Prevent
Components that override vanilla behaviour, provided by Mobzy. Most of these will listen to events and cancel them.
namespaces: [ mobzy ]
Any entity¶
Interaction¶
Prevents different types of interaction. If passed list is empty, will prevent all.
prevent.interaction: [ ATTACK ] # (1)!
- Available options:
ATTACK
,RIGHT_CLICK
Regeneration¶
Prevents different types of regeneration events. If passed list is empty, will prevent all.
prevent.regeneration: [ REGEN, MAGIC ] # (1)!
- Available options: any of EntityRegainHealthEvent.RegainReason"
Prevent riding¶
Cancels VehicleEnterEvent on this entity.
prevent.riding: true
Animals¶
Breeding¶
Cancels EntityEnterLoveModeEvent and EntityBreedEvent.
prevent.breeding: { }