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/* Any JavaScript here will be loaded for all users on every page load. */ /** * Creates minecraft style tooltips * * Replaces normal tooltips. Supports minecraft [[formatting codes]] (except k), and a description with line breaks (/). * * Source: https://minecraft.wiki/w/MediaWiki:Common.js */ ( function() { var escapeChars = { '\\&': '&', '<': '<', '>': '>' }; var escape = function( text ) { // "\" must be escaped first return text.replace( /\\\\/g, '\' ) .replace( /\\&|[<>]/g, function( char ) { return escapeChars[char]; } ); }; var $tooltip = $(); var $win = $( window ), winWidth, winHeight, width, height; $( '#mw-content-text' ).on( { 'mouseenter.minetip': function( e ) { $tooltip.remove(); var $elem = $( this ), title = $elem.attr( 'data-minetip-title' ); if ( title === undefined ) { title = $elem.attr( 'title' ); if ( title !== undefined ) { title = $.trim( title.replace( /&/g, '\\&' ) ); $elem.attr( 'data-minetip-title', title ); } } // No title or title only contains formatting codes if ( title === undefined || title !== '' && title.replace( /&([0-9a-jl-qs-wr])/g, '' ) === '' ) { // Find deepest child title var childElem = $elem[0], childTitle; do { if ( childElem.hasAttribute( 'title' ) ) { childTitle = childElem.title; } childElem = childElem.firstChild; } while( childElem && childElem.nodeType === 1 ); if ( childTitle === undefined ) { return; } // Append child title as title may contain formatting codes if ( !title ) { title = ''; } title += $.trim( childTitle.replace( /&/g, '\\&' ) ); // Set the retrieved title as data for future use $elem.attr( 'data-minetip-title', title ); } if ( !$elem.data( 'minetip-ready' ) ) { // Remove title attributes so the native tooltip doesn't get in the way $elem.find( '[title]' ).addBack().removeAttr( 'title' ); $elem.data( 'minetip-ready', true ); } if ( title === '' ) { return; } var content = '<span class="minetip-title">' + escape( title ) + '&r</span>'; var description = $.trim( $elem.attr( 'data-minetip-text' ) ); if ( description ) { // Apply normal escaping plus "/" description = escape( description ).replace( /\\\//g, '/' ); content += '<span class="minetip-description">' + description.replace( /\//g, '<br>' ) + '&r</span>'; } // Add classes for minecraft formatting codes while ( content.search( /&[0-9a-jl-qs-w]/ ) > -1 ) { content = content.replace( /&([0-9a-jl-qs-w])(.*?)(&r|$)/g, '<span class="format-$1">$2</span>&r' ); } // Remove reset formatting content = content.replace( /&r/g, '' ); $tooltip = $( '<div id="minetip-tooltip">' ); $tooltip.html( content ).appendTo( 'body' ); // Cache current window and tooltip size winWidth = $win.width(); winHeight = $win.height(); width = $tooltip.outerWidth( true ); height = $tooltip.outerHeight( true ); // Trigger a mouse movement to position the tooltip $elem.trigger( 'mousemove', e ); }, 'mousemove.minetip': function( e, trigger ) { if ( !$tooltip.length ) { $( this ).trigger( 'mouseenter' ); return; } // Get event data from remote trigger e = trigger || e; // Get mouse position and add default offsets var top = e.clientY - 34; var left = e.clientX + 14; // If going off the right of the screen, go to the left of the cursor if ( left + width > winWidth ) { left -= width + 36; } // If now going off to the left of the screen, resort to going above the cursor if ( left < 0 ) { left = 0; top -= height - 22; // Go below the cursor if too high if ( top < 0 ) { top += height + 47; } // Don't go off the top of the screen } else if ( top < 0 ) { top = 0; // Don't go off the bottom of the screen } else if ( top + height > winHeight ) { top = winHeight - height; } // Apply the positions $tooltip.css( { top: top, left: left } ); }, 'mouseleave.minetip': function() { if ( !$tooltip.length ) { return; } $tooltip.remove(); $tooltip = $(); } }, '.minetip, .invslot-item' ); }() ); ( function() { 'use strict'; /* Variables for interface text used throughout the script, for ease of translating */ var i18n = { // Collapsible elements and page loader hideText: 'hide', showText: 'show', loadErrorTitle: 'An error occurred loading the content' }; /* Fired whenever wiki content is added. (#mw-content-text, live preview, load page, etc.) */ mw.hook( 'wikipage.content' ).add( function( $wikipageContent ) { /** * Set minimum height for animations to prevent moving the page if the frames * differ in height * Source: https://minecraft.wiki/w/MediaWiki:Gadget-site.js */ ( function() { // Set frames to be visible for measuring height var $animated = $wikipageContent.find( '.animated' ).addClass( 'animated-visible' ); // Group frames per animation var animateds = []; $animated.each( function() { animateds.push( { $: $( this ).find( '> .animated-subframe' ).addBack() .find( '> *:not(.animated-subframe)' ), } ); } ); // Get highest frame for each animation (if heights differ) $.each( animateds, function() { var minHeight = 0, differentHeights; this.$.each( function() { var height = this.offsetHeight; differentHeights = differentHeights || minHeight && height !== minHeight; minHeight = Math.max( height, minHeight ); } ); if ( differentHeights ) { this.height = minHeight; } } ); // Set animation to be at least as tall as the tallest frame, // and set the non-active frames to be hidden again $animated.each( function( i ) { $( this ).css( 'min-height', animateds[i].height ); } ).removeClass( 'animated-visible' ); // Load all images in the animation as soon as the animated content becomes visible var animatedObserver = new IntersectionObserver( function( entries ) { entries.forEach( function( entry ) { if ( entry.isIntersecting && !entry.target.classList.contains( 'animated-lazyloaded' ) ) { $( entry.target ).find( 'img' ).attr( 'loading', 'eager' ); entry.target.classList.add( 'animated-lazyloaded' ); animatedObserver.unobserve( entry.target ); } } ); } ); // Observe every animation $animated.each( function() { animatedObserver.observe(this); } ); }() ); } ); /* End DOM ready */ }() );