Modelengine

A component integrating with ModelEngine 4 is provided in Mobzy:

mobzy:set.modelengineModel:
    modelId: "mymob" # (1)!
    invisible: true # (2)!
    damageTint: true  # (3)!
    nametag: true # (4)!
    stepHeight: 0.0 # (5)!
    scale: 1 # (6)!
    verticalCull: # (7)!
      type: <CullType>
      distance: <Double>
      ignoreRadius: <Double>
    backCull: # (8)!
      type: <CullType>
      angle: <Double>
      ignoreRadius: <Double>
    blockedCull: # (9)!
      type: <CullType>
      angle: <Double>
      ignoreRadius: <Double>
  1. String, The name of your model in MEG
  2. Boolean, default true
    Whether the base entity should be visible
  3. Boolean, default true
    Whether to tint the model red on hit
  4. Boolean, default true
  5. a
  6. DoubleRange, default 1
    How much to scale this entity by, randomly picks in range (ex. 1..1.5)
  7. VerticalCull, default null
    Override default MEG vertical culling settings
  8. BackCull, default null
    Override default MEG back cull settings
  9. BlockedCull, default null
    Override default MEG blocked cull settings
Data type Allowed values
CullType NO_CULL, MOVEMENT_ONLY, CULLED