Modelengine
A component integrating with ModelEngine 4 is provided in Mobzy:
mobzy:set.modelengineModel:
modelId: "mymob" # (1)!
invisible: true # (2)!
damageTint: true # (3)!
nametag: true # (4)!
stepHeight: 0.0 # (5)!
scale: 1 # (6)!
verticalCull: # (7)!
type: <CullType>
distance: <Double>
ignoreRadius: <Double>
backCull: # (8)!
type: <CullType>
angle: <Double>
ignoreRadius: <Double>
blockedCull: # (9)!
type: <CullType>
angle: <Double>
ignoreRadius: <Double>
- String, The name of your model in MEG
- Boolean, default
true
Whether the base entity should be visible - Boolean, default
true
Whether to tint the model red on hit - Boolean, default
true
- a
- DoubleRange, default
1
How much to scale this entity by, randomly picks in range (ex.1..1.5
) - VerticalCull, default
null
Override default MEG vertical culling settings - BackCull, default
null
Override default MEG back cull settings - BlockedCull, default
null
Override default MEG blocked cull settings
Data type | Allowed values |
---|---|
CullType | NO_CULL, MOVEMENT_ONLY, CULLED |