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Module:Static

From Mine in Abyss

Usage

This module returns a table that can store data that persists in between multiple {{#Invoke:}} calls.

Example: <syntaxhighlight lang='lua'> local p = {}

function p.main()

   local static = require( 'Module:Static' )
   static.x = ( static.x or 0 ) + 1
   return static.x

end

return p </syntaxhighlight>

If the above code sample was stored in Module:foo and then {{#Invoke:foo|main}} {{#Invoke:foo|main}} would result in 1 2.

Dev spec

Because data stored through this module can be invoked by any modules used in the same page. To avoid being interfered with by other modules, a module MUST store data in their own namespace (a sub-table, see below), and NEVER modify data in other namespace.

For example, in "Module:Example": <syntaxhighlight lang='lua'> ...

   local static = require( 'Module:Static' )
   if not static.Example then
       static.Example = {}
   end
   static.Example.exampleData = 3

... </syntaxhighlight>

Data stored by a module, must be stored in a sub-table with the same name of that module (capitalize the first letter, and all spaces replaced with underscores). This sub-table should being initialized immediately after the invocation of this module. es:Módulo:Static fr:Module:Static pt:Módulo:Static ru:Модуль:Статические данные zh:Module:Static


-- Source: https://runescape.wiki/w/Module:Static
local mwHtml = getmetatable( mw.html.create() )
mwHtml._static = mwHtml._static or {}
return mwHtml._static