Entity conditions¶
These conditions require the target to be a Minecraft entity.
Check entity¶
Allows many true/false checks on the target.
check.entity:
isSleeping: ...
isSwimming: ...
isClimbing: ...
isJumping: ...
isInLava: ...
isInWater: ...
isInBubbleColumn: ...
isInRain: ...
isOnGround: ...
isGliding: ...
isFrozen: ...
isInPowderedSnow: ...
isInCobweb: ...
isInsideVehicle: ...
isRiptiding: ...
isInvisible: ...
isGlowing: ...
isInvurnerable: ...
isSilent: ...
isLeashed: ...
Check player¶
Allows many true/false checks on the target player.
check.player:
isSneaking: ...
isSprinting: ...
isBlocking: ...
isSleeping: ...
isDeeplySleeping: ...
isSwimming: ...
isClimbing: ...
isJumping: ...
isInLava: ...
isInWater: ...
isInBubbleColumn: ...
isInRain: ...
isFlying: ...
isGliding: ...
isFrozen: ...
isFreezeTickingLocked: ...
isInPowderedSnow: ...
isInCobweb: ...
isInsideVehicle: ...
isConversing: ...
isRiptiding: ...
isInvisible: ...
isGlowing: ...
isInvurnerable: ...
isSilent: ...
isOp: ...
Health¶
Checks the target's health.
check.health:
within: 0-10 # Double range
withinPercent: 0.1-0.5 # Double range (percentage from 0 to 1)