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Prevent

Components that override vanilla behaviour, provided by Mobzy. Most of these will listen to events and cancel them.

namespaces: [ mobzy ]

Any entity

Interaction

Prevents different types of interaction. If passed list is empty, will prevent all.

prevent.interaction: [ ATTACK ] # (1)!
  1. Available options: ATTACK, RIGHT_CLICK

Regeneration

Prevents different types of regeneration events. If passed list is empty, will prevent all.

prevent.regeneration: [ REGEN, MAGIC ] # (1)!
  1. Available options: any of EntityRegainHealthEvent.RegainReason"

Prevent riding

Cancels VehicleEnterEvent on this entity.

prevent.riding: true

Animals

Breeding

Cancels EntityEnterLoveModeEvent and EntityBreedEvent.

prevent.breeding: { }