More actions
Note: After publishing, you may have to bypass your browser's cache to see the changes.
- Firefox / Safari: Hold Shift while clicking Reload, or press either Ctrl-F5 or Ctrl-R (⌘-R on a Mac)
- Google Chrome: Press Ctrl-Shift-R (⌘-Shift-R on a Mac)
- Internet Explorer / Edge: Hold Ctrl while clicking Refresh, or press Ctrl-F5
- Opera: Press Ctrl-F5.
/* Any JavaScript here will be loaded for all users on every page load. */ /** * Creates minecraft style tooltips * * Replaces normal tooltips. Supports minecraft [[formatting codes]] (except k), and a description with line breaks (/). * * Source: https://minecraft.wiki/w/MediaWiki:Common.js */ (function () { var escapeChars = { '\\&': '&', '<': '<', '>': '>' }; var escape = function (text) { // "\" must be escaped first return text.replace(/\\\\/g, '\') .replace(/\\&|[<>]/g, function (char) { return escapeChars[char]; }); }; var $tooltip = $(); var $win = $(window), winWidth, winHeight, width, height; $('#mw-content-text').on({ 'mouseenter.minetip': function (e) { $tooltip.remove(); var $elem = $(this), title = $elem.attr('data-minetip-title'); if (title === undefined) { title = $elem.attr('title'); if (title !== undefined) { title = $.trim(title.replace(/&/g, '\\&')); $elem.attr('data-minetip-title', title); } } // No title or title only contains formatting codes if (title === undefined || title !== '' && title.replace(/&([0-9a-jl-qs-wr])/g, '') === '') { // Find deepest child title var childElem = $elem[0], childTitle; do { if (childElem.hasAttribute('title')) { childTitle = childElem.title; } childElem = childElem.firstChild; } while (childElem && childElem.nodeType === 1); if (childTitle === undefined) { return; } // Append child title as title may contain formatting codes if (!title) { title = ''; } title += $.trim(childTitle.replace(/&/g, '\\&')); // Set the retrieved title as data for future use $elem.attr('data-minetip-title', title); } if (!$elem.data('minetip-ready')) { // Remove title attributes so the native tooltip doesn't get in the way $elem.find('[title]').addBack().removeAttr('title'); $elem.data('minetip-ready', true); } if (title === '') { return; } var content = '<span class="minetip-title">' + escape(title) + '&r</span>'; var description = $.trim($elem.attr('data-minetip-text')); if (description) { // Apply normal escaping plus "/" description = escape(description).replace(/\\\//g, '/'); content += '<span class="minetip-description">' + description.replace(/\//g, '<br>') + '&r</span>'; } // Add classes for minecraft formatting codes while (content.search(/&[0-9a-jl-qs-w]/) > -1) { content = content.replace(/&([0-9a-jl-qs-w])(.*?)(&r|$)/g, '<span class="format-$1">$2</span>&r'); } // Remove reset formatting content = content.replace(/&r/g, ''); $tooltip = $('<div id="minetip-tooltip">'); $tooltip.html(content).appendTo('body'); // Cache current window and tooltip size winWidth = $win.width(); winHeight = $win.height(); width = $tooltip.outerWidth(true); height = $tooltip.outerHeight(true); // Trigger a mouse movement to position the tooltip $elem.trigger('mousemove', e); }, 'mousemove.minetip': function (e, trigger) { if (!$tooltip.length) { $(this).trigger('mouseenter'); return; } // Get event data from remote trigger e = trigger || e; // Get mouse position and add default offsets var top = e.clientY - 34; var left = e.clientX + 14; // If going off the right of the screen, go to the left of the cursor if (left + width > winWidth) { left -= width + 36; } // If now going off to the left of the screen, resort to going above the cursor if (left < 0) { left = 0; top -= height - 22; // Go below the cursor if too high if (top < 0) { top += height + 47; } // Don't go off the top of the screen } else if (top < 0) { top = 0; // Don't go off the bottom of the screen } else if (top + height > winHeight) { top = winHeight - height; } // Apply the positions $tooltip.css({ top: top, left: left }); }, 'mouseleave.minetip': function () { if (!$tooltip.length) { return; } $tooltip.remove(); $tooltip = $(); } }, '.minetip, .invslot-item'); /* Fires when DOM is ready */ $(function () { /** * Pause animations on mouseover of a designated container (.animated-container and .mcui) * * This is so people have a chance to look at the image and click on pages they want to view. */ $('#mw-content-text').on('mouseenter mouseleave', '.animated-container, .mcui', function (e) { $(this).find('.animated').toggleClass('animated-paused', e.type === 'mouseenter'); }); /* Fired whenever wiki content is added. (#mw-content-text, live preview, load page, etc.) */ mw.hook('wikipage.content').add(function ($wikipageContent) { /** * Set minimum height for animations to prevent moving the page if the frames * differ in height * Source: https://minecraft.wiki/w/MediaWiki:Gadget-site.js */ (function () { // Set frames to be visible for measuring height var $animated = $wikipageContent.find('.animated').addClass('animated-visible'); // Group frames per animation var animateds = []; $animated.each(function () { animateds.push({ $: $(this).find('> .animated-subframe').addBack() .find('> *:not(.animated-subframe)'), }); }); // Get highest frame for each animation (if heights differ) $.each(animateds, function () { var minHeight = 0, differentHeights; this.$.each(function () { var height = this.offsetHeight; differentHeights = differentHeights || minHeight && height !== minHeight; minHeight = Math.max(height, minHeight); }); if (differentHeights) { this.height = minHeight; } }); // Set animation to be at least as tall as the tallest frame, // and set the non-active frames to be hidden again $animated.each(function (i) { $(this).css('min-height', animateds[i].height); }).removeClass('animated-visible'); // Load all images in the animation as soon as the animated content becomes visible var animatedObserver = new IntersectionObserver(function (entries) { entries.forEach(function (entry) { if (entry.isIntersecting && !entry.target.classList.contains('animated-lazyloaded')) { $(entry.target).find('img').attr('loading', 'eager'); entry.target.classList.add('animated-lazyloaded'); animatedObserver.unobserve(entry.target); } }); }); // Observe every animation $animated.each(function () { animatedObserver.observe(this); }); }()); }); }); /* End DOM ready */ }());