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/* Any JavaScript here will be loaded for all users on every page load. */ /** * Creates minecraft style tooltips * * Replaces normal tooltips. Supports minecraft [[formatting codes]] (except k), and a description with line breaks (/). * * Source: https://minecraft.wiki/w/MediaWiki:Common.js */ ( function() { var escapeChars = { '\\&': '&', '<': '<', '>': '>' }; var escape = function( text ) { // "\" must be escaped first return text.replace( /\\\\/g, '\' ) .replace( /\\&|[<>]/g, function( char ) { return escapeChars[char]; } ); }; var $tooltip = $(); var $win = $( window ), winWidth, winHeight, width, height; $( '#mw-content-text' ).on( { 'mouseenter.minetip': function( e ) { $tooltip.remove(); var $elem = $( this ), title = $elem.attr( 'data-minetip-title' ); if ( title === undefined ) { title = $elem.attr( 'title' ); if ( title !== undefined ) { title = $.trim( title.replace( /&/g, '\\&' ) ); $elem.attr( 'data-minetip-title', title ); } } // No title or title only contains formatting codes if ( title === undefined || title !== '' && title.replace( /&([0-9a-jl-qs-wr])/g, '' ) === '' ) { // Find deepest child title var childElem = $elem[0], childTitle; do { if ( childElem.hasAttribute( 'title' ) ) { childTitle = childElem.title; } childElem = childElem.firstChild; } while( childElem && childElem.nodeType === 1 ); if ( childTitle === undefined ) { return; } // Append child title as title may contain formatting codes if ( !title ) { title = ''; } title += $.trim( childTitle.replace( /&/g, '\\&' ) ); // Set the retrieved title as data for future use $elem.attr( 'data-minetip-title', title ); } if ( !$elem.data( 'minetip-ready' ) ) { // Remove title attributes so the native tooltip doesn't get in the way $elem.find( '[title]' ).addBack().removeAttr( 'title' ); $elem.data( 'minetip-ready', true ); } if ( title === '' ) { return; } var content = '<span class="minetip-title">' + escape( title ) + '&r</span>'; var description = $.trim( $elem.attr( 'data-minetip-text' ) ); if ( description ) { // Apply normal escaping plus "/" description = escape( description ).replace( /\\\//g, '/' ); content += '<span class="minetip-description">' + description.replace( /\//g, '<br>' ) + '&r</span>'; } // Add classes for minecraft formatting codes while ( content.search( /&[0-9a-jl-qs-w]/ ) > -1 ) { content = content.replace( /&([0-9a-jl-qs-w])(.*?)(&r|$)/g, '<span class="format-$1">$2</span>&r' ); } // Remove reset formatting content = content.replace( /&r/g, '' ); $tooltip = $( '<div id="minetip-tooltip">' ); $tooltip.html( content ).appendTo( 'body' ); // Cache current window and tooltip size winWidth = $win.width(); winHeight = $win.height(); width = $tooltip.outerWidth( true ); height = $tooltip.outerHeight( true ); // Trigger a mouse movement to position the tooltip $elem.trigger( 'mousemove', e ); }, 'mousemove.minetip': function( e, trigger ) { if ( !$tooltip.length ) { $( this ).trigger( 'mouseenter' ); return; } // Get event data from remote trigger e = trigger || e; // Get mouse position and add default offsets var top = e.clientY - 34; var left = e.clientX + 14; // If going off the right of the screen, go to the left of the cursor if ( left + width > winWidth ) { left -= width + 36; } // If now going off to the left of the screen, resort to going above the cursor if ( left < 0 ) { left = 0; top -= height - 22; // Go below the cursor if too high if ( top < 0 ) { top += height + 47; } // Don't go off the top of the screen } else if ( top < 0 ) { top = 0; // Don't go off the bottom of the screen } else if ( top + height > winHeight ) { top = winHeight - height; } // Apply the positions $tooltip.css( { top: top, left: left } ); }, 'mouseleave.minetip': function() { if ( !$tooltip.length ) { return; } $tooltip.remove(); $tooltip = $(); } }, '.minetip, .invslot-item' ); }() );