Mobs¶
Any mob prefab must have a component that provides a Minecraft entity.
Vanilla type¶
The simplest component, just picks a type registered in Minecraft. This includes any custom mobs that may be registered via NMS.
geary:set.entityType: minecraft:slime
MythicMobs¶
geary:set.mythic_mob: <mythicMobKey>
Where <mythicMobKey>
is the root key in your MythicMob mob file, ex:
myCustomPig:
Type: PIG
Health: 20
Options:
...