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	<id>https://wiki.mineinabyss.com/w/Module:Mob/Aliases/history?feed=atom</id>
	<title>Module:Mob/Aliases - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mineinabyss.com/w/Module:Mob/Aliases/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/w/Module:Mob/Aliases/history"/>
	<updated>2026-05-12T15:27:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2886&amp;oldid=prev</id>
		<title>NIK220V at 22:32, 11 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2886&amp;oldid=prev"/>
		<updated>2026-05-11T22:32:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l387&quot;&gt;Line 387:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 387:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Kuongatari Juice&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Kuongatari Juice&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Kuongatari Silk&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Kuongatari Silk&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &quot;Kuongatari Abdomen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raw&lt;/del&gt;&quot;, chance = &quot;35%&quot;, amount = &quot;1-2&quot;, lootingWorks = true}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &quot;Kuongatari Abdomen&quot;, chance = &quot;35%&quot;, amount = &quot;1-2&quot;, lootingWorks = true}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }  ,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }  ,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-2885:rev-2886:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>NIK220V</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2885&amp;oldid=prev</id>
		<title>NIK220V at 22:31, 11 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2885&amp;oldid=prev"/>
		<updated>2026-05-11T22:31:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:31, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l347&quot;&gt;Line 347:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 347:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     drops = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     drops = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &quot;Horncrier Horn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&quot;, chance = &quot;0.1%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &quot;Horncrier Horn&quot;, chance = &quot;0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {item = &quot;Horncrier Horn 1&quot;, chance = &quot;0.1%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {item = &quot;Horncrier Horn 2&quot;, chance = &quot;0.1%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {item = &quot;Horncrier Horn 3&quot;, chance = &quot;0.1%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {item = &quot;Horncrier Horn 4&quot;, chance = &quot;0.1%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {item = &quot;Horncrier Horn 5&quot;, chance = &quot;0.1%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {item = &quot;Horncrier Horn 6&quot;, chance = &quot;0.1%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {item = &quot;Horncrier Horn 7&lt;/del&gt;&quot;, chance = &quot;0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;%&quot;, amount = &quot;1&quot;, lootingWorks = false},&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;White Wool&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;White Wool&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-2884:rev-2885:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>NIK220V</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2884&amp;oldid=prev</id>
		<title>NIK220V at 22:30, 11 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2884&amp;oldid=prev"/>
		<updated>2026-05-11T22:30:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:30, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l262&quot;&gt;Line 262:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 262:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }  ,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }  ,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   [&quot;Spore Manta&quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--[[ &lt;/ins&gt;[&quot;Spore Manta&quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     name = &amp;quot;Spore Manta&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     name = &amp;quot;Spore Manta&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     nameColor = &amp;quot;#6C19BF&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     nameColor = &amp;quot;#6C19BF&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l272&quot;&gt;Line 272:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 272:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Sporemanta Powder&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Sporemanta Powder&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }  ,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }  , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   [&amp;quot;Squidfly&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   [&amp;quot;Squidfly&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     name = &amp;quot;Squidfly&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     name = &amp;quot;Squidfly&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l490&quot;&gt;Line 490:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 490:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     health = 260.0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     health = 260.0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     category = &amp;quot;Hostile&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     category = &amp;quot;Hostile&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     layers = {&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stingerheaddesert&quot;, &quot;Stingerheadnestcave&quot;, &quot;Stingerheadsanddesert&quot;, &quot;Stingerheadsnow&lt;/del&gt;&quot;},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     layers = {&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Layer_5&lt;/ins&gt;&quot;},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     drops = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     drops = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Stingerhead Scale&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         {item = &amp;quot;Stingerhead Scale&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-2878:rev-2884:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>NIK220V</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2878&amp;oldid=prev</id>
		<title>NIK220V at 22:12, 11 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2878&amp;oldid=prev"/>
		<updated>2026-05-11T22:12:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;amp;diff=2878&amp;amp;oldid=2871&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>NIK220V</name></author>
	</entry>
	<entry>
		<id>https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2871&amp;oldid=prev</id>
		<title>NIK220V: Created page with &quot;return {   [&quot;Beniguma&quot;] = {     name = &quot;Beniguma&quot;,     nameColor = &quot;#824243&quot;,     health = 16.0,     category = &quot;Docile&quot;,     layers = {&quot;Layer_1&quot;},     drops = {         {item = &quot;Beniguma Fur&quot;, chance = &quot;60%&quot;, amount = &quot;1-2&quot;, lootingWorks = true}       }   }  ,   [&quot;Chimokami&quot;] = {     name = &quot;Chimokami&quot;,     nameColor = &quot;#eeffff&quot;,     health = 30.0,     category = &quot;Docile&quot;,     layers = {&quot;Layer_2&quot;},     drops = {         {item = &quot;Chimokami Tail&quot;, chance = &quot;80%&quot;, amount =...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.mineinabyss.com/index.php?title=Module:Mob/Aliases&amp;diff=2871&amp;oldid=prev"/>
		<updated>2026-05-11T21:39:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;return {   [&amp;quot;Beniguma&amp;quot;] = {     name = &amp;quot;Beniguma&amp;quot;,     nameColor = &amp;quot;#824243&amp;quot;,     health = 16.0,     category = &amp;quot;Docile&amp;quot;,     layers = {&amp;quot;Layer_1&amp;quot;},     drops = {         {item = &amp;quot;Beniguma Fur&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}       }   }  ,   [&amp;quot;Chimokami&amp;quot;] = {     name = &amp;quot;Chimokami&amp;quot;,     nameColor = &amp;quot;#eeffff&amp;quot;,     health = 30.0,     category = &amp;quot;Docile&amp;quot;,     layers = {&amp;quot;Layer_2&amp;quot;},     drops = {         {item = &amp;quot;Chimokami Tail&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;return {&lt;br /&gt;
  [&amp;quot;Beniguma&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Beniguma&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#824243&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Beniguma Fur&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Chimokami&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Chimokami&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#eeffff&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Chimokami Tail&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Chimokami Fang&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Daikonchu&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Daikonchu&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#c26d23&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Daikonchu Carapace&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Daikonchu Wing&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hisoishi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hisoishi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#303e77&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hisoishi Claw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hisoishi Shell&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;baby_hisoishi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;baby_hisoishi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Rinsipede&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Rinsipede&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#FFFF99&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Rinsipede Segments&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Rockwalker&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Rockwalker&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BE6400&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Rockwalker Mandible&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-4&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Faputa&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Faputa&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BE6400&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Nanachi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Nanachi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BE6400&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Spikewalker&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spikewalker&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#755237&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Spikewalker Spike&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Spikewalker Meat&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Titanjaw&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Titanjaw&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Titanjaw Pearl&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Titanjaw Scale&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Titanjaw baby&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Titanjaw baby&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Docile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Buroguro&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Buroguro&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#a3f7a2&amp;quot;,&lt;br /&gt;
    health = 32.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Buroguro Lantern&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Buroguro Stinger&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Corpse-Weeper&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Corpse-Weeper&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#D12B26&amp;quot;,&lt;br /&gt;
    health = 35.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Corpse Weeper Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Corpse Weeper Eye&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Corpse Weeper Feather&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Cyatoria&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Cyatoria&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3DDFFF&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Cyatoria Drumstick Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Cyatoria Feather&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-4&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Dosetori&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Dosetori&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#59ac7a&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Dosetori Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Dosetori Wing&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Dosetori Bone&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Small Hammerbeak&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Small Hammerbeak&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#613F0C&amp;quot;,&lt;br /&gt;
    health = 18.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Wing Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Beak&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Feather&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Giant Hammerbeak&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Giant Hammerbeak&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#613F0C&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Wing Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Beak&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Feather&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hammerbeak Egg&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hashofu&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hashofu&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#454545&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hashofu Tail Raw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hashofu Eye&amp;quot;, chance = &amp;quot;65%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hashofu Body&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kagi-Tachikiri&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kagi-Tachikiri&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#5468A8&amp;quot;,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kagi Tachikiri Pincer&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Madokajack&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Madokajack&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1C439E&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Madokajack Scales&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-4&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Madokajack Bone&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Madokajack Eye&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Madokajack Poop&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Onitsuchi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Onitsuchi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#5C471D&amp;quot;,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Wing Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Skull&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Feather&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Onitsuchi Egg&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Rohana&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Rohana&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#6C19BF&amp;quot;,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Rohana Powder&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Rohana Tail&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Splitjaw&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Splitjaw&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9A1CAD&amp;quot;,&lt;br /&gt;
    health = 90.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Splitjaw Scales&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Splitjaw Gunk&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Spore Manta&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spore Manta&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#6C19BF&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Sporemanta Wing&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Sporemanta Powder&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Squidfly&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Squidfly&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#85512E&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Squidfly Brain Raw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stinger&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stinger&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#03AC13&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stinger Wing&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stinger Horn&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stinger&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stinger&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#03AC13&amp;quot;,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Flying&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stinger Wing&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stinger Horn&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Chikyuoebi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Chikyuoebi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#649984&amp;quot;,&lt;br /&gt;
    health = 85.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Chikyuoebi Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Himushi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Himushi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Himushi Core&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Woodcrier&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Woodcrier&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9A1CAD&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Woodcrier Horn&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Horncrier&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Horncrier&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9A1CAD&amp;quot;,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 0&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 1&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 2&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 3&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 4&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 5&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 6&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Horncrier Horn 7&amp;quot;, chance = &amp;quot;0.1%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Inbyo&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Inbyo&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3D3D3D&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Inbyo Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Inbyo Fur&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Inkflower&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Inkflower&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;&amp;amp;dKessho&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;&amp;amp;dKessho&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kuongatari&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kuongatari&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1FB53D&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kuongatari Juice&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Silk&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Abdomen Raw&amp;quot;, chance = &amp;quot;35%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Baby Kuongatari&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Baby Kuongatari&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1FB53D&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kuongatari Juice&amp;quot;, chance = &amp;quot;4%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Silk&amp;quot;, chance = &amp;quot;10%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kuongatari Abdomen Raw&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Man-toyer&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Man-toyer&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 15.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Mantoyer Fur&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Mantoyer Horns&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Octoliar&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Octoliar&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#ADD8E6&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Octoliar Ink Sac&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Octoliar Tentacle&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Orb Piercer&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Orb Piercer&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#C74040&amp;quot;,&lt;br /&gt;
    health = 180.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Orb Piercer Face Fragments&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-1&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Orb Piercer Spike&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;2-6&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;meteor&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;meteor&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ottobas&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ottobas&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#D8D8D8&amp;quot;,&lt;br /&gt;
    health = 90.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ottobas Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;4-15&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Silkfang&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Silkfang&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#696112&amp;quot;,&lt;br /&gt;
    health = 22.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Silkfang Eye&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Silkfang Silk&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Bundle Of Silkfang Silk&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Spittleshrub&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spittleshrub&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#696112&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Spittleshrub Root&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9C0F2C&amp;quot;,&lt;br /&gt;
    health = 260.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Stingerheaddesert&amp;quot;, &amp;quot;Stingerheadnestcave&amp;quot;, &amp;quot;Stingerheadsanddesert&amp;quot;, &amp;quot;Stingerheadsnow&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stingerhead Scale&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stingerhead Flesh&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Stingerhead Eye&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger1&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger1&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger2&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger2&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger3&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger3&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger4&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger4&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger5&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger5&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger6&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger6&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger7&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger7&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 0.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead_Stinger_Template&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead_Stinger_Template&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 5.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Stingerhead Stinger&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Stingerhead Stinger&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 1.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Stingerhead Scale&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;0-1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Swarmshocker&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Swarmshocker&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#257BEB&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Swarmshocker Charged Powder&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Swarmhoarder&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Swarmhoarder&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#257BEB&amp;quot;,&lt;br /&gt;
    health = 70.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Swarmshocker Charged Powder&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Swarmshocker Jelly&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Tachikatana&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Tachikatana&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#00FFFF&amp;quot;,&lt;br /&gt;
    health = 180.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Tachikatana Leg&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Tachikatana Claw&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Tachikatana Scale&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;2-8&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Uibuta&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Uibuta&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#8F2222&amp;quot;,&lt;br /&gt;
    health = 70.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Uibuta Meat Raw&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;2-5&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Uibuta Tooth&amp;quot;, chance = &amp;quot;75%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Vinebinder&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Vinebinder&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Vineblaster&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Vineblaster&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 16.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Wanabushi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Wanabushi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Vinepoofer&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Vinepoofer&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Plant Matter&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Virinsipede&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Virinsipede&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#C42D2D&amp;quot;,&lt;br /&gt;
    health = 150.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Virinsipede Segments&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;4-10&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Virinsipede Antlers&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Yomotsubi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Yomotsubi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9C0F2C&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Yomotsubi Wing&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Yomotsubi Abdomen Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Shiratsubi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Shiratsubi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9C0F2C&amp;quot;,&lt;br /&gt;
    health = 45.0,&lt;br /&gt;
    category = &amp;quot;Hostile&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Shiratsubi Wing&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Yomotsubi Abdomen Raw&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Abyssal Snail&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Abyssal Snail&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#785F34&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Abyssal Snail Shell&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Abyssal Snail Gunk&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ashimite&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ashimite&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#2597D9&amp;quot;,&lt;br /&gt;
    health = 35.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ashimite Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Hoof&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Antlers&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Baby Ashimite&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Baby Ashimite&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#2597D9&amp;quot;,&lt;br /&gt;
    health = 12.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ashimite Antlers&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Meat Raw&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Ashimite Hoof&amp;quot;, chance = &amp;quot;10%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Billabonk&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Billabonk&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#b754c2&amp;quot;,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Billabonk Leg Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Fuwagi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Fuwagi&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#E0E0E0&amp;quot;,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Fuwagi Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Fuwagi Foot&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Fuwagi Hide&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ikonia&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ikonia&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 160.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ikonia Plate&amp;quot;, chance = &amp;quot;50%&amp;quot;, amount = &amp;quot;1-1&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ikonia baby&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ikonia baby&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#3C3B4A&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kakatsumuri&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kakatsumuri&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#7D93FF&amp;quot;,&lt;br /&gt;
    health = 5.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kakatsumuri Shell&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Kakatsumuri Glowing Tip&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Neritantan&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Neritantan&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#BDBDBD&amp;quot;,&lt;br /&gt;
    health = 7.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Neritantan Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Okibo&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Okibo&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#10DEA7&amp;quot;,&lt;br /&gt;
    health = 40.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_Orth&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Okibo Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Okibo Fur&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Sakuranbo&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Sakuranbo&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_3&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Sakuranbo Dust&amp;quot;, chance = &amp;quot;90%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Shroombear&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Shroombear&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#85562D&amp;quot;,&lt;br /&gt;
    health = 25.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Shroombear Meat Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Parasitic Watershrooms&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Baby Shroombear&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Baby Shroombear&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#85562D&amp;quot;,&lt;br /&gt;
    health = 12.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Tesuchi&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Tesuchi&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 20.0,&lt;br /&gt;
    category = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Tesuchi Tail&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Tesuchi Scales&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-3&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Amakagame&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Amakagame&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Unknown&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Amakagame Whiskers&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Baracocha Fruit&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;1-5&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Demonfish&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Demonfish&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1B91B5&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Demonfish Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Edusan&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Edusan&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#800080&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Edusan Scale&amp;quot;, chance = &amp;quot;100%&amp;quot;, amount = &amp;quot;4-8&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Edusan Whisker&amp;quot;, chance = &amp;quot;20%&amp;quot;, amount = &amp;quot;1&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Fukaiasai&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Fukaiasai&amp;quot;,&lt;br /&gt;
    nameColor = nil,&lt;br /&gt;
    health = 10.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {}&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hagamizukin&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hagamizukin&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#0B6623&amp;quot;,&lt;br /&gt;
    health = 50.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hagamizukin Tooth&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Hagamizukin Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hamashirama&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hamashirama&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1B91B5&amp;quot;,&lt;br /&gt;
    health = 30.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hamashirama Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Hisomukuro&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Hisomukuro&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#c7bcad&amp;quot;,&lt;br /&gt;
    health = 80.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Hisomukuro Rib&amp;quot;, chance = &amp;quot;70%&amp;quot;, amount = &amp;quot;2-6&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Ikenosuke&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Ikenosuke&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#9ff3f3&amp;quot;,&lt;br /&gt;
    health = 12.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_2_Inverted_Forest&amp;quot;, &amp;quot;Layer_3&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Ikenosuke Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Kazura&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Kazura&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#A9CCCA&amp;quot;,&lt;br /&gt;
    health = 5.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Kazura Squid Ink Sac&amp;quot;, chance = &amp;quot;80%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Makihige&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Makihige&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#FF771C&amp;quot;,&lt;br /&gt;
    health = 60.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_4&amp;quot;, &amp;quot;Layer_5&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Makihige Ink Sac&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true},&lt;br /&gt;
        {item = &amp;quot;Makihige Shell&amp;quot;, chance = &amp;quot;30%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = false},&lt;br /&gt;
        {item = &amp;quot;Makihige Tentacle&amp;quot;, chance = &amp;quot;40%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }  ,&lt;br /&gt;
  [&amp;quot;Spiralsquid&amp;quot;] = {&lt;br /&gt;
    name = &amp;quot;Spiralsquid&amp;quot;,&lt;br /&gt;
    nameColor = &amp;quot;#1B91B5&amp;quot;,&lt;br /&gt;
    health = 8.0,&lt;br /&gt;
    category = &amp;quot;Water&amp;quot;,&lt;br /&gt;
    layers = {&amp;quot;Layer_1&amp;quot;, &amp;quot;Layer_4&amp;quot;},&lt;br /&gt;
    drops = {&lt;br /&gt;
        {item = &amp;quot;Spiralsquid Raw&amp;quot;, chance = &amp;quot;60%&amp;quot;, amount = &amp;quot;1-2&amp;quot;, lootingWorks = true}&lt;br /&gt;
      }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>NIK220V</name></author>
	</entry>
</feed>