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_2)&amp;diff=2542"/>
		<updated>2026-03-09T11:45:12Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Chimokami&lt;br /&gt;
    | namecolor = #7C3A4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chimokami Tail}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chimokami Fang}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Corpse-Weeper&lt;br /&gt;
    | namecolor = #D12B26&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Corpse Weeper Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Corpse Weeper Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Corpse Weeper Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 35&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Cyatoria&lt;br /&gt;
    | namecolor = #3DDFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Cyatoria Drumstick Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Cyatoria Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Dosetori&lt;br /&gt;
    | namecolor = #59ac7a&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Bone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Small Hammerbeak&lt;br /&gt;
    | namecolor = #613F0C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Beak}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 18&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Giant Hammerbeak&lt;br /&gt;
    | namecolor = #613F0C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Beak}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Splitjaw&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Scales}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Gold Ingot}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Emerald}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 90&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Woodcrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Woodcrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Brown Wool}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ottobas&lt;br /&gt;
    | namecolor = #D8D8D8&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ottobas Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-15&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 90&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Silkfang&lt;br /&gt;
    | namecolor = #696112&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Silkfang Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Silkfang Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Bundle Of Silkfang Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 22&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spittleshrub&lt;br /&gt;
    | namecolor = #696112&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spittleshrub Root}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vinebinder&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vineblaster&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vinepoofer&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Fuwagi&lt;br /&gt;
    | namecolor = #E0E0E0&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Foot}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Hide}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 10&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Tesuchi&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tesuchi Tail}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tesuchi Scales}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_1)&amp;diff=2541</id>
		<title>Mobs (Layer 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_1)&amp;diff=2541"/>
		<updated>2026-03-09T11:42:22Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Beniguma&lt;br /&gt;
    | namecolor = #824243&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Beniguma Fur}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Sweet Berries}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Cyatoria&lt;br /&gt;
    | namecolor = #3DDFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Cyatoria Drumstick Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Cyatoria Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Small Hammerbeak&lt;br /&gt;
    | namecolor = #613F0C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Beak}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 18&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Giant Hammerbeak&lt;br /&gt;
    | namecolor = #613F0C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Beak}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Splitjaw&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Scales}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Gold Ingot}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Emerald}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 90&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Woodcrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Woodcrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Brown Wool}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Man-toyer&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Mantoyer Fur}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Mantoyer Horns}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 15&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Silkfang&lt;br /&gt;
    | namecolor = #696112&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Silkfang Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Silkfang Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Bundle Of Silkfang Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 22&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spittleshrub&lt;br /&gt;
    | namecolor = #696112&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spittleshrub Root}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vinebinder&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vineblaster&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vinepoofer&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Fuwagi&lt;br /&gt;
    | namecolor = #E0E0E0&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Foot}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Hide}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 10&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Okibo&lt;br /&gt;
    | namecolor = #10DEA7&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Okibo Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Okibo Fur}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_Orth.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spiralsquid&lt;br /&gt;
    | namecolor = #1B91B5&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spiralsquid Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 8&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_4)&amp;diff=2540</id>
		<title>Mobs (Layer 4)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_4)&amp;diff=2540"/>
		<updated>2026-03-09T11:26:54Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Giant Hammerbeak&lt;br /&gt;
    | namecolor = #613F0C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Beak}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hashofu&lt;br /&gt;
    | namecolor = #454545&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Tail Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Body}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Onitsuchi&lt;br /&gt;
    | namecolor = #5C471D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Skull}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Rohana&lt;br /&gt;
    | namecolor = #6C19BF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Rohana Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Rohana Tail}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 10&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stinger&lt;br /&gt;
    | namecolor = #03AC13&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Horncrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Horncrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.1%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|White Wool}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;1-3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kuongatari&lt;br /&gt;
    | namecolor = #1FB53D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Juice}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Abdomen}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Orb Piercer&lt;br /&gt;
    | namecolor = #C74040&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Orb Piercer Face Fragments}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Orb Piercer Spike}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 180&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spittleshrub&lt;br /&gt;
    | namecolor = #696112&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spittleshrub Root}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmshocker&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Tachikatana&lt;br /&gt;
    | namecolor = #00FFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Leg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Claw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;2-8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 180&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Uibuta&lt;br /&gt;
    | namecolor = #8F2222&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Shroombear&lt;br /&gt;
    | namecolor = #85562D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Shroombear Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Parasitic Watershrooms}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hagamizukin&lt;br /&gt;
    | namecolor = #0B6623&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ikenosuke&lt;br /&gt;
    | namecolor = #9ff3f3&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ikenosuke Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 12&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_3.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kazura&lt;br /&gt;
    | namecolor = #A9CCCA&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kazura Squid Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 5&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Makihige&lt;br /&gt;
    | namecolor = #FF771C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spiralsquid&lt;br /&gt;
    | namecolor = #1B91B5&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spiralsquid Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 8&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Backpack&amp;diff=2539</id>
		<title>Backpack</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Backpack&amp;diff=2539"/>
		<updated>2026-03-09T11:19:51Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backpacks are the alternative to vanilla Shulker Boxes.&lt;br /&gt;
They can&#039;t be placed down but they can be accessed with right-click straight from the inventory or on hand.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Makihige Tentacle |B1= Titanjaw Scale |C1= Makihige Tentacle&lt;br /&gt;
|A2= Titanjaw Scale |B2= Orb Piercer Face Fragments |C2= Titanjaw Scale&lt;br /&gt;
|A3= Titanjaw Scale |B3= Titanjaw Scale |C3= Titanjaw Scale&lt;br /&gt;
|Output= Gray Backpack&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Basic recipe that gives a Gray Backpack.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|shapeless= 1&lt;br /&gt;
|A1= Gray Backpack |B1= Pink Dye;&lt;br /&gt;
|Output= Pink Backpack&lt;br /&gt;
|description=Shapeless recipe that allows changing the backpack&#039;s color; &amp;lt;i&amp;gt;any dye will work&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Backpack&amp;diff=2538</id>
		<title>Backpack</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Backpack&amp;diff=2538"/>
		<updated>2026-03-09T11:17:08Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backpacks are the alternative to vanilla Shulker Boxes.&lt;br /&gt;
They don&#039;t need to be placed in order to be opened, and can be accessed with right-click straight from the inventory.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Makihige Tentacle |B1= Titanjaw Scale |C1= Makihige Tentacle&lt;br /&gt;
|A2= Titanjaw Scale |B2= Orb Piercer Face Fragments |C2= Titanjaw Scale&lt;br /&gt;
|A3= Titanjaw Scale |B3= Titanjaw Scale |C3= Titanjaw Scale&lt;br /&gt;
|Output= Gray Backpack&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=Basic recipe that gives a Gray Backpack.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|shapeless= 1&lt;br /&gt;
|A1= Gray Backpack |B1= Pink Dye;&lt;br /&gt;
|Output= Pink Backpack&lt;br /&gt;
|description=Shapeless recipe that allows changing the backpack&#039;s color; &amp;lt;i&amp;gt;any dye will work&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2537</id>
		<title>Mobs (Layer 5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2537"/>
		<updated>2026-03-09T11:07:51Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spikewalker&lt;br /&gt;
    | namecolor = #755237&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Spike}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Meat}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Titanjaw&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Pearl}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hashofu&lt;br /&gt;
    | namecolor = #454545&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Tail Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Body}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kagi-Tachikiri&lt;br /&gt;
    | namecolor = #5468A8&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kagi Tachikiri Pincer}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Onitsuchi&lt;br /&gt;
    | namecolor = #5C471D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Skull}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stinger&lt;br /&gt;
    | namecolor = #03AC13&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Chikyuoebi&lt;br /&gt;
    | namecolor = #649984&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chikyuoebi Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Soul Sand}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 85&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Horncrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops =  &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Horncrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.1%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|White Wool}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kuongatari&lt;br /&gt;
    | namecolor = #1FB53D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Juice}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Abdomen}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Octoliar&lt;br /&gt;
    | namecolor = #ADD8E6&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stingerhead&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Flesh}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 260&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmshocker&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmhoarder&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Jelly}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Tachikatana&lt;br /&gt;
    | namecolor = #00FFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Leg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Claw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;2-8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 180&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Uibuta&lt;br /&gt;
    | namecolor = #8F2222&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Virinsipede&lt;br /&gt;
    | namecolor = #C42D2D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Segments}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-10&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 150&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Shiratsubi&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Shiratsubi Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Yomotsubi Abdomen Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 45&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Abyssal Snail&lt;br /&gt;
    | namecolor = #785F34&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ashimite&lt;br /&gt;
    | namecolor = #2597D9&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Hoof}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 35&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ikonia&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ikonia Plate}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 160&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Demonfish&lt;br /&gt;
    | namecolor = #1B91B5&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Demonfish Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Edusan&lt;br /&gt;
    | namecolor = #800080&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-8&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Whisker}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hagamizukin&lt;br /&gt;
    | namecolor = #0B6623&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hisomukuro&lt;br /&gt;
    | namecolor = #c7bcad&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisomukuro Rib}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Bone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;0-5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Makihige&lt;br /&gt;
    | namecolor = #FF771C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2536</id>
		<title>Mobs (Layer 5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_5)&amp;diff=2536"/>
		<updated>2026-03-09T10:43:11Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spikewalker&lt;br /&gt;
    | namecolor = #755237&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Spike}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spikewalker Meat}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Titanjaw&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Pearl}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Titanjaw Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hashofu&lt;br /&gt;
    | namecolor = #454545&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Tail Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hashofu Body}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kagi-Tachikiri&lt;br /&gt;
    | namecolor = #5468A8&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kagi Tachikiri Pincer}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Onitsuchi&lt;br /&gt;
    | namecolor = #5C471D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Skull}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Onitsuchi Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stinger&lt;br /&gt;
    | namecolor = #03AC13&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stinger Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2_Inverted_Forest.png|16px|link=]] [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Chikyuoebi&lt;br /&gt;
    | namecolor = #649984&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chikyuoebi Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Soul Sand}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 85&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Horncrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops =  &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Horncrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.1%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|White Wool}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Kuongatari&lt;br /&gt;
    | namecolor = #1FB53D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Juice}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Kuongatari Abdomen}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Octoliar&lt;br /&gt;
    | namecolor = #ADD8E6&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Octoliar Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Stingerhead&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Flesh}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Stingerhead Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 260&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmshocker&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Swarmhoarder&lt;br /&gt;
    | namecolor = #257BEB&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Charged Powder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Swarmshocker Jelly}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Tachikatana&lt;br /&gt;
    | namecolor = #00FFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Leg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Claw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tachikatana Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;2-8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 180&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Uibuta&lt;br /&gt;
    | namecolor = #8F2222&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Uibuta Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 70&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Virinsipede&lt;br /&gt;
    | namecolor = #C42D2D&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Segments}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-10&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Virinsipede Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 150&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Shiratsubi&lt;br /&gt;
    | namecolor = #9C0F2C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Shiratsubi Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Yomotsubi Abdomen Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 45&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Abyssal Snail&lt;br /&gt;
    | namecolor = #785F34&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Abyssal Snail Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ashimite&lt;br /&gt;
    | namecolor = #2597D9&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Hoof}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ashimite Antlers}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 35&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ikonia&lt;br /&gt;
    | namecolor = #3C3B4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ikonia Plate}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 160&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Demonfish&lt;br /&gt;
    | namecolor = #1B91B5&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Demonfish Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Edusan&lt;br /&gt;
    | namecolor = #800080&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Scale}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-8&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Edusan Whisker}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hagamizukin&lt;br /&gt;
    | namecolor = #0B6623&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Tooth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hagamizukin Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 50&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Hisomukuro&lt;br /&gt;
    | namecolor = #c7bcad&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hisomukuro Rib}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2-6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 80&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Makihige&lt;br /&gt;
    | namecolor = #FF771C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Ink Sac}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Shell}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;No looting&amp;quot;&amp;gt;1-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Makihige Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 60&lt;br /&gt;
    | category = Water&lt;br /&gt;
    | layers = [[File:Layer_4.png|16px|link=]] [[File:Layer_5.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_2)&amp;diff=2535</id>
		<title>Mobs (Layer 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Mobs_(Layer_2)&amp;diff=2535"/>
		<updated>2026-03-09T10:00:48Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Changed to a suitable colour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MobGrid&lt;br /&gt;
 | content = &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Chimokami&lt;br /&gt;
    | namecolor = #7C3A4A&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chimokami Tail}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Chimokami Fang}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Docile&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Corpse-Weeper&lt;br /&gt;
    | namecolor = #D12B26&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Corpse Weeper Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Corpse Weeper Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Corpse Weeper Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 35&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Cyatoria&lt;br /&gt;
    | namecolor = #3DDFFF&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Cyatoria Drumstick Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Cyatoria Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-4&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 25&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Dosetori&lt;br /&gt;
    | namecolor = #59ac7a&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Wing}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Dosetori Bone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Small Hammerbeak&lt;br /&gt;
    | namecolor = #613F0C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Beak}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 18&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Giant Hammerbeak&lt;br /&gt;
    | namecolor = #613F0C&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Wing Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Beak}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Feather}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Hammerbeak Egg}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 40&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Splitjaw&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Scales}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Splitjaw Gunk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 90&lt;br /&gt;
    | category = Flying&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_3.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Woodcrier&lt;br /&gt;
    | namecolor = #9A1CAD&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Woodcrier Horn}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 30&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Ottobas&lt;br /&gt;
    | namecolor = #D8D8D8&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Ottobas Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4-15&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 90&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Silkfang&lt;br /&gt;
    | namecolor = #696112&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Silkfang Eye}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Silkfang Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Bundle Of Silkfang Silk}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 22&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Spittleshrub&lt;br /&gt;
    | namecolor = #696112&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Spittleshrub Root}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]] [[File:Layer_4.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vinebinder&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vineblaster&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 16&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Vinepoofer&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Plant Matter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Hostile&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Fuwagi&lt;br /&gt;
    | namecolor = #E0E0E0&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Meat Raw}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Foot}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-2&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Fuwagi Hide}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 10&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_1.png|16px|link=]] [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{MobCard&lt;br /&gt;
    | name = Tesuchi&lt;br /&gt;
    | drops = &amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Drop&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Chance&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Amount&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tesuchi Tail}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Slot|Tesuchi Scales}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;td title=&amp;quot;Looting works&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1-3&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
    | health = 20&lt;br /&gt;
    | category = Passive&lt;br /&gt;
    | layers = [[File:Layer_2.png|16px|link=]]&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2299</id>
		<title>File:Mobicon Tesuchi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2299"/>
		<updated>2026-01-24T08:42:00Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Kaysuami reverted File:Mobicon Tesuchi.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2298</id>
		<title>File:Mobicon Tesuchi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=File:Mobicon_Tesuchi.png&amp;diff=2298"/>
		<updated>2026-01-24T08:41:11Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Kaysuami uploaded a new version of File:Mobicon Tesuchi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=mob icon}}&lt;br /&gt;
|date=2020-01-01&lt;br /&gt;
|source=MineInAbyss Resource Pack&lt;br /&gt;
|author=MineInAbyss&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:Custom license marker added by UW}}&lt;br /&gt;
{{Cc-by-nc-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2297</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2297"/>
		<updated>2026-01-23T22:28:15Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: updated to 1.21.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Mine in Abyss ==&lt;br /&gt;
&#039;&#039;[https://mineinabyss.com/ Mine in Abyss]&#039;&#039; is a Minecraft multiplayer server based on the [https://en.wikipedia.org/wiki/Made_in_Abyss Made in Abyss] series. The map is a whopping 7000 blocks deep and has tons of custom mobs and features. Are you longing for an adventure? Join the server with one of the following IPs:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;survive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.11) to play survival multiplayer&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;build.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.11) to explore the map in creative mode or build in Free build area&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;archive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.11) to view the archived survival maps from previous server resets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Be sure to check the [https://mineinabyss.com/rules Server Rules] before you join, and join the [https://mineinabyss.com/discord Discord] to get in contact with the community and staff. If you have any suggestion for the server, post it in [https://feedback.mineinabyss.com/ Feedback].&lt;br /&gt;
&lt;br /&gt;
== Starting Guide For the Server ==&lt;br /&gt;
* [[Quickstart Guide for Beginners]]&lt;br /&gt;
* [[Server Modpack]]&lt;br /&gt;
&lt;br /&gt;
== Survival Server ==&lt;br /&gt;
&lt;br /&gt;
=== Core Content ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Home-Category-Respawning.png|link=Respawning|[[Respawning|Respawning]]&lt;br /&gt;
File:Home-Category-Mobs.png|link=Mobs|[[Mobs|Mobs]]&lt;br /&gt;
File:Home-Category-Climbing.png|link=Climbing|[[Climbing|Climbing]]&lt;br /&gt;
File:Home-Category-Orespawns.png|link=Orespawns|[[Orespawns|Orespawns]]&lt;br /&gt;
File:Home-Category-OrthTrades.png|link=Orth Trades | [[Orth Trades|Orth Trades]]&lt;br /&gt;
File:Home-Category-Guilds.png|link=Guilds|[[Guilds|Guilds]]&lt;br /&gt;
File:Home-Category-Relics.png|link=Relics|[[Relics|Relics]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Cosmetics]]&lt;br /&gt;
* [[Ghost Seek]]&lt;br /&gt;
* [[Privating Blocks]]&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2296</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2296"/>
		<updated>2026-01-23T10:59:37Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Mine in Abyss ==&lt;br /&gt;
&#039;&#039;[https://mineinabyss.com/ Mine in Abyss]&#039;&#039; is a Minecraft multiplayer server based on the [https://en.wikipedia.org/wiki/Made_in_Abyss Made in Abyss] series. The map is a whopping 7000 blocks deep and has tons of custom mobs and features. Are you longing for an adventure? Join the server with one of the following IPs:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;survive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.8) to play survival multiplayer&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;build.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.11) to explore the map in creative mode or build in Free build area&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;archive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.8) to view the archived survival maps from previous server resets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Be sure to check the [https://mineinabyss.com/rules Server Rules] before you join, and join the [https://mineinabyss.com/discord Discord] to get in contact with the community and staff. If you have any suggestion for the server, post it in [https://feedback.mineinabyss.com/ Feedback].&lt;br /&gt;
&lt;br /&gt;
== Starting Guide For the Server ==&lt;br /&gt;
* [[Quickstart Guide for Beginners]]&lt;br /&gt;
* [[Server Modpack]]&lt;br /&gt;
&lt;br /&gt;
== Survival Server ==&lt;br /&gt;
&lt;br /&gt;
=== Core Content ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Home-Category-Respawning.png|link=Respawning|[[Respawning|Respawning]]&lt;br /&gt;
File:Home-Category-Mobs.png|link=Mobs|[[Mobs|Mobs]]&lt;br /&gt;
File:Home-Category-Climbing.png|link=Climbing|[[Climbing|Climbing]]&lt;br /&gt;
File:Home-Category-Orespawns.png|link=Orespawns|[[Orespawns|Orespawns]]&lt;br /&gt;
File:Home-Category-OrthTrades.png|link=Orth Trades | [[Orth Trades|Orth Trades]]&lt;br /&gt;
File:Home-Category-Guilds.png|link=Guilds|[[Guilds|Guilds]]&lt;br /&gt;
File:Home-Category-Relics.png|link=Relics|[[Relics|Relics]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Cosmetics]]&lt;br /&gt;
* [[Ghost Seek]]&lt;br /&gt;
* [[Privating Blocks]]&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Server_Modpack&amp;diff=2295</id>
		<title>Server Modpack</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Server_Modpack&amp;diff=2295"/>
		<updated>2026-01-04T15:24:05Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mine In Abyss Modpack ==&lt;br /&gt;
We made an optional, lightweight modpack that you can download from [https://modrinth.com/modpack/mineinabyss-modpack Modrinth]! It gives you:&lt;br /&gt;
* better performance (higher fps)&lt;br /&gt;
* much larger render distance&lt;br /&gt;
* many quality of life features&lt;br /&gt;
&lt;br /&gt;
== Prohibited Mods ==&lt;br /&gt;
Installing other mods is generally allowed, but some mods are forbidden. Playing with forbidden mods can result in a ban. Check the [http://mineinabyss.com/rules rules] to see if which mods are allowed and which are not.&lt;br /&gt;
&lt;br /&gt;
In case you&#039;re wondering, the following mods are all allowed:&lt;br /&gt;
* Litematica&lt;br /&gt;
* Fullbright (or mods with similar functionality)&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Orth_Trades&amp;diff=2293</id>
		<title>Orth Trades</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Orth_Trades&amp;diff=2293"/>
		<updated>2025-12-20T20:52:25Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Golden Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Orth Coin.png|24px]] Boy, Lord of Currency&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-558 y:128 z:-20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orb Piercer Spike, 7}} || 7 × Orb Piercer Spike ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orb Piercer Face Fragments, 4}} || 4 × Orb Piercer Face Fragments ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Splitjaw Scales, 8}} || 8 × Splitjaw Scales ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Splitjaw Gunk, 9}} || 9 × Splitjaw Gunk ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Tesuchi Scales, 6}} || 6 × Tesuchi Scales ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Silkfang Eye, 8}} || 8 × Silkfang Eye ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Silkfang Silk, 9}} || 9 × Silkfang Silk ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Cyatoria Feather, 10}} || 10 × Cyatoria Feather ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Rohana Tail, 10}} || 10 × Rohana Tail ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Rohana Powder, 14}} || 14 × Rohana Powder ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Dosetori Wing, 12}} || 12 × Dosetori Wing ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Dosetori Bone, 10}} || 10 × Dosetori Bone ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Corpse Weeper Eye, 8}} || 8 × Corpse Weeper Eye ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Corpse Weeper Feather, 10}} || 10 × Corpse Weeper Feather ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Hammerbeak Beak, 8}} || 8 × Hammerbeak Beak ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Hammerbeak Feather, 10}} || 10 × Hammerbeak Feather ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Onitsuchi Skull, 9}} || 9 × Onitsuchi Skull ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Onitsuchi Feather, 10}} || 10 × Onitsuchi Feather ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Kuongatari Abdomen, 8}} || 8 × Kuongatari Abdomen ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Kuongatari Abdomen Cooked, 8}} || 8 × Cooked Kuongatari Abdomen ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Kuongatari Juice, 8}} || 8 × Kuongatari Juice ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Madokajack Scales, 12}} || 12 × Madokajack Scales ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Madokajack Bone, 11}} || 11 × Madokajack Bone ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Madokajack Poop, 10}} || 10 × Madokajack Poop ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Parasitic Watershrooms, 10}} || 10 × Parasitic Watershrooms ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Chimokami Tail, 6}} || 6 × Chimokami Tail ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Chimokami Fang, 6}} || 6 × Chimokami Fang ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Ashimite Antlers, 8}} || 8 × Ashimite Antlers ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Ashimite Hoof, 9}} || 9 × Ashimite Hoof ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Hashofu Body, 7}} || 7 × Hashofu Body ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Hashofu Eye, 7}} || 7 × Hashofu Eye ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Abyssal Snail Gunk, 7}} || 7 × Abyssal Snail Gunk ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Abyssal Snail Shell, 7}} || 7 × Abyssal Snail Shell ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Kakatsumuri Shell, 6}} || 6 × Kakatsumuri Shell ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Kagi Tachikiri Pincer, 6}} || 6 × Kagi Tachikiri Pincer ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Titanjaw Pearl, 5}} || 5 × Titanjaw Pearl ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Titanjaw Scale, 7}} || 7 × Titanjaw Scale ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Makihige Tentacle, 9}} || 9 × Makihige Tentacle ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Makihige Ink Sac, 9}} || 9 × Makihige Ink Sac ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Kazura Squid Ink Sac, 10}} || 10 × Kazura Squid Ink Sac ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Sakuranbo Dust, 5}} || 5 × Sakuranbo Dust ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Orth Coin.png|24px]] Benner, Also Lord of Currency&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-559 y:128 z:-20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Mantoyer Horns, 10}} || 10 × Mantoyer Horns ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Woodcrier Horn, 10}} || 10 × Woodcrier Horn ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Rockwalker Mandible, 14}} || 14 × Rockwalker Mandible ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Hisoishi Claw, 16}} || 16 × Hisoishi Claw ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Buroguro Stinger, 10}} || 10 × Buroguro Stinger ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Daikonchu Carapace, 9}} || 9 × Daikonchu Carapace ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Stinger Horn, 9}} || 9 × Stinger Horn ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Spittleshrub Root, 7}} || 7 × Spittleshrub Root ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Edusan Whisker, 6}} || 6 × Edusan Whisker ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Swarmshocker Jelly, 7}} || 7 × Swarmshocker Jelly ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Tachikatana Scale, 7}} || 7 × Tachikatana Scale ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Tachikatana Claw, 6}} || 6 × Tachikatana Claw ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Shiratsubi Wing, 10}} || 10 × Shiratsubi Wing ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Spikewalker Meat, 10}} || 10 × Spikewalker Meat ||{{Slot|Orth Coin}} || 1 × Orth Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Central Orth District ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Magma Cream.png|24px]] Odroy, The Apothecary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-546 y:110 z:315)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Magma Cream, 4}} || 4 × Magma Cream&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Fuwagi Foot, 5}} || 5 × Fuwagi Foot&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Glistering Melon Slice, 10}} || 10 × Glistering Melon Slice&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Silkfang Eye, 2}} || 2 × Silkfang Eye&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Madokajack Eye, 2}} || 2 × Madokajack Eye&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Billabonk Sac, 2}} || 2 × Billabonk Sac&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Titanjaw Pearl, 3}} || 3 × Titanjaw Pearl&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Sakuranbo Dust, 2}} || 2 × Sakuranbo Dust&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 80}} || 80 × Orth Coin ||{{Slot|Steve Piss, 1}} || 1 × Steve Piss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Wheat.png|24px]] Wheat Dealer John&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-565 y:110 z:285)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Wheat, 32}} || 32 × Wheat&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 14}} || 14 × Orth Coin ||{{Slot|Hay Bale, 64}} || 64 × Hay Bale&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Wheat Seeds, 32}} || 32 × Wheat Seeds&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Pumpkin Seeds, 6}} || 6 × Pumpkin Seeds&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Melon Seeds, 8}} || 8 × Melon Seeds&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Beetroot Seeds, 64}} || 64 × Beetroot Seeds&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Bone Meal, 64}} || 64 × Bone Meal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Netherrack.png|24px]] Underworld Merchant, Nereth&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-573 y:111 z:287)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Netherrack, 32}} || 32 × Netherrack&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Soul Sand, 6}} || 6 × Soul Sand&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Soul Soil, 6}} || 6 × Soul Soil&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Nether Quartz Ore, 10}} || 10 × Nether Quartz Ore&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Magma Block, 16}} || 16 × Magma Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Bone Block, 7}} || 7 × Bone Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Nether Gold Ore, 29}} || 29 × Nether Gold Ore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Warped Stem.png|24px]] Norah The Warped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-567 y:120 z:307)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Warped Stem, 64}} || 64 × Warped Stem&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Crimson Stem, 64}} || 64 × Crimson Stem&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Basalt, 64}} || 64 × Basalt&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Blackstone, 64}} || 64 × Blackstone&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Gilded Blackstone, 64}} || 64 × Gilded Blackstone&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Crying Obsidian, 32}} || 32 × Crying Obsidian&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Shroomlight, 48}} || 48 × Shroomlight&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Warped Nylium, 16}} || 16 × Warped Nylium&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Crimson Nylium, 16}} || 16 × Crimson Nylium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Glass.png|24px]] Glass Master Gael&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-582 y:110 z:278)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Tinted Glass, 64}} || 64 × Tinted Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|White Stained Glass, 64}} || 64 × White Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Light Gray Stained Glass, 64}} || 64 × Light Gray Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Gray Stained Glass, 64}} || 64 × Gray Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Black Stained Glass, 64}} || 64 × Black Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Cyan Stained Glass, 64}} || 64 × Cyan Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Purple Stained Glass, 64}} || 64 × Purple Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Blue Stained Glass, 64}} || 64 × Blue Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Brown Stained Glass, 64}} || 64 × Brown Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Green Stained Glass, 64}} || 64 × Green Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Red Stained Glass, 64}} || 64 × Red Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Orange Stained Glass, 64}} || 64 × Orange Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Magenta Stained Glass, 64}} || 64 × Magenta Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Light Blue Stained Glass, 64}} || 64 × Light Blue Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Yellow Stained Glass, 64}} || 64 × Yellow Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Lime Stained Glass, 64}} || 64 × Lime Stained Glass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Pink Stained Glass, 64}} || 64 × Pink Stained Glass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Brain Coral.png|24px]] Ocean Fanatic Frank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-545 y:110 z:282)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 2}} || 2 × Orth Coin ||{{Slot|Prismarine, 64}} || 64 × Prismarine&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Prismarine Bricks, 64}} || 64 × Prismarine Bricks&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 6}} || 6 × Orth Coin ||{{Slot|Dark Prismarine, 64}} || 64 × Dark Prismarine&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Brain Coral Block, 16}} || 16 × Brain Coral Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Brain Coral, 16}} || 16 × Brain Coral&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Brain Coral Fan, 16}} || 16 × Brain Coral Fan&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Bubble Coral Block, 16}} || 16 × Bubble Coral Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Bubble Coral, 16}} || 16 × Bubble Coral&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Bubble Coral Fan, 16}} || 16 × Bubble Coral Fan&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Fire Coral Block, 16}} || 16 × Fire Coral Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Fire Coral, 16}} || 16 × Fire Coral&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Fire Coral Fan, 16}} || 16 × Fire Coral Fan&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Tube Coral Block, 16}} || 16 × Tube Coral Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Tube Coral, 16}} || 16 × Tube Coral&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Tube Coral Fan, 16}} || 16 × Tube Coral Fan&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Horn Coral Block, 16}} || 16 × Horn Coral Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Horn Coral, 16}} || 16 × Horn Coral&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Horn Coral Fan, 16}} || 16 × Horn Coral Fan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon White Concrete Powder.png|24px]] Cementer Cedric&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-567 y:111 z:277)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|White Concrete Powder, 64}} || 64 × White Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Light Gray Concrete Powder, 64}} || 64 × Light Gray Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Gray Concrete Powder, 64}} || 64 × Gray Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Black Concrete Powder, 64}} || 64 × Black Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Red Concrete Powder, 64}} || 64 × Red Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Orange Concrete Powder, 64}} || 64 × Orange Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Yellow Concrete Powder, 64}} || 64 × Yellow Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Lime Concrete Powder, 64}} || 64 × Lime Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Green Concrete Powder, 64}} || 64 × Green Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Cyan Concrete Powder, 64}} || 64 × Cyan Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Light Blue Concrete Powder, 64}} || 64 × Light Blue Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Blue Concrete Powder, 64}} || 64 × Blue Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Purple Concrete Powder, 64}} || 64 × Purple Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Magenta Concrete Powder, 64}} || 64 × Magenta Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Pink Concrete Powder, 64}} || 64 × Pink Concrete Powder&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Brown Concrete Powder, 64}} || 64 × Brown Concrete Powder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Packed Mud.png|24px]] Mudboy Murdock&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-570 y:111 z:278)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Mud, 64}} || 64 × Mud&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Muddy Mangrove Roots, 64}} || 64 × Muddy Mangrove Roots&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Packed Mud, 64}} || 64 × Packed Mud&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Mud Bricks, 64}} || 64 × Mud Bricks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Sculk.png|24px]] Sculk Lord Larry&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-541 y:110 z:307)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Sculk, 64}} || 64 × Sculk&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Sculk Catalyst, 64}} || 64 × Sculk Catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Sculk Vein, 64}} || 64 × Sculk Vein&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 8}} || 8 × Orth Coin ||{{Slot|Sculk Sensor, 32}} || 32 × Sculk Sensor&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 8}} || 8 × Orth Coin ||{{Slot|Sculk Shrieker, 4}} || 4 × Sculk Shrieker&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Ochre Froglight, 64}} || 64 × Ochre Froglight&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Verdant Froglight, 64}} || 64 × Verdant Froglight&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Pearlescent Froglight, 64}} || 64 × Pearlescent Froglight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Music Disc Cat.png|24px]] DJ Rutrix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-557 y:110 z:283)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Pigstep, 1}} || 1 × Pigstep&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc 5, 1}} || 1 × 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Otherside, 1}} || 1 × otherside&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Relic, 1}} || 1 × relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Ward, 1}} || 1 × ward&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Strad, 1}} || 1 × strad&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc 13}} || 1 × 13&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Stal, 1}} || 1 × stal&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Mellohi, 1}} || 1 × mellohi&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Mall, 1}} || 1 × mall&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Chirp, 1}} || 1 × chirp&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Far, 1}} || 1 × far&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Blocks, 1}} || 1 × blocks&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Cat, 1}} || 1 × cat&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc Wait, 1}} || 1 × wait&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Music Disc 11}} || 1 × 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Head Furnace.png|24px]] The Headmaster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-572 y:120 z:-297)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Head Furnace, 1}} || 1 × Furnace Head&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Head Crate Swirl, 1}} || 1 × Swirly Crate Head&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Head Box Diagonal, 1}} || 1 × Box Head&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Head Chest, 1}} || 1 × Chest Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Residential District ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Moss Block.png|24px]] Plant Lover Cress&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-319 y:183 z:-489)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Moss Block, 32}} || 32 × Moss Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Moss Carpet, 64}} || 64 × Moss Carpet&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Azalea Leaves, 64}} || 64 × Azalea Leaves&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Flowering Azalea Leaves, 64}} || 64 × Flowering Azalea Leaves&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Azalea, 32}} || 32 × Azalea&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Flowering Azalea, 32}} || 32 × Flowering Azalea&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Big Dripleaf, 16}} || 16 × Big Dripleaf&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Small Dripleaf, 32}} || 32 × Small Dripleaf&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Hanging Roots, 32}} || 32 × Hanging Roots&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Glow Lichen, 32}} || 32 × Glow Lichen&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Glow Berries, 16}} || 16 × Glow Berries&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Large Fern, 16}} || 16 × Large Fern&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Tall Grass, 16}} || 16 × Tall Grass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Pale Hanging Moss, 16}} || 16 × Pale Hanging Moss&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Pale Moss Block, 32}} || 32 × Pale Moss Block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Deepslate.png|24px]] Stone Man Heath&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-311 y:183 z:-508)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Deepslate, 64}} || 64 × Deepslate&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Cobbled Deepslate, 64}} || 64 × Cobbled Deepslate&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Tuff, 64}} || 64 × Tuff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Amethyst Shard.png|24px]] Gem Lover Veris&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-341 y:183 z:-512)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Amethyst Shard, 32}} || 32 × Amethyst Shard&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Block of Amethyst, 16}} || 16 × Block of Amethyst&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Budding Amethyst, 8}} || 8 × Budding Amethyst&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Sea Lantern, 32}} || 32 × Sea Lantern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Spyglass.png|24px]] Handyman Bob&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-345 y:183 z:-509)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Spyglass, 1}} || 1 × Spyglass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Compass, 4}} || 4 × Compass&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Clock, 4}} || 4 × Clock&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Flint and Steel, 1}} || 1 × Flint and Steel&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Shears, 1}} || 1 × Shears&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Lead, 8}} || 8 × Lead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon End Stone.png|24px]] Void Seeker Evril&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-331 y:183 z:-522)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|End Stone, 8}} || 8 × End Stone&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|End Stone Bricks, 12}} || 12 × End Stone Bricks&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Ender Pearl, 16}} || 16 × Ender Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Pointed Dripstone.png|24px]] Geomancy Enjoyer Alistair&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-338 y:183 z:-486)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Pointed Dripstone, 64}} || 64 × Pointed Dripstone&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 5}} || 5 × Orth Coin ||{{Slot|Dripstone Block, 64}} || 64 × Dripstone Block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Yellow Backpack.png|24px]] Storage Dayne&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-345 y:177 z:-574)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Brown Backpack, 1}} || 1 × Brown Backpack&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Blue Backpack, 1}} || 1 × Blue Backpack&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Yellow Backpack, 1}} || 1 × Yellow Backpack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Cooked Chicken.png|24px]] Meat Slinger John&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-340 y:151 z:-532)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Cooked Chicken, 10}} || 10 × Cooked Chicken&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Cooked Beef, 12}} || 12 × Cooked Beef&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Bread, 32}} || 32 × Bread&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Golden Apple}} || 1 × Golden Apple&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 16}} || 16 × Orth Coin ||{{Slot|Enchanted Golden Apple}} || 1 × Enchanted Golden Apple&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Golden Carrot, 8}} || 8 × Golden Carrot&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Cake}} || 1 × Cake&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Billabonk Leg Raw, 11}} || 11 × Raw Billabonk Leg&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Corpse Weeper Meat Raw, 17}} || 17 × Raw Corpse Weeper Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Head Pot.png|24px]] Pothead Pete&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-323 y:151 z:-533)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Head Box Cross, 1}} || 1 × Box Head&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Head Pot, 1}} || 1 × Pot Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Lava Bucket.png|24px]] Bucket Bill&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:-311 y:151 z:-536)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Powder Snow Bucket, 1}} || 1 × Powder Snow Bucket&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Bucket of Axolotl, 1}} || 1 × Bucket of Axolotl&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 6}} || 6 × Orth Coin ||{{Slot|Bucket of Pufferfish, 1}} || 1 × Bucket of Pufferfish&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 6}} || 6 × Orth Coin ||{{Slot|Bucket of Tropical Fish, 1}} || 1 × Bucket of Tropical Fish&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Bucket of Salmon, 1}} || 1 × Bucket of Salmon&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Bucket of Cod, 1}} || 1 × Bucket of Cod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tower District ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Berney&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:537 y:126 z:-135)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Efficiency V&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 16}} || 16 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Fortune III&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Unbreaking III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Bilton&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:528 y:126 z:-135)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Protection IV&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Fire Protection IV&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Blast Protection IV&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Projectile Protection IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Mark&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:533 y:126 z:-143)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Sharpness V&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 8}} || 8 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Smite V&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Fire Aspect II&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Looting III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] :siggy:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:529 y:126 z:-146)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 8}} || 8 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Aqua Affinity&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 8}} || 8 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Depth Strider III&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Punch II&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Robert&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:512 y:126 z:-156)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 16}} || 16 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Mending&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 14}} || 14 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Fortune III&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 13}} || 13 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Soul Speed III&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 14}} || 14 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Swift Sneak III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Tags&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:528 y:126 z:-164)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 9}} || 9 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Fire Aspect II&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 8}} || 8 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Smite V&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 9}} || 9 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Sweeping Edge III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Jacob&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:493 y:127 z:-172)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Infinity&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 13}} || 13 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Power V&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 9}} || 9 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Punch II&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Jeff&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:564 y:133 z:-137)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Unbreaking III&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 10}} || 10 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Infinity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Jag&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:512 y:126 z:-171)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 16}} || 16 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Thorns III&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 12}} || 12 × Orth Coin ||{{Slot|Enchanted Book}} || 1 × Silk Touch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Enchanted Book.png|24px]] Hamilton&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:570 y:133 z:-137)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 13}} || 13 × Orth Coin || {{Slot|Enchanted Book}} || 1 × Looting III&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 11}} || 11 × Orth Coin || {{Slot|Enchanted Book}} || 1 × Sweeping Edge III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giant Tree District ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Banner Pattern Globe.png|24px]] Keen Weaver, Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:198 y:110 z:578)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Banner Pattern Globe}} || 1 × Banner Pattern [Globe]&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Banner Pattern Creeper Charge}} || 1 × Banner Pattern [Creeper Charge]&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Banner Pattern Flower Charge}} || 1 × Banner Pattern [Flower Charge]&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Banner Pattern Snout}} || 1 × Banner Pattern [Snout]&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Banner Pattern Skull Charge}} || 1 × Banner Pattern [Skull Charge]&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 4}} || 4 × Orth Coin ||{{Slot|Banner Pattern Thing}} || 1 × Banner Pattern [Thing]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Light Blue Glazed Terracotta.png|24px]] Issac, the Intricate Glazer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:205 y:110 z:574)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Gray Glazed Terracotta, 32}} || 32 × Gray Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Black Glazed Terracotta, 32}} || 32 × Black Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Red Glazed Terracotta, 32}} || 32 × Red Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Orange Glazed Terracotta, 32}} || 32 × Orange Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Yellow Glazed Terracotta, 32}} || 32 × Yellow Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Lime Glazed Terracotta, 32}} || 32 × Lime Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Green Glazed Terracotta, 32}} || 32 × Green Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|White Glazed Terracotta, 32}} || 32 × White Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Light Gray Glazed Terracotta, 32}} || 32 × Light Gray Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Light Blue Glazed Terracotta, 32}} || 32 × Light Blue Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Brown Glazed Terracotta, 32}} || 32 × Brown Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Cyan Glazed Terracotta, 32}} || 32 × Cyan Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Blue Glazed Terracotta, 32}} || 32 × Blue Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Purple Glazed Terracotta, 32}} || 32 × Purple Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Magenta Glazed Terracotta, 32}} || 32 × Magenta Glazed Terracotta&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Pink Glazed Terracotta, 32}} || 32 × Pink Glazed Terracotta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slums District ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | [[file:Invicon Honeycomb.png|24px]] Bee Keeper Bill&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Coordinates: (x:131 y:91 z:629)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Give !! colspan=&amp;quot;2&amp;quot; | Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 5}} || 5 × Orth Coin ||{{Slot|Bee Nest}} || 1 × Bee Nest (2 bees)&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 6}} || 6 × Orth Coin ||{{Slot|Beehive}} || 1 × Beehive (2 bees)&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Honey Bottle, 16}} || 16 × Honey Bottle&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin}} || 1 × Orth Coin ||{{Slot|Honeycomb, 64}} || 64 × Honeycomb&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 5}} || 5 × Orth Coin ||{{Slot|Honey Block, 64}} || 64 × Honey Block&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Orth Coin, 3}} || 3 × Orth Coin ||{{Slot|Honeycomb Block, 64}} || 64 × Honeycomb Block&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2292</id>
		<title>Ghost Seek</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2292"/>
		<updated>2025-11-17T01:58:28Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Updated how ghost seek works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How Ghost Seek Works===&lt;br /&gt;
&lt;br /&gt;
Ghost Seek is a tool that you place in in your inventory under the red slots that &#039;tracks&#039; the nearest praying skeleton.&lt;br /&gt;
It works as a &amp;quot;hot and cold&amp;quot; detector where it will ping more the closer a player gets to a praying skeleton.&lt;br /&gt;
Ghost Seek particle effects now go up from dark blue, light blue, yellow, green, to teal. The volume of Ghost Seek can be adjusted by using the UI volume bar in settings.&lt;br /&gt;
&lt;br /&gt;
Here is the difference between the three tiers of Ghost Seek:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 1 Makeshift Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 150, 100, 50, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 2 Repaired Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 200, 150, 100, 50, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 3 Refined Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at 250, 150, 100, 50, 25 blocks - 15 second cooldown, also applies a &#039;glow&#039; effect to nearby praying skeletons below 15 blocks&lt;br /&gt;
&lt;br /&gt;
===Ghost Seek Recipes===&lt;br /&gt;
&lt;br /&gt;
Each Ghost seek tier can be crafted as follows:&lt;br /&gt;
&lt;br /&gt;
====== Makeshift Ghost Seek ======&lt;br /&gt;
[[File:Makeshift Ghost Seek Recipe.png|alt=Makeshift Ghost Seek Recipe|333x333px]]&lt;br /&gt;
&lt;br /&gt;
====== Repaired Ghost Seek ======&lt;br /&gt;
[[File:Repaired Ghost Seek Recipe.png|333x333px]]&lt;br /&gt;
&lt;br /&gt;
====== Refined Ghost Seek ======&lt;br /&gt;
[[File:Refined Ghost Seek Recipe.png|alt=Refined Ghost Seek Recipe|333x333px]]&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Relics&amp;diff=2291</id>
		<title>Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Relics&amp;diff=2291"/>
		<updated>2025-11-17T01:50:57Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Not needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Mine in Abyss, the most common way to find &#039;&#039;&#039;Relics&#039;&#039;&#039; is by uncovering &#039;&#039;&#039;Praying Skeletons&#039;&#039;&#039; throughout the Abyss. These Praying Skeletons spawn around on the map at random, although the [[Ghost Seek]] can be used to figure out their locations. Other methods on gaining Relics are still being researched and tested to this day.&lt;br /&gt;
&lt;br /&gt;
Following our research on Relics, we have uncovered two variants; this being &#039;&#039;&#039;Active&#039;&#039;&#039; and &#039;&#039;&#039;Passive&#039;&#039;&#039;. Active relics work via activating them and encompass the vast majority of all known relics. Passive relics automatically give effects to you and provide buffs. Due to the nature of all passive relics there is a limit of only two working at any time via &amp;quot;Passive Slots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Praying Skeleton ===&lt;br /&gt;
Praying Skeletons are decayed skeletons that are lying on the ground in various poses. They have a chance to offer &#039;&#039;&#039;Relics&#039;&#039;&#039; and other items when destroyed.&lt;br /&gt;
&lt;br /&gt;
=== All Known Relics ===&lt;br /&gt;
Due to the rarity of the Relics, Orth HQ has been able to uncover consistent information on only the Fourth Grade Relics, with scattered information on the higher grade ones.&lt;br /&gt;
&lt;br /&gt;
Following the research on Relics, Orth HQ has managed to construct several unique Relics using materials from Praying Skeletons.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Grade Relics ===&lt;br /&gt;
&#039;&#039;&#039;Sudden Pinch&#039;&#039;&#039; - This Relic can only be found in Layers One and Two and will call upon the desire to survive and escape from predators by granting increased adrenaline to the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Top&#039;&#039;&#039; - This Relic can only be found in Layer One and is prized in fringe cults that espouse its belief, allows the user to match the circulation of the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nil Spout&#039;&#039;&#039; - This Relic can only be found in Layer One and is renowned for &amp;quot;Too much water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cradle of Fertility&#039;&#039;&#039; - This Relic can only be found in Layer Two and was once used for worship in ancient societies, allows for nature to speed up within the vicinity when activated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shirbiri Maku&#039;&#039;&#039; - This Relic can only be found in Layer Three and was formed by the tenacity of the hostile fauna in the layer, thus allowing the user to have an increased chance of hitting the vital spots of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morinaut Shell&#039;&#039;&#039; - This Relic can only be found in Layer Four and was made via relic materials and the gills of various creatures, allowing the user to thrive in water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dew-cress&#039;&#039;&#039; &#039;&#039;&#039;Knot&#039;&#039;&#039; - This Relic can only be found in Layer Five and is regarded as an illicit substance within Orth but not the Abyss, thus allowing for beneficial effects in exchange for pain.&lt;br /&gt;
&lt;br /&gt;
=== Third Grade Relics ===&lt;br /&gt;
&#039;&#039;&#039;Mermaid Burp&#039;&#039;&#039; - The air produced by this Relic has a notably fishy smell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbiotic Water-shrooms&#039;&#039;&#039; - This Relic is in contention in the medical world due to safety concerns. Delvers however find it useful for their wounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tidal Spout&#039;&#039;&#039; - Relic that has found widespread use outside the Abyss from seafarers who use it to summon tidal waves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. This is said to work like a parasite that relies on light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to be a unique stone that makes time feel slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Speculated to be a prototype to more imposing machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to be the ideal boots for delvers who love nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Historical records claim that this Relic uses technology from machines to bend light itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Believed to aid oneself in traversing upwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Required decades of research to find out its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to be both disgusting to utilize yet strangely comforting for loners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Rumored to emulate primitive sounds that chill anyone nearby.&lt;br /&gt;
&lt;br /&gt;
=== Second Grade Relics ===&lt;br /&gt;
&#039;&#039;&#039;Gold-mending Wedge&#039;&#039;&#039; - Fetches a high price outside of the Abyss due to its use in alleviating chronic pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Several witnesses liken this Relic to a physical after-image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to be inspired by fauna from the Abyss and that it even exceeds that creature in function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Records say that this Relic requires massive amounts kinetic energy to reach its full potential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Witnesses claim that it could produce an unknown type of crystal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Rumors say that only the power source counts as a Relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Guarded whispers say that this was discarded by the Sovereign of Dawn himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to be a mask that aids in identifying fauna.&lt;br /&gt;
&lt;br /&gt;
=== First Grade Relics ===&lt;br /&gt;
According to scattered reports of these Relics, Orth HQ has ascertained that there are currently thirteen First Grade Relics within the Abyss. We only know of  &#039;&#039;&#039;Atlas Dignitas ,Blaze Reap&#039;&#039;&#039;, and &#039;&#039;&#039;Yūkonokage&#039;&#039;&#039; for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlas Dignitas&#039;&#039;&#039; - Relic that has found widespread success in the mining, construction, and physical therapy industry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze Reap&#039;&#039;&#039; - This Relic contains Everlasting Powder and is the signature relic of Lyza the Annihilator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yūkonokage&#039;&#039;&#039; - Said to carry a legacy of ruin along with tearing the fabric of the force field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to be constructed from the remains of machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Rumored to be a Relic that can both support offense relics and serve as offense itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Records indicate it could use air to propel arrows across great distances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Researchers have determined a link between the bacteria of the Abyss and this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to be capable of slicing through the Abyss itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Said to work in conjunction with a large population of bacteria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. The only record of this Relic mentions that it&#039;s a symbiosis of both fauna and flora.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Historical records implicate that effortless use of this Relic is synonymous with taxing burden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Rumored to freeze anything solid no matter the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Unknown Relic. Using this Relic is similar to drawing upon the presence of the Abyss.&lt;br /&gt;
&lt;br /&gt;
=== Orth HQ Relics ===&lt;br /&gt;
&#039;&#039;&#039;Black Flask&#039;&#039;&#039; - Unknown Grade Relic. Filled with a thick, oily substance. Users who drink this experience an increase in energy but report discomfort when drinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaled Umbrella&#039;&#039;&#039; - Fourth Grade Relic. Required decades of research to construct, acts a shield made of rare ore from the depths of the Abyss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spined Targe&#039;&#039;&#039; - Third Grade Relic. Required decades of research to construct, acts as the counterpart to the Scaled Umbrella.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flamethrower&#039;&#039;&#039; - Second Grade Relic. Devised after decades of research with the conclusion that its usage was vastly inhumane. Utilizes Flamethrower Fuel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grapple Hook&#039;&#039;&#039; - Second Grade Relic. Made in an effort to aid in traversal throughout the Abyss.&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Quickstart_Guide_for_Beginners&amp;diff=2282</id>
		<title>Quickstart Guide for Beginners</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Quickstart_Guide_for_Beginners&amp;diff=2282"/>
		<updated>2025-10-12T01:56:28Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: added other villager to the statement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I just joined. What do I do? ==&lt;br /&gt;
Welcome to Orth, the city surrounding the abyss. The abyss is a hole in the middle of the city that is thousands of blocks deep. In it you’ll find mystical creatures and surreal landscapes. To go to the abyss, follow the pink arrows on the floor from the spawn location. Alternatively, walk down the slope that the city is built on. The goal of the game is simply to explore the map and to try and get to the city of Idofront at the bottom of the abyss. Some people also decide to build a house. The abyss is divided into 5 layers. Each layer is progressively more dangerous.&lt;br /&gt;
&lt;br /&gt;
== How do I prevent losing all my progress when I die? ==&lt;br /&gt;
When you die you&#039;ll respawn in Orth. That is, unless you craft a [[Respawning |bonfire]].&lt;br /&gt;
&lt;br /&gt;
== Essential commands ==&lt;br /&gt;
* &#039;&#039;&#039;/suicide or /kms &#039;&#039;&#039; (“kill myself”) kills you and you respawn at your bonfire (or in Orth if you don’t have one).&lt;br /&gt;
* &#039;&#039;&#039;/wiki&#039;&#039;&#039; Links to the wiki website which contains information about mobs, items, and other custom mechanics.&lt;br /&gt;
* &#039;&#039;&#039;/packy send&#039;&#039;&#039; If the custom resource pack doesn’t load for you, use this command to reload it.&lt;br /&gt;
* &#039;&#039;&#039;/local (or /l)&#039;&#039;&#039; Switch to local chat. Chat messages in local chat can only be read by players in a 500 block radius from you.&lt;br /&gt;
* &#039;&#039;&#039;/global (or /g)&#039;&#039;&#039; Switch to global chat. Chat messages in global chat can be read by everyone.&lt;br /&gt;
&lt;br /&gt;
== What should I really know before I start exploring? ==&lt;br /&gt;
* There are no ways to prevent fall damage. Even falling in water or using boats damages you.&lt;br /&gt;
* Touching flowing water also damages you.&lt;br /&gt;
* Jump into the void at the bottom of the map to go to the next map section to continue going down.&lt;br /&gt;
* Ascending 10 blocks triggers a set of debuffs called “the curse”. Curse effects get worse the deeper you go.&lt;br /&gt;
* You don’t need to use blocks to pillar up. You can climb up instead! To start climbing, hug a wall, and right-click it. A stamina bar should appear. You can then use space to ascend and shift to descend as long as you stick to the wall. By left clicking while climbing you can even dash!&lt;br /&gt;
&lt;br /&gt;
== Trading with villagers in Orth ==&lt;br /&gt;
Do &#039;&#039;&#039;/wiki&#039;&#039;&#039; to find the location and trades of every villager in Orth.&lt;br /&gt;
Get Orth Coins (OC) by trading mob drops with the two villagers “Boy, Lord of Currency” and &amp;quot;Benner, Also Lord of Currency&amp;quot; at the Golden Bridge in the west of Orth.&lt;br /&gt;
Trade your OC with other villagers in Orth for other items.&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2279</id>
		<title>Ghost Seek</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2279"/>
		<updated>2025-09-06T13:19:10Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How Ghost Seek Works===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost Seek is a helmet that you wear that &#039;tracks&#039; the nearest praying skeleton.&lt;br /&gt;
It works as a &amp;quot;hot and cold&amp;quot; detector where it will ping more the closer a player gets to a praying skeleton.&lt;br /&gt;
Ghost Seek particle effects now go up from dark blue, light blue, yellow, green, to teal. The volume of Ghost Seek can be adjusted by using the UI volume bar in settings.&lt;br /&gt;
&lt;br /&gt;
Here is the difference between the 3 tiers of Ghost Seek:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 1 MakeShift Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 150, 75, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 2 Repaired Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 200, 100, 50, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 3 Refined Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at 250, 150, 100, 50, 25 blocks - 15 second cooldown, also applies a &#039;glow&#039; effect to nearby praying skeletons below 25 blocks&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2278</id>
		<title>Ghost Seek</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2278"/>
		<updated>2025-09-03T11:57:49Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Minor change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How Ghost Seek Works===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost Seek is a helmet that you wear that &#039;tracks&#039; the nearest praying skeleton.&lt;br /&gt;
It works as a &amp;quot;hot and cold&amp;quot; detector where it will ping more the closer a player gets to a praying skeleton.&lt;br /&gt;
Ghost Seek particle effects now go up from blue, orange, yellow, green, to teal. The volume of Ghost Seek can be adjusted by using the UI volume bar in settings.&lt;br /&gt;
&lt;br /&gt;
Here is the difference between the 3 tiers of Ghost Seek:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 1 MakeShift Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 150, 75, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 2 Repaired Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 200, 100, 50, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 3 Refined Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at 250, 150, 100, 50, 25 blocks - 15 second cooldown, also applies a &#039;glow&#039; effect to nearby praying skeletons below 25 blocks&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2277</id>
		<title>Ghost Seek</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Ghost_Seek&amp;diff=2277"/>
		<updated>2025-08-23T01:15:06Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Tier 1 GS name changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How Ghost Seek Works===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost Seek is a helmet that you wear that &#039;tracks&#039; the nearest praying skeleton.&lt;br /&gt;
It works as a &amp;quot;hot and cold&amp;quot; detector where it will ping more the closer a player gets to a praying skeleton.&lt;br /&gt;
Ghost Seek particle effects now go up from red, orange, yellow, green, to teal. The volume of Ghost Seek can be adjusted by using the UI volume bar in settings.&lt;br /&gt;
&lt;br /&gt;
Here is the difference between the 3 tiers of Ghost Seek:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 1 MakeShift Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 150, 75, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 2 Repaired Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at : 200, 100, 50, 25 blocks - 20 second cooldown&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 3 Refined Ghost Seek&#039;&#039;&#039;: &lt;br /&gt;
**Pings at 250, 150, 100, 50, 25 blocks - 15 second cooldown, also applies a &#039;glow&#039; effect to nearby praying skeletons below 25 blocks&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Commands&amp;diff=2276</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Commands&amp;diff=2276"/>
		<updated>2025-08-22T22:46:25Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Added modpack command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Survival Server ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chat Commands !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/global&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;) || Switch to global chat. This allows everyone on the server to see your messages.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/local&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;) || Switch to local chat. This allows people within a 500 block radius around you to see your messages.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/msg [player_name] [your_message]&amp;lt;/code&amp;gt; || Send a private message to another player. If the player responds, you can reply with &amp;lt;code&amp;gt;/r [your_message]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! Info Commands !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wiki&amp;lt;/code&amp;gt; || Links to the wiki website which contains information about mobs, items, and other custom mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modpack&amp;lt;/code&amp;gt; || Links to the modpack at modrinth website.&lt;br /&gt;
|-&lt;br /&gt;
! MiA Commands !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia bank [deposit/withdraw] [number]&amp;lt;/code&amp;gt; || Allows you to deposit Orth coins into or withdraw them from your bank account. This only works in Orth.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia profile [player_name]&amp;lt;/code&amp;gt; || Allows you to see the profile page of a player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia pvp&amp;lt;/code&amp;gt; || Allows you to enable/disable PvP in layer 1 and 2. PvP is only possible if the other player also has this enabled.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia storage&amp;lt;/code&amp;gt; || Opens your ender chest. This only works in Orth.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia lock&amp;lt;/code&amp;gt; || Add/remove  players and toggle protection on item frame and armor stand.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia guild menu&amp;lt;/code&amp;gt; || Opens gui for guild menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia guild balance [deposit/withdraw/] [number]&amp;lt;/code&amp;gt; || Allows you to deposit Orth coins into or withdraw them from your guild balance. Withdraw only works for the owner of the guild.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mia guild chat&amp;lt;/code&amp;gt; || Switch to guild chat. This only allows players from your guild to see your messages.&lt;br /&gt;
|-&lt;br /&gt;
! Resource Pack Commands !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packy menu&amp;lt;/code&amp;gt; || Opens a GUI with buttons to toggle 2D/3D armor/weapon models and enable/disable music in the resource pack.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packy send&amp;lt;/code&amp;gt; || Reloads the resource pack.&lt;br /&gt;
|-&lt;br /&gt;
! Other Commands !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cosmetics&amp;lt;/code&amp;gt; || Open the wardrobe interface for cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojy list&amp;lt;/code&amp;gt; || Lists emotes that can be used by everyone by typing &amp;lt;code&amp;gt;:emote_name:&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/climb&amp;lt;/code&amp;gt; || Disable or re-enables climbing mechanic.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hiddenore toggle&amp;lt;/code&amp;gt; || Disables or re-enables orespawns while mining.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/suicide&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/kms&amp;lt;/code&amp;gt; || Kills the player, who then respawns at their bonfire. In case of no bonfire, they respawn in Orth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Server ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Movement Commands !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fly&amp;lt;/code&amp;gt; || Enables/disables creative flight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/flyspeed [number]&amp;lt;/code&amp;gt; || Changes the fly speed (1.5 by default).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt; || Opens a menu with places you can warp to.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/tpa&amp;lt;/code&amp;gt; || Request a teleport to a player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt; || Set up a warp to your current location.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt; || Open up a menu on places you have set warps to.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2275</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Home&amp;diff=2275"/>
		<updated>2025-08-20T09:09:53Z</updated>

		<summary type="html">&lt;p&gt;Kaysuami: Updated ip address&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Mine in Abyss ==&lt;br /&gt;
&#039;&#039;[https://mineinabyss.com/ Mine in Abyss]&#039;&#039; is a Minecraft multiplayer server based on the [https://en.wikipedia.org/wiki/Made_in_Abyss Made in Abyss] series. The map is a whopping 7000 blocks deep and has tons of custom mobs and features. Are you longing for an adventure? Join the server with one of the following IPs:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;survive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.8) to play survival multiplayer&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;build.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.8) to explore the map in creative mode or build in Free build area&lt;br /&gt;
|-&lt;br /&gt;
| align=right | &amp;lt;code&amp;gt;archive.mineinabyss.com&amp;lt;/code&amp;gt;|| (1.21.8) to view the archived survival maps from previous server resets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Be sure to check the [https://mineinabyss.com/rules Server Rules] before you join, and join the [https://discord.gg/mine-in-abyss-385252444734619680 Discord] to get in contact with the community and staff. If you have any suggestion for the server, post it in [https://feedback.mineinabyss.com/ Feedback].&lt;br /&gt;
&lt;br /&gt;
== Starting Guide For the Server ==&lt;br /&gt;
* [[Quickstart Guide for Beginners]]&lt;br /&gt;
* [[Server Modpack]]&lt;br /&gt;
&lt;br /&gt;
== Survival Server ==&lt;br /&gt;
&lt;br /&gt;
=== Core Content ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Home-Category-Respawning.png|link=Respawning|[[Respawning|Respawning]]&lt;br /&gt;
File:Home-Category-Mobs.png|link=Mobs|[[Mobs|Mobs]]&lt;br /&gt;
File:Home-Category-Climbing.png|link=Climbing|[[Climbing|Climbing]]&lt;br /&gt;
File:Home-Category-Orespawns.png|link=Orespawns|[[Orespawns|Orespawns]]&lt;br /&gt;
File:Home-Category-OrthTrades.png|link=Orth Trades | [[Orth Trades|Orth Trades]]&lt;br /&gt;
File:Home-Category-Guilds.png|link=Guilds|[[Guilds|Guilds]]&lt;br /&gt;
File:Home-Category-Relics.png|link=Relics|[[Relics|Relics]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Cosmetics]]&lt;br /&gt;
* [[Ghost Seek]]&lt;br /&gt;
* [[Resource Gathering]]&lt;br /&gt;
* [[Privating Blocks]]&lt;/div&gt;</summary>
		<author><name>Kaysuami</name></author>
	</entry>
</feed>